<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-948529524605349989</id><updated>2012-02-17T01:54:47.324-08:00</updated><title type='text'>SNES  Game Genie  (Super Adventure Island-thru-Z)</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://snesgamegenie.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/948529524605349989/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://snesgamegenie.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-948529524605349989.post-1200387463040971692</id><published>2008-12-09T10:58:00.000-08:00</published><updated>2010-01-16T00:33:48.249-08:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/ST7AUFAu8AI/AAAAAAAABfU/V44EEbV46sI/s1600-h/DogsPoker.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 158px;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/ST7AUFAu8AI/AAAAAAAABfU/V44EEbV46sI/s400/DogsPoker.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5277867264499970050" /&gt;&lt;/a&gt;&lt;br /&gt;Super Adventure Island(tm) Game&lt;br /&gt;Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number.&lt;br /&gt;ISLE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD6A-646F Start with 1 life instead of 3&lt;br /&gt;2 D06A-646F Start with 5 lives&lt;br /&gt;3 DB6A-646F Start with 10 lives&lt;br /&gt;4 D36A-646F Start with 15 lives&lt;br /&gt;5 F66A-646F Start with 25 lives&lt;br /&gt;6 7F6A-646F Start with 50 lives&lt;br /&gt;7 146A-646F Start with 99 lives&lt;br /&gt;8 C2B3-D46D Infinite lives&lt;br /&gt;9 DD6A-67AF Start with 1 credit&lt;br /&gt;10 D96A-67AF Start with 6 credits&lt;br /&gt;11 C2CD-0F0D Infinite credits &lt;br /&gt;12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy&lt;br /&gt;WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. &lt;br /&gt;CODES DON'T WORK FOR SKATEBOARD&lt;br /&gt;13 798C-DF0D Super jump&lt;br /&gt;14 408C-DF0D Mega-jump&lt;br /&gt;15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power  when you die--may give you &lt;br /&gt;unusual weapons&lt;br /&gt;16 D766-0FD7 Start in area 1, stage 2&lt;br /&gt;17 D966-0FD7 Start in area 1 bonus round&lt;br /&gt;18 D566-0FD7 Start in area 1, stage 3&lt;br /&gt;19 DC66-0FD7 Start in area 2, stage 1&lt;br /&gt;20 DA66-0FD7 Start in area 2, stage 2&lt;br /&gt;21 D366-0FD7 Start in area 2 bonus round&lt;br /&gt;22 FF66-0FD7 Start in area 2, stage 3&lt;br /&gt;23 F066-0FD7 Start in area 3, stage 1&lt;br /&gt;24 F666-0FD7 Start in area 3, stage 2&lt;br /&gt;25 FC66-0FD7 Start in area 3, stage 3&lt;br /&gt;26 F266-0FD7 Start in area 4, stage 1&lt;br /&gt;27 FE66-0FD7 Start in area 4, stage 2&lt;br /&gt;28 4D66-0FD7 Start in area 4 bonus round&lt;br /&gt;29 4066-0FD7 Start in area 4, stage 3&lt;br /&gt;30 4566-0FD7 Start in area 5, stage 1&lt;br /&gt;31 4B66-0FD7 Start in area 5, stage 2&lt;br /&gt;32 4866-0FD7 Start in area 5, stage 3&lt;br /&gt;33 4266-0FD7 Start in area 5, bonus round&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Adventure Island II(tm) Game&lt;br /&gt;C29B-EF0F Infinite energy&lt;br /&gt;C2D6-8FAB Almost invincible after getting hit&lt;br /&gt;CB45-ED6D Stacks of cash&lt;br /&gt;C2B4-7D8E Small potions donÍt restore energy&lt;br /&gt;DFF1-770B Fall slowly&lt;br /&gt;DDF1-770B Dont fall at all--switch off to touch the ground again&lt;br /&gt;Super Adventure Island II is a trademark of Hudson soft Co.,Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Baseball Simulator 1.000(tm) Game&lt;br /&gt;This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts.&lt;br /&gt;1.000&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DDCD-646C Infinite added points &lt;br /&gt;2 783E-DF6C Fewer "HR" points to distribute--&lt;br /&gt;standard game&lt;br /&gt;3 9D3E-D4DC Fewer "R" points to distribute-- &lt;br /&gt;standard game&lt;br /&gt;4 F03E-D46C Fewer "F" points to distribute--&lt;br /&gt;standard game&lt;br /&gt;5 DB3F-070C More "AV" points to distribute--&lt;br /&gt;moderate game&lt;br /&gt;6 DF3F-07AC + BD3F-076C More "HR" points to distribute-- moderate game&lt;br /&gt;7 1634-0DDC + DF34-0D0C More "R" points to distribute--&lt;br /&gt;moderate game&lt;br /&gt;8 1034-0D6C More "F" points to distribute--&lt;br /&gt;moderate game &lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Bases Loaded(tm) Game&lt;br /&gt;In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2.&lt;br /&gt;BASES&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning&lt;br /&gt;2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings&lt;br /&gt;3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings&lt;br /&gt;4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings&lt;br /&gt;5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings&lt;br /&gt;6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out&lt;br /&gt;7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out&lt;br /&gt;8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out&lt;br /&gt;9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out&lt;br /&gt;10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out&lt;br /&gt;11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out&lt;br /&gt;12 C2E8-DF0D Batter never strikes out&lt;br /&gt;13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball&lt;br /&gt;14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls&lt;br /&gt;15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls&lt;br /&gt;16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls&lt;br /&gt;17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls&lt;br /&gt;18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls&lt;br /&gt;19 C2EA-D40D Batter never walks&lt;br /&gt;20 DDE7-07AD 1 out per inning&lt;br /&gt;21 DFE7-07AD 2 outs per inning&lt;br /&gt;22 D7E7-07AD 4 outs per inning&lt;br /&gt;23 D0E7-07AD 5 outs per inning&lt;br /&gt;24 D1E7-07AD 7 outs per inning&lt;br /&gt;25 D6E7-07AD 9 outs per inning&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Bases Loaded is a trademark of Jaleco USA Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Batter Up(tm) Game&lt;br /&gt;Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up.&lt;br /&gt;BATUP&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C2B2-0D6A Batter never walks&lt;br /&gt;2 DFB2-040A 1 ball per wal&lt;br /&gt;3 D4B2-040A 2 balls per walk&lt;br /&gt;4 D7B2-040A 3 balls per wal&lt;br /&gt;5 D9B2-040A 5 balls per wal&lt;br /&gt;6 D1B2-040A 6 balls per wal&lt;br /&gt;7 D5B2-040A 7 balls per wal&lt;br /&gt;8 C2BD-64DA Batter never strikes out&lt;br /&gt;9 DFBD-67AA 1 strike per out&lt;br /&gt;10 D4BD-67AA 2 strikes per out&lt;br /&gt;11 D0BD-67AA 4 strikes per out&lt;br /&gt;12 D9BD-67AA 5 strikes per out&lt;br /&gt;Super Batter Up is a trademark of Namco Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Battletank(tm) Game&lt;br /&gt;Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players.&lt;br /&gt;BATANK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 4ABD-DDA4 Infinite weapon ammo--not for smoke &lt;br /&gt;screens or machine gun&lt;br /&gt;2 C9AC-0D67 Take no damage from most enemies or mines&lt;br /&gt;3 1022-D7D4 More cannon ammo on each mission&lt;br /&gt;4 D923-DF04 More laser shells on each mission&lt;br /&gt;5 D923-D7A4 More smoke screens on each mission&lt;br /&gt;6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4&lt;br /&gt;7 FB22-D7D4 Less cannon ammo on each mission&lt;br /&gt;8 DD23-DF04 No laser shells on each mission&lt;br /&gt;9 DD23-D7A4 No smoke screens on each mission &lt;br /&gt;10 482E-D4D4 Less machine gun ammo on stages 1 thru 4&lt;br /&gt;Super Battletank is a trademark of Absolute Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Bowling(tm) Game&lt;br /&gt;Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball.&lt;br /&gt;SUPBOL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 4ACA-0464 No spin on ball&lt;br /&gt;2 D1C5-DDAD Faster spin meter&lt;br /&gt;3 D4C5-DDAD Slower spin meter&lt;br /&gt;4 DFC5-DDAD Really slow spin meter &lt;br /&gt;5 D1C5-D4DD Faster power meter&lt;br /&gt;6 D4C5-D4DD Slower power meter&lt;br /&gt;7 DFC5-D4DD Really slow power meter&lt;br /&gt;Super Bowling is a trademark of American Technos Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Buster Bros.(tm) Game&lt;br /&gt;Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon!&lt;br /&gt;BUST&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF61-0DDA Start with 2 lives&lt;br /&gt;2 D461-0DDA Start with 3 lives&lt;br /&gt;3 D061-0DDA Start with 5 lives&lt;br /&gt;4 D961-0DDA Start with 6 lives&lt;br /&gt;5 D561-0DDA Start with 8 lives&lt;br /&gt;6 DB61-0DDA Start with 10 lives&lt;br /&gt;7 DD61-0DDA Start with 1 life&lt;br /&gt;8 DDB2-07A4 Infinite lives&lt;br /&gt;9 FB83-0D64 Clock runs faster&lt;br /&gt;10 1083-0D64 Clock runs slower&lt;br /&gt;11 A683-0D64 Clock runs much slower&lt;br /&gt;12 DD83-0704 Clock is frozen (no time limit)&lt;br /&gt;13 DD61-0D0A 1 credit&lt;br /&gt;14 DF61-0D0A 2 credits&lt;br /&gt;15 D461-0D0A 3 credits&lt;br /&gt;16 D761-0D0A 4 credits &lt;br /&gt;17 D961-0D0A 6 credits&lt;br /&gt;18 D561-0D0A 8 credits &lt;br /&gt;19 EE61-0D0A No credits&lt;br /&gt;20 C9B9-6D04 Infinite credits &lt;br /&gt;21 D42B-A7D0 Extra credit after 2 food items &lt;br /&gt;instead of 10&lt;br /&gt;22 D02B-A7D0 Extra credit after 4 food items&lt;br /&gt;23 D12B-A7D0 Extra credit after 6 food items &lt;br /&gt;24 D62B-A7D0 Extra credit after 8 food items&lt;br /&gt;25 3C2B-A460 Food items never earn extra credit&lt;br /&gt;26 D184-ADA8 Double harpoon pick-up gives&lt;br /&gt;you machine gun&lt;br /&gt;27 C96E-6FD6 Retain weapon after dying or  advancing thru stages&lt;br /&gt;28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99&lt;br /&gt;29 D180-DDD4 + D181-DF04 Panic mode has 5 levels&lt;br /&gt;30 D880-DDD4 + D881-DF04 Panic mode has 10 levels&lt;br /&gt;31 F980-DDD4 + F981-DF04 Panic mode has 20 levels&lt;br /&gt;Super Buster Bros. is a trademark of Capcom USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Castlevania IV(tm) Game&lt;br /&gt;Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you.&lt;br /&gt;VANIA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD6C-DD66 Infinite lives--switch off effects to get a password&lt;br /&gt;2 FDB2-D4AF Start with 10 lives--first game only&lt;br /&gt;3 DFB2-D4AF Start with 1 life--first game only&lt;br /&gt;4 A689-0FD7 Infinite shots for most weapons&lt;br /&gt;5 BBB3-D40F Start with 99 hearts --1st life only&lt;br /&gt;6 9DB3-D40F Start with 50 hearts --1st life only&lt;br /&gt;7 D22F-07D7 No energy lost when hit by some enemies &lt;br /&gt;8 6D6D-DF06 Stop timer&lt;br /&gt;9 5E6D-DDA6 Slower timer&lt;br /&gt;10 FE6D-DDA6 Faster timer&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Castlevania IV and Simon are trademarks of Konami, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Double Dragon(tm) Game&lt;br /&gt;The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer.&lt;br /&gt;SDD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF8C-070B 1 extra credit--2-player game A &lt;br /&gt;2 DB86-070B 9 lives--1-player game&lt;br /&gt;3 D186-070B 6 lives--1-player game&lt;br /&gt;4 DF86-070B 1 life--1-player game&lt;br /&gt;5 DB88-0D6B 9 lives--2-player game A&lt;br /&gt;6 D188-0D6B 6 lives--2-player game A&lt;br /&gt;7 DF88-0D6B 1 life--2-player game A&lt;br /&gt;8 4A86-6F05 Infinite lives--player 1&lt;br /&gt;9 DDB3-A7F1 Dragon power increases faster&lt;br /&gt;10 D7B2-A7B5 Prolonged maximum dragon power &lt;br /&gt;Super Double Dragon is a trademark of Technos Japan Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Empire Strikes Back(tm) Game&lt;br /&gt;1 6DE9-47AF Infinite thermal detonators&lt;br /&gt;2 6D23-47F9 Start with all force abilities&lt;br /&gt;3 C229-14F9 Elevation &amp; Freeze don't drain force bar&lt;br /&gt;4 DDCC-1DDA Saber control doesn't drain force bar&lt;br /&gt;5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible &lt;br /&gt;don't drain force bar&lt;br /&gt;6 C238-C70F Infinite lives&lt;br /&gt;7 DF21-C465 Continue with 2 lives on Easy&lt;br /&gt;8 D921-C465 Continue with 6 lives on Easy&lt;br /&gt;9 F021-C465 Continue with 21 lives on Easy&lt;br /&gt;10 7421-C465 Continue with 51 lives on Easy&lt;br /&gt;11 DF21-C7D5 Start with 2 lives on Brave&lt;br /&gt;12 D921-C7D5 Start with 6 lives on Brave&lt;br /&gt;13 F021-C7D5 Start with 21 lives on Brave&lt;br /&gt;14 1721-C7D5 Start with 100 lives on Brave&lt;br /&gt;15 DF21-C765 Continue with 2 lives on Jedi(tm)&lt;br /&gt;16 D921-C765 Continue with 6 lives on Jedi&lt;br /&gt;17 F021-C765 Continue with 21 lives on Jedi&lt;br /&gt;18 1721-C765 Continue with 100 lives on Jedi&lt;br /&gt;19 F425-CDD5 Start with 1/2 as much health on Easy&lt;br /&gt;20 F625-CDD5 Start with 3/4 as much health on Easy&lt;br /&gt;21 4C25-CDD5 Start with more health on Easy &lt;br /&gt;22 7D25-CDD5 Start with much more health on Easy&lt;br /&gt;23 0025-CDD5 Start with maximum health on Easy&lt;br /&gt;24 FD25-CD65 Start with 1/2 as much health on Brave&lt;br /&gt;25 F625-CD65 Start with 3/4 as much health on Brave&lt;br /&gt;26 4C25-CD65 Start with more health on Brave&lt;br /&gt;27 7D25-CD65 Start with much more health on Brave&lt;br /&gt;28 0025-CD65 Start with maximum health on Brave&lt;br /&gt;29 D325-CFD5 Start with half as much health on Jedi&lt;br /&gt;30 F925-CFD5 Start with 3/4 as much health on Jedi&lt;br /&gt;31 483F-376F Almost invincible--except spikes (works for &lt;br /&gt;enemy too)&lt;br /&gt;32 DD2C-CDA5 Start with no continues&lt;br /&gt;33 DF2C-CDA5 Start with 1 continue&lt;br /&gt;34 D92C-CDA5 Start with 5 continues&lt;br /&gt;35 DB2C-CDA5 Start with 9 continues&lt;br /&gt;36 C229-4DD1 Infinite continues&lt;br /&gt;37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health&lt;br /&gt;38 7D20-CF2F Tauntaun starts with 3/4x usual health&lt;br /&gt;39 0020-CF2F Tauntaun starts with a little more health &lt;br /&gt;than usual&lt;br /&gt;40 622C-47D0 Start with Flame gun--1st life only&lt;br /&gt;41 C238-CD6F Keep gun power-ups after dying&lt;br /&gt;42 DD81-3DD4 Shield power-ups don't last as long&lt;br /&gt;43 D481-3DD4 Shield power-ups last longer&lt;br /&gt;44 D781-3DD4 Shield power-ups last much longer&lt;br /&gt;45 DE81-3DD4 Shield power-ups last a very long time&lt;br /&gt;46 D484-37A4 Health sword power-ups add 1/2 as much&lt;br /&gt;47 D684-37A4 Health sword power-ups add 2x as much &lt;br /&gt;48 FD84-37A4 Health sword power-ups add 4x as much&lt;br /&gt;49 F68B-3764 Force orbs add 1/2 as much&lt;br /&gt;50 1D8B-3764 Force orbs add 2x as much&lt;br /&gt;51 EE8B-3764 Force orbs fill force bar&lt;br /&gt;52 DF2B-C465 Small hearts heal less on Easy&lt;br /&gt;53 D12B-C465 Small hearts heal 2x as much on Easy&lt;br /&gt;54 DA2B-C465 Small hearts heal 4x as much on Easy&lt;br /&gt;55 4D2B-C465 Small hearts heal very much on Easy&lt;br /&gt;56 002B-C465 Small hearts heal completely on Easy&lt;br /&gt;57 DF2B-C7D5 Small hearts heal less on Brave level&lt;br /&gt;58 D02B-C7D5 Small hearts heal 2x as much on Brave&lt;br /&gt;59 D62B-C7D5 Small hearts heal 4x as much on Brave&lt;br /&gt;60 4D2B-C7D5 Small hearts heal very much on Brave&lt;br /&gt;61 002B-C7D5 Small hearts heal completely on Brave&lt;br /&gt;62 DF2B-C765 Small hearts heal less on Jedi level&lt;br /&gt;63 D02B-C765 Small hearts heal 2x as much on Jedi&lt;br /&gt;64 D62B-C765 Small hearts heal 4x as much on Jedi&lt;br /&gt;65 4D2B-C765 Small hearts heal very much on Jedi&lt;br /&gt;66 002B-C765 Small hearts heal completely on Jedi&lt;br /&gt;67 3C8D-3D04 Big hearts heal 1/2 your health instead of &lt;br /&gt;1/4&lt;br /&gt;68 DC8D-3D04 Big hearts heal completely&lt;br /&gt;69 D469-1707 Start on level 1-2&lt;br /&gt;70 D169-1707 Start on level 1-3&lt;br /&gt;71 D769-1707 Start on level 1-4&lt;br /&gt;72 D969-1707 Start on level 1-5&lt;br /&gt;73 D069-1707 Start on level 1-6&lt;br /&gt;74 DB69-1707 Start on level 1-7&lt;br /&gt;75 F969-1707 Start on level 1-8&lt;br /&gt;76 D569-1707 Start on level 1-10&lt;br /&gt;77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level&lt;br /&gt;78 D669-1707 Start on level 1-11&lt;br /&gt;79 F469-17D7 + DD69-1707 Start on Asteroids level&lt;br /&gt;80 DA69-1707 Start on level 3-1&lt;br /&gt;81 D269-1707 Start on level 3-2&lt;br /&gt;82 D369-1707 Start on level 3-3&lt;br /&gt;83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level&lt;br /&gt;84 DE69-1707 Start on level 4-2&lt;br /&gt;85 F769-1707 Start on level 4-3&lt;br /&gt;86 F469-1707 Start on level 4-4&lt;br /&gt;87 FD69-1707 Start on level 4-5&lt;br /&gt;88 F569-1707 Start on level 4-6&lt;br /&gt;89 F669-1707 Start on level 4-7&lt;br /&gt;90 F169-1707 Start on Darth Vader(tm) level&lt;br /&gt;Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and &lt;br /&gt;Darth Vader are trademarks of Lucasfilm Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Ghouls 'N Ghosts(tm) Game&lt;br /&gt;Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5?&lt;br /&gt;GHOUL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A2C1-AD01 Infinite lives &lt;br /&gt;2 DDB6-67FF Infinite continues &lt;br /&gt;3 DFC0-A401 Start with 1 continue&lt;br /&gt;4 DBC0-A401 Start with 9 continues &lt;br /&gt;5 A286-0F01 Stop timer&lt;br /&gt;6 9386-0D01 Slower timer&lt;br /&gt;7 FE86-0D01 Faster timer&lt;br /&gt;8 DBC3-0465 Start with 9 minutes on timer&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Super Ghouls 'N Ghosts is a trademark of Capcom USA, In&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Mario All-Stars(tm) Game&lt;br /&gt;"FILE A" codes affect only the game stored in FILE A.&lt;br /&gt;ALL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;Super Mario Bros.(tm) Game Codes&lt;br /&gt;1 DFDF-FAAD Start FILE A game with 2 lives&lt;br /&gt;2 DBDF-FAAD Start FILE A game with 10 lives&lt;br /&gt;3 7FDF-FAAD Start FILE A game with 50 lives&lt;br /&gt;4 17DF-FAAD Start FILE A game with 100 lives&lt;br /&gt;5 C2C1-D4AA Infinite lives&lt;br /&gt;6 6D84-DF03 Infinite time&lt;br /&gt;7 C26B-0FBF 1-up worth nothing&lt;br /&gt;8 D5DF-FADD Allows you to select any world for FILE A&lt;br /&gt;9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH &lt;br /&gt;OFF EFFECTS IF YOU GET STUCK&lt;br /&gt;10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump&lt;br /&gt;11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump&lt;br /&gt;12 D62F-6DAE Invincibility does not last as long&lt;br /&gt;13 9D2F-6DAE Invincibility lasts longer&lt;br /&gt;The Lost Levels(tm) Game Codes&lt;br /&gt;1 DFDF-FEDD Start FILE A game with 2 lives&lt;br /&gt;2 DBDF-FEDD Start FILE A game with 10 lives&lt;br /&gt;3 7FDF-FEDD Start FILE A game with 50 lives&lt;br /&gt;4 17DF-FEDD Start FILE A game with 100 lives&lt;br /&gt;5 C2B6-A455 Infinite lives&lt;br /&gt;6 6D82-0F79 Infinite time&lt;br /&gt;7 DADF-F30D + D7DF-F36D Allows you to select any world or &lt;br /&gt;level for FILE A&lt;br /&gt;Super Mario Bros. 2(tm) Game Codes&lt;br /&gt;1 DF61-05D0 1 life after continue&lt;br /&gt;2 DB61-05D0 9 lives after continue&lt;br /&gt;3 FB61-05D0 25 lives after continue&lt;br /&gt;4 7461-05D0 50 lives after continue&lt;br /&gt;5 1761-05D0 99 lives after continue&lt;br /&gt;6 C26E-D5A6 Infinite lives&lt;br /&gt;7 DF6B-A9A1 Continue with 3 hearts instead of 2&lt;br /&gt;8 D46B-A9A1 Continue with 4 hearts&lt;br /&gt;9 DD32-6966 Never lose hearts&lt;br /&gt;10 7A60-A966 Jumping in place charges super jump&lt;br /&gt;11 D1D4-FA0D Allows you to select any world for FILE A&lt;br /&gt;Super Mario Bros. 3(tm) Game&lt;br /&gt;1 DDAF-A8A3 Fly at any time (run meter always full)&lt;br /&gt;2 EEA4-AB63 You can fly for as long as you want, until you &lt;br /&gt;land&lt;br /&gt;3 E1A3-D60A Start and continue as Big Mario(tm)&lt;br /&gt;4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you &lt;br /&gt;go to the map&lt;br /&gt;5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm) &lt;br /&gt;whenever you go to the map&lt;br /&gt;6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm) &lt;br /&gt;whenever you go to the map&lt;br /&gt;7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm) &lt;br /&gt;whenever you go to the map&lt;br /&gt;8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm) &lt;br /&gt;whenever you go to the map&lt;br /&gt;9 CB69-AC07 + D169-AC67 Change to Sledgehammer &lt;br /&gt;Mario(tm) when you go to the map&lt;br /&gt;10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe &lt;br /&gt;Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP&lt;br /&gt;WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE &lt;br /&gt;COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS&lt;br /&gt;11 D4A8-6CAA Collisions turn you into Big Mario&lt;br /&gt;12 D7A8-6CAA Collisions turn you into Fire Mario&lt;br /&gt;13 D0A8-6CAA Collisions turn you into Raccoon Mario--can &lt;br /&gt;make him get "tangled" in collisions--turn off effects to get loose&lt;br /&gt;14 D9A8-6CAA Collisions turn you into Frog Mario&lt;br /&gt;15 D1A8-6CAA Collisions turn you into Tanooki Mario&lt;br /&gt;16 D5A8-6CAA Collisions turn you into Sledgehammer Mario&lt;br /&gt;17 C23B-680D After getting star, invincible until end of &lt;br /&gt;level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP&lt;br /&gt;17 DFBB-DBAF 1 life after continue&lt;br /&gt;18 DBBB-DBAF 10 lives after continue&lt;br /&gt;19 FBBB-DBAF 26 lives after continue&lt;br /&gt;20 74BB-DBAF 51 lives after continue&lt;br /&gt;21 17BB-DBAF 100 lives after continue&lt;br /&gt;22 82BB-0C6D Infinite lives&lt;br /&gt;23 D93E-6C49 Gain lots of lives with each 5 coins (up to 99 &lt;br /&gt;lives)&lt;br /&gt;FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS&lt;br /&gt;24 D93E-6819 You only need 5 coins for a free extra life&lt;br /&gt;25 DC3E-6819 You only need 10 coins for a free extra life&lt;br /&gt;26 FB3E-6819 You only need 25 coins for a free extra life&lt;br /&gt;27 743E-6819 You only need 50 coins for a free extra life&lt;br /&gt;28 AD3E-6801 Power jump&lt;br /&gt;29 863E-6801 Super jump&lt;br /&gt;30 8D3E-6801 Mega-jump&lt;br /&gt;31 C63E-6801 Ultra power jump&lt;br /&gt;32 DDA9-A603 Skywalking (stay up until you release the &lt;br /&gt;jump button)&lt;br /&gt;33 6D3D-6619 Infinite time&lt;br /&gt;34 D5D4-F36D Select any world for FILE A game--DOESN'T &lt;br /&gt;WORK ON WORLD 8&lt;br /&gt;Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario &lt;br /&gt;Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki &lt;br /&gt;Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo &lt;br /&gt;of America Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Mario World(tm) Game&lt;br /&gt;Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm).&lt;br /&gt;SUPER&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DDB4-6F07 Start with 1 life instead of 5&lt;br /&gt;2 D6B4-6F07 Start with 9 lives&lt;br /&gt;3 D3B4-6F07 Start with 15 lives&lt;br /&gt;4 F6B4-6F07 Start with 25 lives&lt;br /&gt;5 7FB4-6F07 Start with 50 lives&lt;br /&gt;6 14B4-6F07 Start with 99 lives&lt;br /&gt;7 C222-D4DD Infinite lives&lt;br /&gt;8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100&lt;br /&gt;9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins&lt;br /&gt;10 F064-A7D7 + F067-AFA7 Extra life at 20 coins&lt;br /&gt;11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins&lt;br /&gt;12 DD32-6DAD Start and stay invincible most of &lt;br /&gt;the time&lt;br /&gt;13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or &lt;br /&gt;Cape Mario(tm) when you get hit--extra&lt;br /&gt; items may still fall out of box at top of&lt;br /&gt; screen &lt;br /&gt;14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or &lt;br /&gt;Cape Mario(tm) when you fall and die&lt;br /&gt;15 D02C-AF6F Low jump&lt;br /&gt;16 D42C-AF6F Super jump&lt;br /&gt;17 DF2C-AF6F Mega-jump&lt;br /&gt;WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH &lt;br /&gt;OFF EFFECTS TO ADVANCE&lt;br /&gt;18 C264-64D7 Infinite time&lt;br /&gt;19 D2E5-A7AD Extra life with every dragon coin &lt;br /&gt;instead of 5&lt;br /&gt;20 31B7-6F07 Start as Super Mario&lt;br /&gt;21 CBB7-6D67 + D4B7-6DA7   &lt;br /&gt;  + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario &lt;br /&gt;22 CBB7-6D67 + D7B7-6DA7  &lt;br /&gt;  + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario&lt;br /&gt;23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi &lt;br /&gt;after eating just 1 enemy instead of 5&lt;br /&gt;24 D4CE-64A0 Little Yoshi grows into big Yoshi &lt;br /&gt;after eating just 2 enemies&lt;br /&gt;25 D7CE-64A0 Little Yoshi grows into big Yoshi &lt;br /&gt;after eating just 3 enemies&lt;br /&gt;26 D0CE-64A0 Little Yoshi grows into big Yoshi &lt;br /&gt;after eating just 4 enemies&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;Super Mario World 2: Yoshi's Island(tm) Game&lt;br /&gt;1. C2EE-649F Infinite lives&lt;br /&gt;2. C23F-ADDD Star timer doesnÍt decrease when hit&lt;br /&gt;3. D9B7-0023 Start with 5 lives&lt;br /&gt;4. DCB7-0023 Start with 10 lives&lt;br /&gt;5. FBB7-0023 Start with 25 lives&lt;br /&gt;6. 74B7-0023 Start with 50 lives&lt;br /&gt;7. 17B7-0023 Start with 99 lives&lt;br /&gt;8. DC36-010D Continue with 5 lives&lt;br /&gt;9. FB36-010D Continue with 10 lives&lt;br /&gt;10. 7436-010D Continue with 25 lives&lt;br /&gt;11. 1736-010D Continue with 50 lives&lt;br /&gt;12. 1736-010D Continue with 99 lives&lt;br /&gt;13. CB69-006D + 3069-00AD All levels are completed with 100 points&lt;br /&gt;14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points&lt;br /&gt;15. 1D26-AFA1 Power-ups donÍt get used up&lt;br /&gt;16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed&lt;br /&gt;17. D98A-AF7B Red !Ís stay on for over twice as long&lt;br /&gt;18. DB8A-AF7B Red !Ís stay on for over four times as long&lt;br /&gt;19. 5E8A-AF7B Red !Ís stay on for a very, very long time&lt;br /&gt;Yoshi's Island is a trademark of Nintendo of America&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Super Metroid(tm) Game&lt;br /&gt;1 DD38-C4A8 Skip intro and start on Planet Zebes when &lt;br /&gt;starting a new game&lt;br /&gt;2 DDCF-4461 + 6DCC-47A1 Select area when loading a game &lt;br /&gt;(press right on map screen to select)&lt;br /&gt;3 C225-3005 No energy loss from enemies&lt;br /&gt;4 C22A-456D Super jumps don't drain energy&lt;br /&gt;5 C288-C5A7 Almost infinite missiles&lt;br /&gt;6 C28A-C9D7 Almost infinite super missiles&lt;br /&gt;7 3CA4-450D Almost infinite super bombs&lt;br /&gt;8 62C5-14A6 Start with hyper gun in inventory&lt;br /&gt;SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED &lt;br /&gt;GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A &lt;br /&gt;NEW GAME&lt;br /&gt;9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH &lt;br /&gt;CODES 10 THRU 57&lt;br /&gt;10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks&lt;br /&gt;11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks&lt;br /&gt;12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy &lt;br /&gt;tanks&lt;br /&gt;13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy &lt;br /&gt;tanks&lt;br /&gt;14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy &lt;br /&gt;tanks&lt;br /&gt;15 DCD7-F26D Maximum missiles=10&lt;br /&gt;16 FBD7-F26D Maximum missiles=25&lt;br /&gt;17 74D7-F26D Maximum missiles=50&lt;br /&gt;18 08D7-F26D Maximum missiles=75&lt;br /&gt;19 10D7-F26D Maximum missiles=100&lt;br /&gt;20 52D7-F26D Maximum missiles=125&lt;br /&gt;21 B1D7-F26D Maximum missiles=150&lt;br /&gt;22 CED7-F26D Maximum missiles=175&lt;br /&gt;23 A6D7-F26D Maximum missiles=200&lt;br /&gt;24 D9D7-F36D Maximum super missiles=5&lt;br /&gt;25 DCD7-F36D Maximum super missiles=10&lt;br /&gt;26 FBD7-F36D Maximum super missiles=25&lt;br /&gt;27 74D7-F36D Maximum super missiles=50&lt;br /&gt;28 D9D7-FE6D Maximum super bombs=5&lt;br /&gt;29 DCD7-FE6D Maximum super bombs=10&lt;br /&gt;30 FBD7-FE6D Maximum super bombs=25&lt;br /&gt;31 74D7-FE6D Maximum super bombs=50&lt;br /&gt;32 DDD0-FE6D Set hours played to 0 (for better ending)&lt;br /&gt;33 FDDF-F2AD Add charge beam&lt;br /&gt;34 DFDF-F26D Get wave beam&lt;br /&gt;35 D7DF-F26D Get ice and wave beams&lt;br /&gt;36 D5DF-F26D Get ice, wave, and spazer beam&lt;br /&gt;37 DEDF-F26D Get ice, wave, spazer, and plasma beams&lt;br /&gt;38 D0DF-FA6D Add ball&lt;br /&gt;39 D9DF-FA6D Add ball and varia suit&lt;br /&gt;40 D5DF-FA6D Add ball, varia suit, spring ball&lt;br /&gt;41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit&lt;br /&gt;42 4EDF-FA6D Add ball, varia suit, spring ball, screw &lt;br /&gt;attack, gravity suit&lt;br /&gt;43 FDDF-FAAD Add bomb&lt;br /&gt;44 6DDF-FAAD + 6DDF-FA0D Add X-ray&lt;br /&gt;45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple&lt;br /&gt;46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb&lt;br /&gt;47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb&lt;br /&gt;48 FFDF-FAAD Add bomb and hi-jump boots&lt;br /&gt;49 7FDF-FAAD Add bomb, hi-jump boots and speed boots&lt;br /&gt;50 77DF-FAAD Add bomb, all boots&lt;br /&gt;51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-&lt;br /&gt;ray&lt;br /&gt;52 EED9-93DD Crateria is already mapped out&lt;br /&gt;53 EED9-930D Brinstar is already mapped out&lt;br /&gt;54 EED9-936D Norfair is already mapped out&lt;br /&gt;55 EED9-93AD Wrecked ship is already mapped out&lt;br /&gt;56 EED9-9EDD Maridia is already mapped out&lt;br /&gt;57 EED9-9E0D Tourian is already mapped out&lt;br /&gt;Super Metroid, Super NES and related names are trademarks of &lt;br /&gt;Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Ninja Boy(tm) Game&lt;br /&gt;What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract.&lt;br /&gt;SUPNIN&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 822E-07B0 Protection from most &lt;br /&gt;hazards--makes some side-&lt;br /&gt;view enemies invincible&lt;br /&gt;2 EC81-AF69 Start with 250 cash&lt;br /&gt;3 6981-A4D9 Start with 40,960 cash &lt;br /&gt;4 1DAF-D4D6 Don't subtract money &lt;br /&gt;(must have enough to buy)&lt;br /&gt;5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack, &lt;br /&gt;defense, energy, max HP, &lt;br /&gt;max NP)&lt;br /&gt;6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50  &lt;br /&gt;7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100&lt;br /&gt;8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255&lt;br /&gt;9 DF24-A4AC 1 experience point required &lt;br /&gt;for level 2&lt;br /&gt;10 DF24-A76C 1 experience point required &lt;br /&gt;for level 3 &lt;br /&gt;11 DF27-AD0C 1 experience point required &lt;br /&gt;for level 4&lt;br /&gt;12 DF27-AFDC 1 experience point required &lt;br /&gt;for level 5&lt;br /&gt;13 DD61-D725 Don't subtract M's for ninja &lt;br /&gt;cyclone attack&lt;br /&gt;14 DDA5-0421 Don't subtract M's for mighty &lt;br /&gt;balls atta&lt;br /&gt;15 D437-6420 Skulls subtract 2 M's&lt;br /&gt;16 DD37-6420 Skulls don't subtract an M&lt;br /&gt;17 DD30-6720 M power-ups worth nothing &lt;br /&gt;(handicap)&lt;br /&gt;18 D430-6720 M power-ups worth 2&lt;br /&gt;19 D730-6720 M power-ups worth 3&lt;br /&gt;20 D030-6720 M power-ups worth 4&lt;br /&gt;21 D930-6720 M power-ups worth 5&lt;br /&gt;22 F930-6720 M power-ups set to 15&lt;br /&gt;Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Off-Road(tm) Game&lt;br /&gt;Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected.&lt;br /&gt;ROAD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D4B7-07AF + 22B0-0FDF Infinite nitros&lt;br /&gt;2 2BCA-6707 Infinite cash--player 1&lt;br /&gt;3 2B84-DDDD Infinite cash--player 2 &lt;br /&gt;4 D987-6D0F Start with $500,000 &lt;br /&gt;5 DB87-6D0F Start with $900,000&lt;br /&gt;Remember, you can pick 'n mix your codes! &lt;br /&gt;Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Off Road, The Baja(tm) Game&lt;br /&gt;BAJA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 3CA0-CD6F Infinite nitros&lt;br /&gt;2 DBB6-1FDF $9,000 for brakes&lt;br /&gt;3 D4B6-1FDF $2,000 for brakes&lt;br /&gt;4 DBB6-1F6F $9,000 for tires&lt;br /&gt;5 D4B6-1F6F $2,000 for tires&lt;br /&gt;6 D4B6-14DF $2,000 for shocks&lt;br /&gt;7 DBB6-14DF $9,000 for shocks&lt;br /&gt;8 D4B6-146F $2,000 for lights&lt;br /&gt;9 DBB6-146F $9,000 for lights&lt;br /&gt;10 D4B6-17DF $2,000 for engine&lt;br /&gt;11 D0B6-17DF $4,000 for engine&lt;br /&gt;12 C283-34D7 Indestructible engine&lt;br /&gt;13 C28A-3D67 Indestructible shocks&lt;br /&gt;14 C28C-3DD7 Indestructible tires&lt;br /&gt;15 1D81-37D7 Vehicle can take only about 60% damage&lt;br /&gt;16 7D81-37D7 Vehicle can take only about 35% damage&lt;br /&gt;Super Off Road, The Baja is a trademark of Tradewest, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Play Action Football(tm) Game&lt;br /&gt;This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2).&lt;br /&gt;PAF&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DFB7-D4D7 1 timeout each tea&lt;br /&gt;2 10B7-D407 Player 1 has no timeouts&lt;br /&gt;3 10B7-D4A7 Player 2 has no timeouts&lt;br /&gt;4 4067-6FDD Infinite time to select play&lt;br /&gt;5 F367-6D0D Less time to select play&lt;br /&gt;6 5D67-6D0D More time to select play&lt;br /&gt;Super Play Action Football is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Punch Out!!(tm) Game&lt;br /&gt;1 C2A4 DFD4 Infinite energy from most punches&lt;br /&gt;2 D9AD DDA4 Both fighters gain max energy after making a &lt;br /&gt;hit&lt;br /&gt;3 C2AB DFDF Some special attacks don't hurt as much&lt;br /&gt;4 CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch &lt;br /&gt;after first hit&lt;br /&gt;5 C9E3 64DD Infinite match time&lt;br /&gt;6 DDB7 0704 No rematches&lt;br /&gt;7 D1B7 0704 Start with 5 rematches&lt;br /&gt;8 DBB7 0704 Start with 8 rematches&lt;br /&gt;9 C2B8 64A5 Infinite rematches&lt;br /&gt;10 DFAB AFDD Most opponents stay down for the count&lt;br /&gt;11 49BC 6F6F Both players start with half energy&lt;br /&gt;12 DFBC 6F6F Both players start with very little energy&lt;br /&gt;13 DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit&lt;br /&gt;Super Punch Out!! is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super R-Type(tm) Game&lt;br /&gt;This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible!&lt;br /&gt;TYPE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3&lt;br /&gt;2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives&lt;br /&gt;3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives&lt;br /&gt;4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives&lt;br /&gt;5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives&lt;br /&gt;6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives&lt;br /&gt;7 C2C7-6D0F Infinite lives&lt;br /&gt;8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3&lt;br /&gt;9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives&lt;br /&gt;10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives&lt;br /&gt;11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives &lt;br /&gt;12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives&lt;br /&gt;13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives&lt;br /&gt;14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time  to power up&lt;br /&gt;15 DD80-6DA1 Spiral motion gun takes much   less time to power up&lt;br /&gt;16 6D84-6F01 Spiral motion gun can't get over- charged&lt;br /&gt;17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of &lt;br /&gt;power--but can't exceed 1 unit&lt;br /&gt;18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of &lt;br /&gt;power--but can't exceed 2 units&lt;br /&gt;19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3   units of power&lt;br /&gt;20 C267-A4D9 Once FORCE has been obtained, &lt;br /&gt;keep it forever Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super R-Type is a trademark of Irem America Corporation.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Return of the Jedi(tm) Game&lt;br /&gt;1. DD82-C7B1 Start with 1 life&lt;br /&gt;2. D082-C7B1 Start with 5 lives&lt;br /&gt;3. DB82-C7B1 Start with 10 lives&lt;br /&gt;4. F682-C7B1 Start with 25 lives&lt;br /&gt;5. C230-CF0F Infinite lives&lt;br /&gt;6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly&lt;br /&gt;Return of the Jedi is a trademark of Lucasfilm Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Return of the Jedi(tm) Game&lt;br /&gt;1. DD82-C7B1 Start with 1 life&lt;br /&gt;2. D082-C7B1 Start with 5 lives&lt;br /&gt;3. DB82-C7B1 Start with 10 lives&lt;br /&gt;4. F682-C7B1 Start with 25 lives&lt;br /&gt;5. C230-CF0F Infinite lives&lt;br /&gt;6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly&lt;br /&gt;7. CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with very little energy&lt;br /&gt;8. CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with about 1/4 energy&lt;br /&gt;9. CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with about 1/2 energy&lt;br /&gt;10. CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with about 3/4 energy&lt;br /&gt;11. C234-34AA Infinite Force power when you use the Force Saber&lt;br /&gt;12. CB6E-4704 Always have shield&lt;br /&gt;13. C222-3769 Once you have thermal detonator you keep it--switch off to use force power&lt;br /&gt;14. C281-3DB9 Infinite Force power when you use the Freeze Force&lt;br /&gt;Return of the Jedi is a trademark of Lucasfilm Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Scope 6(tm) Game&lt;br /&gt;This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.&lt;br /&gt;SCOPE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;Blastris(tm) A Game&lt;br /&gt;1 DFC6-05D4 Add 1 bullets at a time&lt;br /&gt;2 D7C6-05D4 Add 3 bullets at a time&lt;br /&gt;3 D9C6-05D4 Add 5 bullets at a time&lt;br /&gt;4 D5C6-05D4 Add 7 bullets at a time&lt;br /&gt;5 DBC6-05D4 Add 9 bullets at a time&lt;br /&gt;6 C9C2-D16F Infinite bullets&lt;br /&gt;7 DFC9-056F Clear 1 line instead of 5 to advance to next level&lt;br /&gt;8 D4C9-056F Clear 2 lines to advance to next level&lt;br /&gt;9 D7C9-056F Clear 3 lines to advance to next level &lt;br /&gt;10 D0C9-056F Clear 4 lines to advance to next level&lt;br /&gt;Blastris B Game, Type B:&lt;br /&gt;11 D968-D100 Select low mode to start on level 5&lt;br /&gt;12 DE68-D100 Select low mode to start on level 15&lt;br /&gt;13 FB68-D100 Select low mode to start on level 25&lt;br /&gt;14 F368-D100 Select low mode to start on level 30&lt;br /&gt;15 4768-D100 Select low mode to start on level 35&lt;br /&gt;16 4668-D100 Select low mode to start on level 40&lt;br /&gt;Mole Patrol(tm) Game, Stage Mode:&lt;br /&gt;17 BAA6-01DD Clear stage after 1 Molian is hit &lt;br /&gt;LazerBlazer(tm) Game, Type A:&lt;br /&gt;18 8262-64A1 Take no damage&lt;br /&gt;LazerBlazer Game, Type B:&lt;br /&gt;19 3CB0-670B Take no damage&lt;br /&gt;LazerBlazer Game, Type C:&lt;br /&gt;20 C269-67DE Take no damage&lt;br /&gt;Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Smash TV(tm) Game&lt;br /&gt;There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out.&lt;br /&gt;TV&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD62-076D Start with 3 lives&lt;br /&gt;2 DF62-076D Start with 4 lives&lt;br /&gt;3 D462-076D Start with 5 lives&lt;br /&gt;4 D062-076D Start with 7 lives&lt;br /&gt;5 D962-076D Start with 8 lives&lt;br /&gt;6 D162-076D Start with 9 lives&lt;br /&gt;7 D562-076D Start with 10 lives&lt;br /&gt;8 82BB-DD04 Infinite lives&lt;br /&gt;9 EEB1-D7A4 2 lives after continue--player 1&lt;br /&gt;10 DDB1-D7A4 3 lives after continue--player 1&lt;br /&gt;11 DFB1-D7A4 4 lives after continue--player 1&lt;br /&gt;12 D4B1-D7A4 5 lives after continue--player 1&lt;br /&gt;13 D0B1-D7A4 7 lives after continue--player 1&lt;br /&gt;14 D9B1-D7A4 8 lives after continue--player 1&lt;br /&gt;15 D1B1-D7A4 9 lives after continue--player 1&lt;br /&gt;16 D5B1-D7A4 10 lives after continue--player 1&lt;br /&gt;17 EEB0-DDA4 2 lives after continue--player 2&lt;br /&gt;18 DDB0-DDA4 3 lives after continue--player 2&lt;br /&gt;19 DFB0-DDA4 4 lives after continue--player 2&lt;br /&gt;20 D4B0-DDA4 5 lives after continue--player 2&lt;br /&gt;21 D0B0-DDA4 7 lives after continue--player 2&lt;br /&gt;22 D9B0-DDA4 8 lives after continue--player 2&lt;br /&gt;23 D1B0-DDA4 9 lives after continue--player 2 &lt;br /&gt;24 D5B0-DDA4 10 lives after continue--player 2&lt;br /&gt;25 8284-AF03 Bonus life worth nothing&lt;br /&gt;26 DD62-0F0D Start with 0 continues instead of 4&lt;br /&gt;27 DF62-0F0D Start with 1 continue&lt;br /&gt;28 D462-0F0D Start with 2 continues&lt;br /&gt;29 D762-0F0D Start with 3 continues&lt;br /&gt;30 D962-0F0D Start with 5 continues&lt;br /&gt;31 D162-0F0D Start with 6 continues&lt;br /&gt;32 D562-0F0D Start with 7 continues &lt;br /&gt;33 D662-0F0D Start with 8 continues&lt;br /&gt;34 DB62-0F0D Start with 9 continues&lt;br /&gt;35 C223-D78B Infinite continues (but if continue &lt;br /&gt;timer runs out and player starts, a  credit gets used up)&lt;br /&gt;36 6D65-6403 + DF65-6463 Once you get a mobile force field, you &lt;br /&gt;are invincible (the visible effect can  wear off, but you still have invincibility)&lt;br /&gt;DON'T COMBINE CODES 37 AND 38&lt;br /&gt;37 8283-67D7 Weapons gauge doesn't lose power &lt;br /&gt;until you die&lt;br /&gt;38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade &lt;br /&gt;when you die, and after you die,  weapon power doesn't decrease &lt;br /&gt;until you get a new weapon&lt;br /&gt;39 EEBF-D7A4 Player 1 joins in with 2 lives&lt;br /&gt;40 DDBF-D7A4 Player 1 joins in with 3 lives&lt;br /&gt;41 DFBF-D7A4 Player 1 joins in with 4 lives&lt;br /&gt;42 D4BF-D7A4 Player 1 joins in with 5 lives&lt;br /&gt;43 D0BF-D7A4 Player 1 joins in with 7 lives&lt;br /&gt;44 D9BF-D7A4 Player 1 joins in with 8 lives &lt;br /&gt;45 D1BF-D7A4 Player 1 joins in with 9 lives&lt;br /&gt;46 D5BF-D7A4 Player 1 joins in with 10 lives &lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Smash TV is a trademark of Williams Electronic Games, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Soccer(tm) Game&lt;br /&gt;For this enjoyable soccer game, a variety of codes to let you match player skill levels.&lt;br /&gt;SUSOC&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;&lt;br /&gt;1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1&lt;br /&gt;2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1 &lt;br /&gt;3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1&lt;br /&gt;4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1&lt;br /&gt;5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1&lt;br /&gt;6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1&lt;br /&gt;7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1&lt;br /&gt;8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1&lt;br /&gt;9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2&lt;br /&gt;10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2&lt;br /&gt;11 1B22-0465 + D722-04A5 Each goal worth 4--player 2&lt;br /&gt;12 1B22-0465 + D022-04A5 Each goal worth 5--player 2&lt;br /&gt;13 1B22-0465 + D922-04A5 Each goal worth 6--player 2&lt;br /&gt;14 1B22-0465 + D122-04A5 Each goal worth 7--player 2&lt;br /&gt;15 1B22-0465 + D522-04A5 Each goal worth 8--player 2&lt;br /&gt;16 1B22-0465 + D622-04A5 Each goal worth 9--player 2&lt;br /&gt;17 DDA6-0DD1 Timer continues to count when it is &lt;br /&gt;normally stopped (pause can still  stop time)&lt;br /&gt;Super Soccer is a trademark of Human Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Soccer Champ(tm) Game&lt;br /&gt;Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack.&lt;br /&gt;CHAMP&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 F32B-D400 Faster timer&lt;br /&gt;2 5D2B-D400 Slower timer&lt;br /&gt;3 D4E7-6DEF Faster Brazil strikers&lt;br /&gt;4 D4E0-6DEF Faster USA strikers&lt;br /&gt;5 D4ED-6DEF Faster England strikers&lt;br /&gt;6 D4E3-0DEF Faster Germany strikers &lt;br /&gt;7 D4EF-6DEF Faster Italy strikers&lt;br /&gt;8 D4E4-6DEF Faster Holland strikers&lt;br /&gt;9 D4EE-0DEF Faster Argentina strikers&lt;br /&gt;10 D4E9-6DEF Faster France strikers &lt;br /&gt;Super Soccer Champ is a trademark of Taito Corp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Star Wars(tm) Game&lt;br /&gt;Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set.&lt;br /&gt;SPRSTR&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF35-CDA0 Start with 2 lives&lt;br /&gt;2 D935-CDA0 Start with 6 lives&lt;br /&gt;3 D535-CDA0 Start with 8 lives&lt;br /&gt;4 DC35-CDA0 Start with 11 lives&lt;br /&gt;5 DE35-CDA0 Start with 16 lives&lt;br /&gt;6 FB35-CDA0 Start with 26 lives&lt;br /&gt;7 7435-CDA0 Start with 51 lives&lt;br /&gt;8 1735-CDA0 Start with 100 lives&lt;br /&gt;9 C232-14D4 + CB6C-3767 Infinite lives&lt;br /&gt;10 DD3B-C760 Start with no continues&lt;br /&gt;11 D93B-C760 Start with 5 continues&lt;br /&gt;12 D53B-C760 Start with 7 continues&lt;br /&gt;13 DC3B-C760 Start with 10 continues&lt;br /&gt;14 DE3B-C760 Start with 15 continues &lt;br /&gt;15 FB3B-C760 Start with 25 continues&lt;br /&gt;16 743B-C760 Start with 50 continues&lt;br /&gt;17 173B-C760 Start with 99 continues&lt;br /&gt;18 4A21-14D5 Infinite continues&lt;br /&gt;19 F435-CFA0 Start with 1/2 as much health&lt;br /&gt; as usual (easy level)&lt;br /&gt;20 FD35-C400 Start with 1/2 as much health &lt;br /&gt;as usual (brave level)&lt;br /&gt;21 D335-C4A0 Start with 1/2 as much health  as usual (Jedi(tm) level)&lt;br /&gt;22 0635-CFA0 Start with twice as much health &lt;br /&gt;as usual (easy level)&lt;br /&gt;23 0D35-C400 Start with twice as much health &lt;br /&gt;as usual (brave level)&lt;br /&gt;24 7635-C4A0 Start with twice as much health &lt;br /&gt;as usual (Jedi level)&lt;br /&gt;25 1D34-C704 Protection against most damage&lt;br /&gt;26 D43B-CF00 Small hearts restore half as much &lt;br /&gt;health as usual (easy level) &lt;br /&gt;27 DF3B-CFA0 Small hearts restore half as much  health as usual (brave level)&lt;br /&gt;28 DF3B-C400 Small hearts restore half as much  &lt;br /&gt;health as usual (Jedi level)&lt;br /&gt;29 D13B-CF00 Small hearts restore twice as much &lt;br /&gt;health as usual (easy level)&lt;br /&gt;30 D03B-CFA0 Small hearts restore twice as much &lt;br /&gt;health as usual (brave level)&lt;br /&gt;31 D03B-C400 Small hearts restore twice as much &lt;br /&gt;health as usual (Jedi level)&lt;br /&gt;32 DA3B-CF00 Small hearts restore 4 times as much &lt;br /&gt;health as usual (easy level)&lt;br /&gt;33 D63B-CFA0 Small hearts restore 4 times as much &lt;br /&gt;health as usual (brave level)&lt;br /&gt;34 D63B-C400 Small hearts restore 4 times as much &lt;br /&gt;health as usual (Jedi level)&lt;br /&gt;35 DDB0-C767 Begin the game with the lightsaber &lt;br /&gt;36 DD88-37A5 Han Solo(tm) &amp; Chewbacca(tm) begin &lt;br /&gt;with a blaster &lt;br /&gt;37 D488-37A5 Han Solo &amp; Chewbacca begin with &lt;br /&gt;a seeker gun&lt;br /&gt;38 D788-37A5 Han Solo &amp; Chewbacca begin with  a rapid ion gun&lt;br /&gt;39 D088-37A5 Han Solo &amp; Chewbacca begin with &lt;br /&gt;a plasma gun&lt;br /&gt;40 553A-1764 Blaster power-ups remain after dying &lt;br /&gt;41 DDB9-CF67 All 3 characters selectable at the &lt;br /&gt;beginning of the game &lt;br /&gt;42 DF67-4FAF + DF60-4D6F Only 1 Jawa(tm) needed to pass &lt;br /&gt;landspeeder levels&lt;br /&gt;43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass &lt;br /&gt;landspeeder levels &lt;br /&gt;44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass&lt;br /&gt; landspeeder levels&lt;br /&gt;45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass &lt;br /&gt;landspeeder levels &lt;br /&gt;46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels &lt;br /&gt;47 F467-4D0F Start with half fuel on landspeeder&lt;br /&gt; levels&lt;br /&gt;48 0667-4D0F Start with double fuel on landspeeder &lt;br /&gt;levels--you can't tell how much you &lt;br /&gt;have, but it works&lt;br /&gt;49 6DA5-4D04 No fuel maximum (for fuel power-ups)&lt;br /&gt;--you can't tell how much you have,  but it works&lt;br /&gt;50 40A1-47D4 Fuel power-ups completely refill the &lt;br /&gt;landspeeder&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Strike Eagle(tm) Game&lt;br /&gt;Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage.&lt;br /&gt;EAGLE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD3F-0F61 Start with 0 chaff instead of 12&lt;br /&gt;2 D13F-0F61 Start with 6 chaff&lt;br /&gt;3 743F-0F61 Start with 50 chaff&lt;br /&gt;4 173F-0F61 Start with 99 chaff&lt;br /&gt;5 3C2A-4707 Infinite chaff&lt;br /&gt;6 DD3F-04A1 Start with 0 flares instead of 12&lt;br /&gt;7 D13F-04A1 Start with 6 flares&lt;br /&gt;8 743F-04A1 Start with 50 flares&lt;br /&gt;9 173F-04A1 Start with 99 flares&lt;br /&gt;10 3C26-4FD7 Infinite flares&lt;br /&gt;11 D437-0401 Start with 2 sidewinder missiles instead of 12&lt;br /&gt;12 FB37-0401 Start with 25 sidewinder missiles&lt;br /&gt;13 7437-0401 Start with 50 sidewinder missiles &lt;br /&gt;14 1737-0401 Start with 99 sidewinder missiles&lt;br /&gt;15 C92F-44A7 Infinite sidewinder missiles&lt;br /&gt;16 0D3D-0701 Start with less fuel&lt;br /&gt;17 C9BD-47A4 Infinite fuel&lt;br /&gt;18 82CD-3FD7 Infinite maverick missiles&lt;br /&gt;19 DD2A-3D64 Infinite ammo--air-to-air mode&lt;br /&gt;20 DC2A-3D64 Use up ammo faster--air-to-air mode&lt;br /&gt;Super Strike Eagle is a trademark of MicroProse Software Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Tennis(tm) Game&lt;br /&gt;In this game, you can choose from among 20 players--and we let you choose super speed for each of them!&lt;br /&gt;TEN&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt&lt;br /&gt;2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy&lt;br /&gt;3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian &lt;br /&gt;4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki&lt;br /&gt;5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil&lt;br /&gt;6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa&lt;br /&gt;7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John&lt;br /&gt;8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin&lt;br /&gt;9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer &lt;br /&gt;10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna &lt;br /&gt;11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich&lt;br /&gt;12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie&lt;br /&gt;13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro&lt;br /&gt;14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette&lt;br /&gt;15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve&lt;br /&gt;16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy&lt;br /&gt;17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob&lt;br /&gt;18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka &lt;br /&gt;19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar&lt;br /&gt;20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb&lt;br /&gt;Super Tennis is a trademark of Tonkin House.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Turrican(tm) Game&lt;br /&gt;Don your Turrican(tm) assault suit and take out the evil "Machine"(tm) to save the planet Katakis(tm). TURR Code 8 will give you infinite lives and Code 23 will give you invincibility to make an unstoppable combination. &lt;br /&gt;TURR&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD61-6D0D Start with 1 life--Normal/Hard only&lt;br /&gt;2 DF61-6D0D Start with 2 lives--Normal/Hard only&lt;br /&gt;3 D061-6D0D Start with 5 lives--Normal/Hard only&lt;br /&gt;4 DB61-6D0D Start with 10 lives--Normal/Hard only&lt;br /&gt;5 F661-6D0D Start with 25 lives--Normal/Hard only&lt;br /&gt;6 7F61-6D0D Start with 50 lives--Normal/Hard only&lt;br /&gt;7 1461-6D0D Start with 99 lives--Normal/Hard only&lt;br /&gt;8 C22D-ADDF Infinite lives&lt;br /&gt;9 DF6F-6DDD Start with 1 continue--Easy/Normal only&lt;br /&gt;10 D46F-6DDD Start with 2 continues--Easy/Normal only &lt;br /&gt;11 D96F-6DDD Start with 5 continues--Easy/Normal only&lt;br /&gt;WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW&lt;br /&gt;12 DC6F-6DDD Start with 10 continues--Easy/Normal only&lt;br /&gt;13 FB6F-6DDD Start with 25 continues--Easy/Normal only&lt;br /&gt;14 746F-6DDD Start with 50 continues--Easy/Normal only &lt;br /&gt;15 176F-6DDD Start with 99 continues--Easy/Normal only&lt;br /&gt;16 C266-DD6F Infinite continues&lt;br /&gt;17 D083-6D0D+BA83-67DD Start with all weapons at maximum &lt;br /&gt;power (4 power-ups)&lt;br /&gt;18 6D22-640F+F122-646F Don't decrease weapon power after dying &lt;br /&gt;19 DF83-6D0D Start with blue weapon--DON'T USE &lt;br /&gt;WITH CODE 17&lt;br /&gt;20 D483-6D0D Start with yellow weapon--DON'T USE &lt;br /&gt;WITH CODE 17&lt;br /&gt;21 4A82-AF0D Never change weapon type (use with &lt;br /&gt;Code 19 or 20 for blue or yellow, or by &lt;br /&gt;itself for red)&lt;br /&gt;22 C22D-0404 Infinite wheel time&lt;br /&gt;23 C226-DDD4 Invincibility (falling in a hole still kills you)&lt;br /&gt;24 6D28-ADDF Level timer doesn't count down &lt;br /&gt;(infinite time)&lt;br /&gt;25 DD8E-6DDD Start with no "smart lines"&lt;br /&gt;26 DF8E-6DDD Start with 1 "smart line" &lt;br /&gt;27 D48E-6DDD Start with 2 "smart lines"&lt;br /&gt;28 D08E-6DDD Start with 4 "smart lines" --only 3 shown at once&lt;br /&gt;29 D98E-6DDD Start with 5 "smart lines"&lt;br /&gt;--only 3 shown at once&lt;br /&gt;30 DC8E-6DDD Start with 10 "smart lines"&lt;br /&gt;--only 3 shown at once&lt;br /&gt;31 FB8E-6DDD Start with 25 "smart lines"&lt;br /&gt;--only 3 shown at once&lt;br /&gt;32 748E-6DDD Start with 50 "smart lines"&lt;br /&gt;--only 3 shown at once&lt;br /&gt;33 178E-6DDD Start with 99 "smart lines"&lt;br /&gt;--only 3 shown at once&lt;br /&gt;34 C226-D704 Infinite "smart lines"&lt;br /&gt;35 D46D-64DD Start on level 2&lt;br /&gt;36 D76D-64DD Start on level 3&lt;br /&gt;37 D06D-64DD Start on level 4 &lt;br /&gt;38 D96D-64DD Start on level 5&lt;br /&gt;39 D16D-64DD Start on level 6&lt;br /&gt;40 D56D-64DD Start on level 7&lt;br /&gt;41 D66D-64DD Start on level 8&lt;br /&gt;42 DB6D-64DD Start on level 9&lt;br /&gt;43 DC6D-64DD Start on level 10 &lt;br /&gt;44 D86D-64DD Start on level 11&lt;br /&gt;45 DA6D-64DD Start on level 12&lt;br /&gt;Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Turrican 2(tm) Game&lt;br /&gt;1. DDC3-1D05 Start with 0 bombs&lt;br /&gt;2. DFC3-1D05 Start with 1 bomb&lt;br /&gt;3. D9C3-1D05 Start with 5 bombs&lt;br /&gt;4. DCC3-1D05 Start with 10 bombs&lt;br /&gt;5. DDC3-1FA5 Start with 1 life&lt;br /&gt;6. D0C3-1FA5 Start with 5 lives&lt;br /&gt;7. DBC3-1FA5 Start with 10 lives&lt;br /&gt;8. D3C3-1FA5 Start with 15 lives&lt;br /&gt;9. DFC3-1705 Start your first life with very little energy&lt;br /&gt;10. D7C3-1705 Start your first life with 1/4 energy&lt;br /&gt;11. D5C3-1705 Start your first life with 1/2 energy&lt;br /&gt;12. DCC3-1705 Start your first life with 3/4 energy&lt;br /&gt;13. DFC3-34A7 Start all lives after your first with very little energy&lt;br /&gt;14. D7C3-34A7 Start all lives after your first with 1/4 energy&lt;br /&gt;15. D5C3-34A7 Start all lives after your first with 1/2 energy&lt;br /&gt;16. DCC3-34A7 Start all lives after your first with 3/4 energy&lt;br /&gt;17. C2C6-1FD7 Almost infinite energy&lt;br /&gt;18. C266-44A5 Infinite smart bombs&lt;br /&gt;19. C2C5-37A7 Almost infinite lives unless you fall off screen&lt;br /&gt;20. C2CD-3FA6 Can't pick up anymore smart bombs&lt;br /&gt;21. D0A7-37D7 Weapon powerups give you full power&lt;br /&gt;22. D4A0-34A7 Start with flame thrower&lt;br /&gt;23. 82C1-4FAF Infinite energy wheel energy&lt;br /&gt;24. D7BC-3F6F Start with very little energy wheel energy&lt;br /&gt;25. D8BC-3F6F Start with 1/4 energy wheel energy&lt;br /&gt;26. F9BC-3F6F Start with 1/2 energy wheel energy&lt;br /&gt;27. 44BC-3F6F Start with 3/4 energy wheel energy&lt;br /&gt;28. C2C5-CF66 Hearts are worth nothing&lt;br /&gt;29. C28C-C400  Infinite time&lt;br /&gt;Super Turrican 2 is a trademark of Rainbow Arts Gmbh.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Super Valis IV(tm) Game&lt;br /&gt;Plenty o' action and adventure as you fight your way to freedom against the evil king, using the potent Valis(tm) sword and picking up special attacks as you move along. VAL Code 1 is an obvious choice for a quick advantage, Code 2 gives you infinite use of your special attacks, and Code 3 protects you.&lt;br /&gt;VAL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 042C-ADD7 Allows you to select easy mode on the &lt;br /&gt;options screen &lt;br /&gt;2 DD66-A7A7 Infinite usage for all special attacks &lt;br /&gt;3 C2AA-0DAF Protection from most enemy attacks&lt;br /&gt;4 F684-0F0D Heart worth more&lt;br /&gt;5 4684-0F0D Heart worth much more    &lt;br /&gt;DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WOR&lt;br /&gt;6 CB62-6767 + D762-67A7 Item is always search &lt;br /&gt;7 CB62-6767 + DF62-67A7 Item is always three-way bea&lt;br /&gt;8 CB62-6767 + D462-67A7 Item is always bomber&lt;br /&gt;9 CB62-6767 + D062-67A7 Item is always homing&lt;br /&gt;10 CB62-6767 + D962-67A7 Item is always heart&lt;br /&gt;11 CB62-6767 + D162-67A7 Item is always armor&lt;br /&gt;12 826F-A467 Selecting an item does not remove it &lt;br /&gt;from the menu of available items Super Valis IV is a trademark of Atlus.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Syndicate(tm)&lt;br /&gt;1. 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash&lt;br /&gt;2. CBAB-CD01 All agents have infinite ammo for pistols&lt;br /&gt;Syndicate is a trademark of Electronic Arts Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQY0XcolZI/AAAAAAAAAbI/-liplHS9aYM/s1600-h/5889njqixmgqi3.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQY0XcolZI/AAAAAAAAAbI/-liplHS9aYM/s400/5889njqixmgqi3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252350353347220882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;T2 The Arcade Game(tm) Game&lt;br /&gt;1 DD2A-476B Infinite missiles--player 1&lt;br /&gt;2 DD2E-4DDB Infinite missiles--player 2&lt;br /&gt;3 6D33-47D6 Infinite energy--player 1&lt;br /&gt;4 6D3F-1DA6 Infinite energy--player 2&lt;br /&gt;5 5E27-44A7 Shields lasts longer&lt;br /&gt;6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1&lt;br /&gt;7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2&lt;br /&gt;8 C267-47A5 Keep P.P.E. for that level once picked up--P1&lt;br /&gt;9 C260-4765 Keep P.P.E. for that level once picked up--P2&lt;br /&gt;10 D12D-4707 Get 6 missiles for each 1--player 1&lt;br /&gt;11 DB2D-4707 Get 9 missiles for each 1--player 1&lt;br /&gt;12 D124-4D67 Get 6 missiles for each 1--player 2&lt;br /&gt;13 DB24-4D67 Get 6 missiles for each 1--player 2&lt;br /&gt;14 C9B7-1407 Infinite gunpower--player 1&lt;br /&gt;15 C9B9-17D7 Infinite gunpower--player 2&lt;br /&gt;16 FDB3-476F Gunpower replenishes slower--player 1&lt;br /&gt;17 FDB0-1F0F Gunpower replenishes slower--player 2&lt;br /&gt;18 FD3E-C7A3 10 credits&lt;br /&gt;19 F93E-C7A3 15 credits&lt;br /&gt;20 4D3E-C7A3 20 credits&lt;br /&gt;21 D12B-44A7 P.P.E. does extra damage--player 1&lt;br /&gt;22 F42B-44A7 P.P.E. does massive damage--player 1&lt;br /&gt;T2 The Arcade Game and related names are trademarks of Carolco &lt;br /&gt;Pictures Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Taz-Mania(tm) Game&lt;br /&gt;Better help Taz(tm) find food fast before She-Devil(tm) gets to him--he's hungry! (So what else is new?) Here we have great stage select codes, and with MANIA Code 43 you're practically invincible. RRRRAAAAARRRRR!&lt;br /&gt;MANIA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE&lt;br /&gt;1 E389-319C Each kiwi worth 2&lt;br /&gt;2 EA89-319C Each kiwi worth 4&lt;br /&gt;3 E889-319C Each kiwi worth 5 &lt;br /&gt;4 EB89-319C Each kiwi worth 7&lt;br /&gt;5 6089-319C Advance to next level after &lt;br /&gt;getting 1 kiwi&lt;br /&gt;WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES&lt;br /&gt;6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2&lt;br /&gt;7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3&lt;br /&gt;8 4A36-1140 + 7D36-1110 Start on act 1 bonus level&lt;br /&gt;9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1&lt;br /&gt;10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2&lt;br /&gt;11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3&lt;br /&gt;12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level&lt;br /&gt;13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1&lt;br /&gt;14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2&lt;br /&gt;15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3&lt;br /&gt;16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level &lt;br /&gt;17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1&lt;br /&gt;18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2&lt;br /&gt;19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3&lt;br /&gt;20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level &lt;br /&gt;21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1&lt;br /&gt;22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2&lt;br /&gt;23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3&lt;br /&gt;DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23&lt;br /&gt;24 DF3F-15C0 Start with 1 continue instead of 3&lt;br /&gt;25 D93F-15C0 Start with 5 continues &lt;br /&gt;26 D53F-15C0 Start with 7 continues &lt;br /&gt;27 DB3F-15C0 Start with 9 continues&lt;br /&gt;28 743F-15C0 Start with 50 continues &lt;br /&gt;29 173F-15C0 Start with 99 continues&lt;br /&gt;30 C238-1140 Infinite continues&lt;br /&gt;WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON&lt;br /&gt;31 DD3B-C0C0 Infinite time&lt;br /&gt;32 D035-C540 Faster timer&lt;br /&gt;33 DF64-41C0 You have 1 minute to complete &lt;br /&gt;act 1, level 1 &lt;br /&gt;34 D964-41C0 You have 5 minutes to complete act 1, level 1&lt;br /&gt;WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR&lt;br /&gt;35 DD30-C910 Red bird worth 0 seconds instead of 10&lt;br /&gt;36 D430-C910 Red bird worth 20 seconds&lt;br /&gt;37 D730-C910 Red bird worth 30 seconds&lt;br /&gt;38 D030-C910 Red bird worth 40 seconds&lt;br /&gt;39 D930-C910 Red bird worth 50 seconds&lt;br /&gt;40 D522-3545 Start with 1/4 normal health&lt;br /&gt;41 DE22-3545 Start with 1/2 normal health&lt;br /&gt;42 F922-3545 Start with 3/4 normal health&lt;br /&gt;43 C935-40C0 Infinite health&lt;br /&gt;Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game&lt;br /&gt;This is the latest and greatest Turtles(tm) saga, adapted from the arcade hit. It's fun beating up all the enemies there are to beat up. Beware the bosses, though, the last one in particular. They have a weapon that makes you lose a life immediately! Don't fear, however, because TMNT Code 2 protects against this (but Code 1 does not). Used together, they will make you most awesomely invincible. Experts, try Code 3.&lt;br /&gt;TMNT&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 892F-0DD7 Protection against most enemy  attacks&lt;br /&gt;2 DDAC-6F67 Infinite lives &lt;br /&gt;WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN&lt;br /&gt;3 DD28-67D9 Start with 1 life instead of 3&lt;br /&gt;4 D028-67D9 Start with 5 lives&lt;br /&gt;5 DB28-67D9 Start with 10 lives&lt;br /&gt;6 4028-67D9 Start with 25 lives &lt;br /&gt;7 0B28-67D9 Start with 50 lives&lt;br /&gt;8 5028-67D9 Start with 75 lives &lt;br /&gt;9 BB28-67D9 Start with 100 lives&lt;br /&gt;10 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + DFB8-A4BF Start on level 2&lt;br /&gt;11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3&lt;br /&gt;12 69B8-A42F + 6FB8-A7FF + DDB8-A79F +&lt;br /&gt;  D7B8-A4BF Start on level 4&lt;br /&gt;13 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + D0B8-A4BF Start on level 5&lt;br /&gt;14 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + D9B8-A4BF Start on level 6&lt;br /&gt;15 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + D1B8-A4BF Start on level 7&lt;br /&gt;16 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + D5B8-A4BF Start on level 8&lt;br /&gt;17 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + D6B8-A4BF Start on level 9&lt;br /&gt;18 69B8-A42F + 6FB8-A7FF + DDB8-A79F &lt;br /&gt; + DBB8-A4BF Start on level 10&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game&lt;br /&gt;CHARACTER CODES WORK IN ALL MODES EXCEPT STORY&lt;br /&gt;WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING&lt;br /&gt;1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)&lt;br /&gt;2 D8CA-1405 Leonardo is replaced by Karai(tm)&lt;br /&gt;3 DCCA-14A5 Raphael(tm) is replaced by Rat King&lt;br /&gt;4 D8CA-14A5 Raphael is replaced by Karai&lt;br /&gt;5 DCCA-1705 Donatello(tm) is replaced by Rat King&lt;br /&gt;6 D8CA-1705 Donatello is replaced by Karai&lt;br /&gt;7 F6E9-3D25 Both players start with 1/4 health&lt;br /&gt;8 7DE9-3D25 Both players start with 1/2 health&lt;br /&gt;9 06E9-3D25 Both players start with 3/4 health&lt;br /&gt;10 DDB1-CF60 Start with no continues (leave menu option on &lt;br /&gt;3)&lt;br /&gt;11 D4B1-CF60 Start with 1 continue&lt;br /&gt;12 D0B1-CF60 Start with 3 continues&lt;br /&gt;13 D1B1-CF60 Start with 5 continues&lt;br /&gt;14 D6B1-CF60 Start with 7 continues&lt;br /&gt;15 82A6-4FA4 Automatic and infinite continues&lt;br /&gt;FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60&lt;br /&gt;16 FD86-4F00 Matches are 10 seconds long&lt;br /&gt;17 F986-4F00 Matches are 15 seconds long&lt;br /&gt;18 4D86-4F00 Matches are 20 seconds long&lt;br /&gt;19 5986-4F00 Matches are 75 seconds long&lt;br /&gt;DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28&lt;br /&gt;20 DFCA-44A3 Ultimate attack can be done any time the bar &lt;br /&gt;isn't empty&lt;br /&gt;21 F0CA-44A3 Ultimate attack can be done with about 1/4 &lt;br /&gt;energy&lt;br /&gt;22 46CA-44A3 Ultimate attack can be done with about 1/2 &lt;br /&gt;energy&lt;br /&gt;23 7ACA-44A3 Ultimate attack can be done with about 3/4 &lt;br /&gt;energy&lt;br /&gt;24 DDC1-1D03 Energy bar doesn't go down over time&lt;br /&gt;25 D4C1-1D03 Energy bar goes down twice as fast&lt;br /&gt;26 F0C3-4463 After doing an ultimate attack, energy bar &lt;br /&gt;goes to about 1/4&lt;br /&gt;27 46C3-4463 After doing an ultimate attack, energy bar &lt;br /&gt;goes to about 1/2&lt;br /&gt;28 7AC3-4463 After doing an ultimate attack, energy bar &lt;br /&gt;goes to about 3/4&lt;br /&gt;Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and &lt;br /&gt;Donatello are trademarks of Mirage Studios. Tournament Fighters is &lt;br /&gt;a trademark of Konami (America) Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tecmo Super Bowl(tm) Game&lt;br /&gt;1 DD66-14AC Player 1 touchdowns worth 0 points&lt;br /&gt;2 D766-14AC Player 1 touchdowns worth 3 points&lt;br /&gt;3 D966-14AC Player 1 touchdowns worth 5 points&lt;br /&gt;4 D666-14AC Player 1 touchdowns worth 8 points&lt;br /&gt;5 DD61-34DC Player 1 extra points worth 0 points&lt;br /&gt;6 D761-34DC Player 1 extra points worth 3 points&lt;br /&gt;7 D961-34DC Player 1 extra points worth 5 points&lt;br /&gt;8 DB61-34DC Player 1 extra points worth 9 points&lt;br /&gt;9 DD63-37AB Player 1 field goals worth 0 points&lt;br /&gt;10 DF63-37AB Player 1 field goals worth 1 points&lt;br /&gt;11 D963-37AB Player 1 field goals worth 5 points&lt;br /&gt;12 DB63-37AB Player 1 field goals worth 9 points&lt;br /&gt;13 DDB0-17AB Player 1 safeties worth 0 points&lt;br /&gt;14 DFB0-17AB Player 1 safeties worth 1 points&lt;br /&gt;15 D9B0-17AB Player 1 safeties worth 5 points&lt;br /&gt;16 DBB0-17AB Player 1 safeties worth 9 points&lt;br /&gt;17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0 &lt;br /&gt;points&lt;br /&gt;18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3 &lt;br /&gt;points&lt;br /&gt;19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5 &lt;br /&gt;points&lt;br /&gt;20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9 &lt;br /&gt;points&lt;br /&gt;21 DDB5-34AB Player 2 extra points worth 0 points&lt;br /&gt;22 D7B5-34AB Player 2 extra points worth 3 points&lt;br /&gt;23 D9B5-34AB Player 2 extra points worth 5 points&lt;br /&gt;24 DBB5-34AB Player 2 extra points worth 9 points&lt;br /&gt;25 DDBD-4DDB Player 2 field goals worth 0 points&lt;br /&gt;26 DFBD-4DDB Player 2 field goals worth 1 points&lt;br /&gt;27 D9BD-4DDB Player 2 field goals worth 5 points&lt;br /&gt;28 DBBD-4DDB Player 2 field goals worth 9 points&lt;br /&gt;29 DD67-17DC Player 2 safeties worth 0 points&lt;br /&gt;30 DF67-17DC Player 2 safeties worth 1 points&lt;br /&gt;31 D967-17DC Player 2 safeties worth 5 points&lt;br /&gt;32 DB67-17DC Player 2 safeties worth 9 points&lt;br /&gt;33 DDA5-1F2D Both players get 0 timeouts for the first half&lt;br /&gt;34 D4A5-1F2D Both players get 2 timeouts for the first half&lt;br /&gt;35 D5A5-1F2D Both players get 7 timeouts for the first half&lt;br /&gt;36 DBA5-1F2D Both players get 9 timeouts for the first half&lt;br /&gt;37 10A5-14FD Player 1 gets 0 timeouts for the first half&lt;br /&gt;38 10A5-14BD Player 2 gets 0 timeouts for the first half&lt;br /&gt;39 DDAA-14FD Both players get 0 timeouts for the second &lt;br /&gt;half&lt;br /&gt;40 D4AA-14FD Both players get 2 timeouts for the second &lt;br /&gt;half&lt;br /&gt;41 D5AA-14FD Both players get 7 timeouts for the second &lt;br /&gt;half&lt;br /&gt;42 DBAA-14FD Both players get 9 timeouts for the second &lt;br /&gt;half&lt;br /&gt;43 10AA-149D Player 1 gets 0 timeouts for the second half&lt;br /&gt;44 10AA-142D Player 2 gets 0 timeouts for the second half&lt;br /&gt;45 C9AA-149D Player 1's timeouts are not reset at half-&lt;br /&gt;time&lt;br /&gt;46 C9AA-142D Player 2's timeouts are not reset at half-&lt;br /&gt;time&lt;br /&gt;47 DFBA-170C 1 play to get a 1st down&lt;br /&gt;48 D4BA-170C 2 plays to get a 1st down&lt;br /&gt;49 D7BA-170C 3 plays to get a 1st down&lt;br /&gt;50 D9BA-170C 5 plays to get a 1st down&lt;br /&gt;51 D5BA-170C 7 plays to get a 1st down&lt;br /&gt;52 C9BA-14DC Always 1st down&lt;br /&gt;Super Bowl is a trademark of the National Football League. Tecmo is &lt;br /&gt;a trademark of Tecmo, Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tecmo Super Bowl III(tm) Game&lt;br /&gt;1. DF67-4709 3 minute quarters only last 1 minute&lt;br /&gt;2. C9B7-CD08 Infinite downs&lt;br /&gt;3. DFBA-17AC Touchdowns are worth 0&lt;br /&gt;4. DFBA-17AC Touchdowns are worth 1&lt;br /&gt;5. DFBA-17AC Touchdowns are worth 2&lt;br /&gt;6. DFBA-17AC Touchdowns are worth 5&lt;br /&gt;7. DFBA-17AC Touchdowns are worth 9&lt;br /&gt;8. DB63-CDDC Safety is worth 0&lt;br /&gt;9. DB63-CDDC Safety is worth 1&lt;br /&gt;10. DB63-CDDC Safety is worth 5&lt;br /&gt;11. DB63-CDDC Safety is worth 7&lt;br /&gt;12. DB63-CDDC Safety is worth 9&lt;br /&gt;13. D7AE-4706 Field Goals are worth 0&lt;br /&gt;14. D7AE-4706 Field Goals are worth 1&lt;br /&gt;15. D7AE-4706 Field Goals are worth 2&lt;br /&gt;16. D7AE-4706 Field Goals are worth 5&lt;br /&gt;17. D7AE-4706 Field Goals are worth 9&lt;br /&gt;18. C2C0-47DC Computer can't score&lt;br /&gt;19. DBA3-172D Start with 0 time-outs&lt;br /&gt;20. DBA3-172D Start with 1 time-out&lt;br /&gt;21. DBA3-172D Start with 5 time-outs&lt;br /&gt;22. DBA3-172D Start with 7 time-outs&lt;br /&gt;23. DBA3-172D Start with 9 time-outs&lt;br /&gt;24. A9EE-44DB Infinite time-outs&lt;br /&gt;Tecmo Super Bowl III is a trademark of Tecmo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Terminator(tm) Game&lt;br /&gt;Protect Sarah Connor(tm) from the Terminator(tm) in this challenging and explosive side-scrolling jumping and shooting game. &lt;br /&gt;TERM&lt;br /&gt;CODE KEY IN . . .  EFFECT . . . &lt;br /&gt;1 DCAB-A7FC 10 grenades on pick-up&lt;br /&gt;2 D4AB-A7FC 2 grenades on pick-up&lt;br /&gt;3 4AA3-0F96 Infinite grenades&lt;br /&gt;4 C2A5-0D98 Infinite missiles&lt;br /&gt;5 C286-17DD Infinite lives--not on car stages&lt;br /&gt;6 EE81-0D9C Longer invulnerability after being hit &lt;br /&gt;7 FE81-0D9C Shorter invulnerability after being hit&lt;br /&gt;8 DBA2-C4AF Start with 9 lives&lt;br /&gt;9 DFA2-C4AF Start with 1 life&lt;br /&gt;10 4AA9-04F6 Don't lose grenades on dying&lt;br /&gt;11 4AA9-0F96 Don't lose missiles on dying &lt;br /&gt;12 D7A9-0D96 Get rapid fire on dying&lt;br /&gt;13 D767-CFAD Start with rapid fire&lt;br /&gt;Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tetris(tm) &amp; Dr. Mario(tm) Game&lt;br /&gt;Tetris&lt;br /&gt;6DB4-1F65 Level never increases&lt;br /&gt;DFB4-1405 After the first level your level increases every line&lt;br /&gt;CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops&lt;br /&gt;CBB2-3DA9  + DCB2-3FD9 + 3CB2-3F09 Always at high speed&lt;br /&gt;Dr. Mario(tm)&lt;br /&gt;CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-until you hit the change button&lt;br /&gt;CB67-37DC + DC67-370C + 3C67-376C The same peice always drops&lt;br /&gt;Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tetris 2(tm) Game&lt;br /&gt;1 9DBD-3DF4 Select any round (1-player mode only)-at &lt;br /&gt;round select meter, keep pressing 'right' on d-pad&lt;br /&gt;2 CBC5-4FDC + DDC5-4F0C + DDC5-4F6C Tile speed always at 0&lt;br /&gt;3 CBC5-4FDC + EEC5-4F0C + DDC5-4F6C Tile speed always at &lt;br /&gt;255&lt;br /&gt;4 6DB1-346B More time to place the blocks where you want &lt;br /&gt;them-even after they hit the ground (left and right only once on &lt;br /&gt;ground)&lt;br /&gt;Tetris 2 is a trademark of Elorg.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thunder Spirits(tm) Game&lt;br /&gt;It's a shooter. It has good graphics and lots of different weapons. It's got these codes, including stage selects (SPIRITS Codes 22 thru 28) and one that lets you keep a captured weapon (Code 29).&lt;br /&gt;SPIRITS&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C7BF-0DAD Start with 1 credit &lt;br /&gt;instead of 4&lt;br /&gt;2 84BF-0DAD Start with 2 credits&lt;br /&gt;3 B4BF-0DAD Start with 3 credits&lt;br /&gt;4 BEBF-0DAD Start with 5 credits &lt;br /&gt;5 68BF-0D6D + C4BF-0DAD Start with 8 credits&lt;br /&gt;6 D0BF-0D6D + C3BF-0DAD Start with 12 credits&lt;br /&gt;7 3CAC-67DF Infinite credits&lt;br /&gt;8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3 &lt;br /&gt;9 DDB3-DD0D + CBB3-DDDD Start with 2 lives&lt;br /&gt;10 D7B3-DD0D + CBB3-DDDD Start with 5 lives&lt;br /&gt;11 D9B3-DD0D + CBB3-DDDD Start with 7 lives&lt;br /&gt;12 D5B3-DD0D + CBB3-DDDD Start with 9 lives&lt;br /&gt;13 F5B3-DD0D + CBB3-DDDD Start with 25 lives&lt;br /&gt;14 7DB3-DD0D + CBB3-DDDD Start with 50 lives&lt;br /&gt;15 14B3-DD0D + CBB3-DDDD Start with 100 lives&lt;br /&gt;16 CBCC-0407 Infinite lives&lt;br /&gt;17 BAAD-ADDF Continue with 1 life &lt;br /&gt;instead of 3&lt;br /&gt;18 DDAE-670F + CBAE-67DF Continue with 2 lives&lt;br /&gt;19 D7AE-670F + CBAE-67DF Continue with 5 lives&lt;br /&gt;20 D9AE-670F + CBAE-67DF Continue with 7 lives&lt;br /&gt;21 D5AE-670F + CBAE-67DF Continue with 9 lives&lt;br /&gt;22 DF65-67D4 + CB65-64A4 +&lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 2&lt;br /&gt;23 D465-67D4 + CB65-64A4 + &lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 3&lt;br /&gt;24 D765-67D4 + CB65-64A4 + &lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 4&lt;br /&gt;25 D065-67D4 + CB65-64A4 + &lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 5&lt;br /&gt;26 D965-67D4 + CB65-64A4 + &lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 6&lt;br /&gt;27 D165-67D4 + CB65-64A4 +   &lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 7&lt;br /&gt;28 D565-67D4 + CB65-64A4 + &lt;br /&gt; DD65-6704 + 3C65-6764 Start on stage 8&lt;br /&gt;29 C2C8-0407 + C2C8-0767 Keep captured weapon &lt;br /&gt;until game ends (except  claw and shield)&lt;br /&gt;Thunder Spirits is a trademark of Technosoft/Toshiba EMI&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Tick(tm) Game&lt;br /&gt;1. DDC7-1F6F Infinite lives&lt;br /&gt;2. DA60-1352 Most kicks are stronger&lt;br /&gt;3. FE60-1352 Most kicks kill most enemies&lt;br /&gt;The Tick is a trademark of Ben Edlund&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game&lt;br /&gt;Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks and slides through six different stages--everything from going to school to rescuing princesses. Keep alive with TOON Code 25 (infinite health), and keep your dash meter up with Code 27. Experts, start and continue with one life using Codes 1 and 7.&lt;br /&gt;TOON&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF6F-14DF Start with 1 life&lt;br /&gt;2 D96F-14DF Start with 5 lives&lt;br /&gt;3 FD6F-14DF Start with 10 lives&lt;br /&gt;4 496F-14DF Start with 25 lives&lt;br /&gt;5 9D6F-14DF Start with 50 lives&lt;br /&gt;6 BB6F-14DF Start with 99 lives&lt;br /&gt;7 DFC0-CFAF Continue with 1 life&lt;br /&gt;8 D9C0-CFAF Continue with 5 lives&lt;br /&gt;9 FDC0-CFAF Continue with 10 lives&lt;br /&gt;10 49C0-CFAF Continue with 25 lives&lt;br /&gt;11 9DC0-CFAF Continue with 50 lives&lt;br /&gt;12 BBC0-CFAF Continue with 99 lives&lt;br /&gt;13 DD34-37D7 Infinite lives--except football level&lt;br /&gt;14 DDC0-3F07 Infinite lives--football level&lt;br /&gt;15 DD6D-47D0 Start with no continues on normal level&lt;br /&gt;--handicap &lt;br /&gt;16 D56D-47D0 Start with 7 continues on normal level&lt;br /&gt;17 DB6D-47D0 Start with 9 continues on normal level &lt;br /&gt;18 DD6D-4700 Start with no continues on challenge level&lt;br /&gt;19 D96D-4700 Start with 5 continues on challenge level &lt;br /&gt;20 D56D-4700 Start with 7 continues on challenge level &lt;br /&gt;21 DB6D-4700 Start with 9 continues on challenge level&lt;br /&gt;22 DFCD-4FAF Start with 1 heart on Children or Normal &lt;br /&gt;difficulty levels --DON'T PICK &lt;br /&gt;CHALLENGE LEVEL&lt;br /&gt;23 D0CD-4FAF Start with 4 hearts on Children or  Normal difficulty levels, 2 on Challenge&lt;br /&gt;24 D9CD-4FAF Start with 5 hearts on Children or &lt;br /&gt;Normal difficulty levels, 3 on Challenge&lt;br /&gt;25 3CE9-448A Infinite health (when hit, a fake empty &lt;br /&gt;heart appears)&lt;br /&gt;26 D184-C4A1  5 heart maximum on challenge level&lt;br /&gt;27 C927-47AD Dash meter doesn't go down &lt;br /&gt;28 D46B-CFAF 1-up gives 2 free guys--not on mystery &lt;br /&gt;weight challenge level, or if you get  1-up by collecting stars&lt;br /&gt;29 D43E-C48E Small star worth 2 stars&lt;br /&gt;30 D93E-C48E Small star worth 5 stars &lt;br /&gt;31 FD3E-C48E Small star worth 10 stars&lt;br /&gt;32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long&lt;br /&gt;33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long&lt;br /&gt;34 C9CE-1F0F Choose bonus level after completing a level&lt;br /&gt;35 7036-C001 Passwords work on any difficulty level &lt;br /&gt;(not just Children level)&lt;br /&gt;Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TKO Super Championship Boxing(tm) Game&lt;br /&gt;Take your best shot at the title. The punch meter is a realistic touch in this game, alerting you to the drawbacks of constantly throwing punches. Put together the combination of TKO Code 7, infinite punch meter for you, and Code 5, only 3 punches in punch meter for your opponent. Heavyweight champs can try 3 punches on their punch meters with Code 4, and try to last against their opponents for 9 grueling minutes a round with code 1.&lt;br /&gt;TKO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DB60-A7D4 9 minutes per round&lt;br /&gt;2 D160-A7D4 6 minutes per round&lt;br /&gt;3 DF60-A7D4 1 minute per round&lt;br /&gt;4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches &lt;br /&gt;in punch meter instead of 6&lt;br /&gt;5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches &lt;br /&gt;in punch meter&lt;br /&gt;6 4088-AF00 Infinite punch meters--both players &lt;br /&gt;7 40BF-04DD Infinite punch meter--player 1&lt;br /&gt;8 40B0-076D Infinite punch meter--player 2&lt;br /&gt;TKO Super Championship Boxing is a trademark of Sofel Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Top Gear(tm) Game&lt;br /&gt;In Top Gear(tm) racing, nitro is the name of the game. Fuel, too. Select from TOP codes that start you with less (Codes 1, 2 and 5 thru 7) or more (practically all the others). When you have more than 3 nitro boosts, the count on the screen will not be accurate (it always shows either 0, 1, 2, or 3). For infinite nitros (Codes 10 and 11), the count goes down from 3 to 2 but then back to 3 again. Code 14 allows you to select any country without entering a password.&lt;br /&gt;TOP&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 972B-0F64 Start with 1/2 fuel&lt;br /&gt;2 5A2B-0F64 Start with 3/4 fuel&lt;br /&gt;3 C225-6429 Infinite fuel--player 1&lt;br /&gt;4 C223-6D95 Infinite fuel--player 2&lt;br /&gt;5 DD63-6DDD Start with no nitro boosts instead of 3&lt;br /&gt;6 DF63-6DDD Start with 1 nitro boost&lt;br /&gt;7 D463-6DDD Start with 2 nitro boosts&lt;br /&gt;8 D163-6DDD Start with 6 nitro boosts&lt;br /&gt;9 DB63-6DDD Start with 9 nitro boosts &lt;br /&gt;10 3C84-6D64 Infinite nitro boosts--player 1&lt;br /&gt;11 3C86-64A4 Infinite nitro boosts--player 2&lt;br /&gt;12 C280-6FA4 Nitro boost lasts until end of race--player 1&lt;br /&gt;13 C288-6DD4 Nitro boost lasts until end of race--player 2&lt;br /&gt;14 6DB7-AFEA Race in any country&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Top Gear is a trademark of Kemco America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Top Gear 2(tm) Game&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD2A-4D6D Start with no nitros instead of 6&lt;br /&gt;2 D42A-4D6D Start with 2 nitros&lt;br /&gt;3 D02A-4D6D Start with 4 nitros&lt;br /&gt;4 D62A-4D6D Start with 8 nitros&lt;br /&gt;5 DC2A-4D6D Start with 10 nitros&lt;br /&gt;6 C267-CD07 Infinite nitros for Player 1&lt;br /&gt;7 C2CB-CF0F Infinite nitros for Player 2&lt;br /&gt;8 C9BD-1F04 Fuel never runs out&lt;br /&gt;AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE &lt;br /&gt;OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED &lt;br /&gt;PROPERLY&lt;br /&gt;9 7430-398E 1st place gives $50,000 instead of $10,000&lt;br /&gt;10 7430-317E 2nd place gives $50,000 instead of $6,000&lt;br /&gt;11 7430-318E 3rd place gives $50,000 instead of $4,000&lt;br /&gt;12 7430-357E 4th place gives $50,000 instead of $3,000&lt;br /&gt;13 7430-358E 5th place gives $50,000 instead of $2,000&lt;br /&gt;14 7439-307E 6th place gives $50,000 instead of $1,000&lt;br /&gt;15 7439-308E 7th place gives $50,000 instead of $0&lt;br /&gt;16 7439-397E 8th place gives $50,000 instead of $0&lt;br /&gt;17 7439-398E 9th place gives $50,000 instead of $0&lt;br /&gt;18 7439-317E 10th place gives $50,000 instead of $0&lt;br /&gt;29 F039-355A 1st place is worth 20 points instead of 10&lt;br /&gt;30 F039-35EA 2nd place is worth 20 points instead of 6&lt;br /&gt;31 F031-305A 3rd place is worth 20 points instead of 4&lt;br /&gt;32 F031-30EA 4th place is worth 20 points instead of 3&lt;br /&gt;33 F031-395A 5th place is worth 20 points instead of 2&lt;br /&gt;34 F031-39EA 6th place is worth 20 points instead of 1&lt;br /&gt;35 F031-315A 7th place is worth 20 points instead of 0&lt;br /&gt;36 F031-31EA 8th place is worth 20 points instead of 0&lt;br /&gt;37 F031-355A 9th place is worth 20 points instead of 0&lt;br /&gt;38 F031-35EA 10th place is worth 20 points instead of 0&lt;br /&gt;49 0BC4-49EE + 52C3-3083 Everything is free (must have &lt;br /&gt;enough to buy)&lt;br /&gt;50 DFC5-405E 2nd engine costs $1K instead of $30K&lt;br /&gt;51 DEC5-405E 2nd engine costs $15K instead of $30K&lt;br /&gt;52 DFC5-40EE 3rd engine costs $1K instead of $50K&lt;br /&gt;53 FBC5-40EE 3rd engine costs $25K instead of $50K&lt;br /&gt;54 DFC5-495E 4th engine costs $1K instead of $80K&lt;br /&gt;55 46C5-495E 4th engine costs $40K instead of $80K&lt;br /&gt;56 DDC5-415E 2nd wet tires are free&lt;br /&gt;57 DDC5-41EE 3rd wet tires are free&lt;br /&gt;58 DDC5-455E 4th wet tires are free&lt;br /&gt;59 DDC6-405E 2nd dry tires are free&lt;br /&gt;60 DDC6-40EE 3rd dry tires are free&lt;br /&gt;61 DDC6-495E 4th dry tires are free&lt;br /&gt;62 DFC6-415E 2nd gear box costs $1K instead of $10K&lt;br /&gt;63 D9C6-415E 2nd gear box costs $5K instead of $10K&lt;br /&gt;64 DFC6-41EE 3rd gear box costs $1K instead of $30K&lt;br /&gt;65 DEC6-41EE 3rd gear box costs $15K instead of $30K&lt;br /&gt;66 DFC6-455E 4th gear box costs $1K instead of $50K&lt;br /&gt;67 FBC6-455E 4th gear box costs $25K instead of $50K&lt;br /&gt;68 DFCB-405E 2nd nitro costs $1K instead of $5K&lt;br /&gt;69 D4CB-405E 2nd nitro costs $2K instead of $5K&lt;br /&gt;70 DFCB-40EE 3rd nitro costs $1K instead of $15K&lt;br /&gt;71 D5CB-40EE 3rd nitro costs $7K instead of $15K&lt;br /&gt;72 DFCB-495E 4th nitro costs $1K instead of $30K&lt;br /&gt;73 DECB-495E 4th nitro costs $15K instead of $30K&lt;br /&gt;74 DFCC-405E 2nd side armor costs $1K instead of $5K&lt;br /&gt;75 D4CC-405E 2nd side armor costs $2K instead of $5K&lt;br /&gt;76 DFCC-40EE 3rd side armor costs $1K instead of $10K&lt;br /&gt;77 D9CC-40EE 3rd side armor costs $5K instead of $10K&lt;br /&gt;78 DFCC-495E 4th side armor costs $1K instead of $20K&lt;br /&gt;79 DCCC-495E 4th side armor costs $10K instead of $20K&lt;br /&gt;80 DFCC-415E 2nd rear armor costs $1K instead of $5K&lt;br /&gt;81 D4CC-415E 2nd rear armor costs $2K instead of $5K&lt;br /&gt;82 DFCC-41EE 3rd rear armor costs $1K instead of $10K&lt;br /&gt;83 D9CC-41EE 3rd rear armor costs $5K instead of $10K&lt;br /&gt;84 DFCC-455E 4th rear armor costs $1K instead of $20K&lt;br /&gt;85 DCCC-455E 4th rear armor costs $10K instead of $20K&lt;br /&gt;86 DFC8-405E 2nd front armor costs $1K instead of $5K&lt;br /&gt;87 D4C8-405E 2nd front armor costs $2K instead of $5K&lt;br /&gt;88 DFC8-40EE 3rd front armor costs $1K instead of $10K&lt;br /&gt;89 D9C8-40EE 3rd front armor costs $5K instead of $10K&lt;br /&gt;90 DFC8-495E 4th front armor costs $1K instead of $20K&lt;br /&gt;91 DCC8-495E 4th front armor costs $10K instead of $20K&lt;br /&gt;Top Gear 2 is a trademark of Kemco America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Total Carnage(tm) Game&lt;br /&gt;1 DFC3-44D2 Start with 2 lives&lt;br /&gt;2 DBC3-44D2 Start with 10 lives&lt;br /&gt;3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb&lt;br /&gt;4 DBCD-1DD2 Start with 9 time bombs&lt;br /&gt;5 DFBC-47D4 Join in with 2 lives and 3 time bombs&lt;br /&gt;6 DBBC-47D4 Join in with 10 lives and 9 time bombs&lt;br /&gt;7 C932-341E Infinite lives&lt;br /&gt;8 4029-3F12 Infinite time bombs&lt;br /&gt;9 D6B3-C764 Shields last longer&lt;br /&gt;10 DDB3-C764 Shields don't last last as long&lt;br /&gt;11 6D27-441E Immune to damage from enemy&lt;br /&gt;12 C930-4D4A Weapons don't run out until you die or change &lt;br /&gt;weapons&lt;br /&gt;Total Carnage is a trademark of Midway Manufacturing Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Toy Story(tm) Game&lt;br /&gt;1. CEB9-3914 Infinite lives&lt;br /&gt;2. C2B7-3914 Invincible&lt;br /&gt;3. D63D-C7BA Start with 5 more lives than usual&lt;br /&gt;4. DE3D-C7BA Start with 10 more lives than usual&lt;br /&gt;5. F33D-C7BA Start with 25 more lives than usual&lt;br /&gt;6. 753D-C7BA Start with 50 more lives than usual&lt;br /&gt;7. DFA6-3DC4 Start on level 2&lt;br /&gt;8. D4A6-3DC4 Start on level 3&lt;br /&gt;9. D7A6-3DC4 Start on level 4&lt;br /&gt;10. D0A6-3DC4 Start on level 5&lt;br /&gt;11. D9A6-3DC4 Start on level 6&lt;br /&gt;12. D1A6-3DC4 Start on level 7&lt;br /&gt;13. D5A6-3DC4 Start on level 8&lt;br /&gt;14. D6A6-3DC4 Start on level 9&lt;br /&gt;15. DBA6-3DC4 Start on level 10&lt;br /&gt;16. DCA6-3DC4 Start on level 11&lt;br /&gt;17. D8A6-3DC4 Start on level 12&lt;br /&gt;18. DAA6-3DC4 Start on level 13&lt;br /&gt;19. D2A6-3DC4 Start on level 14&lt;br /&gt;20. D3A6-3DC4 Start on level 15&lt;br /&gt;21. DEA6-3DC4 Start on level 16&lt;br /&gt;22. FDA6-3DC4 Start on level 17&lt;br /&gt;Toy Story is a trademark of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Toys(tm) Game&lt;br /&gt;TOY Codes 1 and 4 should give you real help in stopping the evil General Zevo(tm) from manufacturing his military weapons. However, if you're still having a problem, Codes 7 and 10 will make the job even easier.&lt;br /&gt;TOY&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C261-3D7B Infinite lives&lt;br /&gt;2 DF2D-37AC Start with 1 life&lt;br /&gt;3 DB2D-37AC Start with 9 lives&lt;br /&gt;4 C2B6-3F5C + C2A4-3F8C Protection against most hazards&lt;br /&gt;5 DC85-4D34 Fewer toys gained from floor boxes&lt;br /&gt;6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes &lt;br /&gt;7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes&lt;br /&gt;8 DC69-CF47 Fewer toys gained from carousel&lt;br /&gt;9 7969-CF47 More toys gained from carousel&lt;br /&gt;10 1E69-CF47 Lots more toys gained from carousel&lt;br /&gt;Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tuff E Nuff(tm) Game&lt;br /&gt;TUFF&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 6D65-14D4 Each round is 80 seconds&lt;br /&gt;2 1D65-14D4 Each round is 60 seconds&lt;br /&gt;3 0D65-14D4 Each round is 40 seconds&lt;br /&gt;4 4D65-14D4 Each round is 20 seconds&lt;br /&gt;5 DDAE-CDA5 Allows you to select same player vs. same &lt;br /&gt;player in a 1-player vs. 2-player game (must select 2nd player using &lt;br /&gt;right button, not left)&lt;br /&gt;6 EEA3-C7A1 Allows you to select any character in a vs. &lt;br /&gt;computer game.&lt;br /&gt;7 F1CE-1FD9 Start with 1/4 health--player 1 only&lt;br /&gt;8 4ACE-1FD9 Start with 1/2 health--player 1 only&lt;br /&gt;9 04CE-1FD9 Start with 3/4 health--player 1 only&lt;br /&gt;USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE &lt;br /&gt;LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE &lt;br /&gt;LEVEL INDICATION&lt;br /&gt;10 D066-446F Play stage 2 in story&lt;br /&gt;11 D166-446F Play stage 3 in story&lt;br /&gt;12 D666-446F Play stage 4 in story&lt;br /&gt;13 DC66-446F Play stage 5 in story&lt;br /&gt;14 DA66-446F Play stage 6 in story&lt;br /&gt;15 D366-446F Play stage 7 in story&lt;br /&gt;16 FD66-446F Play stage 8 in story&lt;br /&gt;17 F466-446F Play stage 9 in story&lt;br /&gt;18 F066-446F Play final stage in story&lt;br /&gt;FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 &lt;br /&gt;CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT &lt;br /&gt;IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT &lt;br /&gt;WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY &lt;br /&gt;TAKE DAMAGE IF HE BLOCKS&lt;br /&gt;19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) &lt;br /&gt;does more damage&lt;br /&gt;20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does &lt;br /&gt;more damage&lt;br /&gt;21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm) &lt;br /&gt;does more damage--from close up only&lt;br /&gt;22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no &lt;br /&gt;damage&lt;br /&gt;23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does &lt;br /&gt;more damage--from close up only&lt;br /&gt;24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more &lt;br /&gt;damage&lt;br /&gt;25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more &lt;br /&gt;damage&lt;br /&gt;26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's &lt;br /&gt;Dragon Blade(tm) does more damage&lt;br /&gt;27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does &lt;br /&gt;more damage&lt;br /&gt;28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more &lt;br /&gt;damage&lt;br /&gt;29 F339-3614 Kotono's Flying Swallow Double Drop(tm) &lt;br /&gt;does more damage&lt;br /&gt;30 F624-3C37 Kotono's Flying Side Kick does more damage&lt;br /&gt;31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does &lt;br /&gt;more damage&lt;br /&gt;32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does &lt;br /&gt;more damage&lt;br /&gt;33 F633-3B14 Kotono's Double Edge(tm) does more damage&lt;br /&gt;34 403B-364F Kotono's Special Kick does more damage&lt;br /&gt;35 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage&lt;br /&gt;36 F630-4B49 Vortz's Low Kick does more damage&lt;br /&gt;37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more &lt;br /&gt;damage&lt;br /&gt;38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does &lt;br /&gt;more damage&lt;br /&gt;39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more &lt;br /&gt;damage&lt;br /&gt;40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage&lt;br /&gt;41 4C30-18C9 Vortz's Lightning Tackle(tm) does more &lt;br /&gt;damage&lt;br /&gt;Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel &lt;br /&gt;Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm &lt;br /&gt;Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping &lt;br /&gt;Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break, &lt;br /&gt;Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big &lt;br /&gt;Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning &lt;br /&gt;Tackle are trademarks of Jaleco USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-vboGeqI/AAAAAAAAAaw/DI6OlJ3YKVM/s1600-h/371752h03ej4djst.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-vboGeqI/AAAAAAAAAaw/DI6OlJ3YKVM/s400/371752h03ej4djst.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321681267391138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ultima: Runes of Virtue II(tm) Game&lt;br /&gt;ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE&lt;br /&gt;CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE&lt;br /&gt;1. 7760.47D8 Start with Crossbow&lt;br /&gt;2. 7060.47D8 Start with Longbow&lt;br /&gt;3. 7560.47D8 Start with Fireball wand&lt;br /&gt;4. 7660.47D8 Start with Boomerang&lt;br /&gt;5. 4E60.47D8 Start with Shuriken&lt;br /&gt;6. 7D60.4768 Start with 30 intelligence&lt;br /&gt;7. D960.4768 Start with 5 intelligence&lt;br /&gt;8. C2C3.47A7 Infinite energy--makes enemies invincible too&lt;br /&gt;9. DF69.4FD8 Start with less stars&lt;br /&gt;10. CB3B.1464 Stars never recharge&lt;br /&gt;11. CB67.3764 Almost infinite stars&lt;br /&gt;12. CB6C.4D68 + 4A6C.4DA8 Start with a stronger armor&lt;br /&gt;Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ultraman(tm) Game&lt;br /&gt;Ultraman(tm) has a mammoth task on his hands. Mutant monsters have invaded earth, and they're not leaving until they've eaten . . . everybody! Fortunately, to help with this rather serious problem we have the following ULTRA codes. Codes 1 and 8 give you infinite lives and energy, and Code 12 means the mutants will recover more slowly from Ultraman's attacks.&lt;br /&gt;ULTRA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 4024-6FA7 Infinite chances&lt;br /&gt;2 DD6C-0467 Start with 1 chance&lt;br /&gt;3 D96C-0467 Start with 6 chances&lt;br /&gt;4 DB6C-0467 Start with 9 chances&lt;br /&gt;5 DBB4-DD6D 9 minutes per stage&lt;br /&gt;6 D1B4-DD6D 6 minutes per stage&lt;br /&gt;7 D4B4-DD6D 2 minutes per stage&lt;br /&gt;8 4ABA-67DF Infinite energy&lt;br /&gt;9 DFAC-D76E Weaker punch&lt;br /&gt;10 DFA8-DDDE Weaker ki&lt;br /&gt;11 DD8F-DF0D Quicker energy replenishment&lt;br /&gt;12 3C80-DDDD Less energy replenishment for enemies &lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Ultraman is a trademark of Tsuburaya Productions Co., Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UN Squadron(tm) Game&lt;br /&gt;Destroying Project 4(tm) is the ultimate dogfighting victory for an ace of the skies. But even the best fighter pilot has an off day. If you do, try these codes to put you right. With Codes 3 thru 5, you start the continues with the normal number of lives.&lt;br /&gt;SQUAD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A923-DDDF + A923-DD6F Infinite lives&lt;br /&gt;2 AD2C-0D0F Infinite continues &lt;br /&gt;3 DF89-040D Start with 1 life and 1 continue&lt;br /&gt;4 D989-040D Start with 5 lives and 5 continues&lt;br /&gt;5 DB89-040D Start with 9 lives and 9 continues&lt;br /&gt;6 2238-A72F Infinite shots for all weapons&lt;br /&gt;7 A98E-07D4 Infinite money &lt;br /&gt;8 DD80-0DAD Start with no money&lt;br /&gt;9 BD80-0DAD Start with $9,000 &lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;UN Squadron and Project 4 are trademarks of Capcom USA Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Urban Strike(tm) Game&lt;br /&gt;1. DD3C-1682 + DD3C-16E2 Start with 0 missiles&lt;br /&gt;2. 103C-1682 + DD3C-16E2 Start with 100 missiles&lt;br /&gt;3. A63C-1682 + DD3C-16E2 Start with 200 missiles&lt;br /&gt;4. E73C-1682 + DF3C-16E2 Start with 500 missiles&lt;br /&gt;5. 363C-1682 + D73C-16E2 Start with 1000 missiles&lt;br /&gt;6. EE3C-1682 + 5E3C-16E2 Start with MEGA missiles&lt;br /&gt;7. DD35-1B82 + DD35-1BE2 Start with 0 rockets&lt;br /&gt;8. 1035-1B82 + DD35-1BE2 Start with 100 rockets&lt;br /&gt;9. A635-1B82 + DD35-1BE2 Start with 200 rockets&lt;br /&gt;10. E735-1B82 + DF35-1BE2 Start with 500 rockets&lt;br /&gt;11. 3635-1B82 + D735-1BE2 Start with 1000 rockets&lt;br /&gt;12. EE35-1B82 + 5E35-1BE2 Start with MEGA rockets&lt;br /&gt;13. DD3E-4682 + DD3E-46E2 Start with 0 shots for the gun&lt;br /&gt;14. 103E-4682 + DD3E-46E2 Start with 100 shots for the gun&lt;br /&gt;15. A63E-4682 + DD3E-46E2 Start with 200 shots for the gun&lt;br /&gt;16. E73E-4682 + DF3E-46E2 Start with 500 shots for the gun&lt;br /&gt;17. 363E-4682 + D73E-46E2 Start with 1000 shots for the gun&lt;br /&gt;18. EE3E-4682 + 5E3E-46E2 Start with MEGA shots for the gun&lt;br /&gt;19. DD8E-CB72 + DD8E-CB52 Start with 0 armor&lt;br /&gt;20. 108E-CB72 + DD8E-CB52 Start with 100 armor&lt;br /&gt;21. A68E-CB72 + DD8E-CB52 Start with 200 armor&lt;br /&gt;22. E78E-CB72 + DF8E-CB52 Start with 500 armor&lt;br /&gt;23. 368E-CB72 + D78E-CB52 Start with 1000 armor&lt;br /&gt;24. EE8E-CB72 + 5E8E-CB52 Start with MEGA armor&lt;br /&gt;25. C2C9-C4DD Infinite fuel&lt;br /&gt;26. 3CAC-360F Infinite ammo&lt;br /&gt;27. DF84-42D6 Start with 1 life&lt;br /&gt;28. D984-42D6 Start with 5 lives&lt;br /&gt;29. DB84-42D6 Start with 9 lives&lt;br /&gt;30. 7484-42D6 Start with 50 lives&lt;br /&gt;31. 1084-42D6 Start with 100 lives&lt;br /&gt;32. C2C5-4D0F Infinite lives&lt;br /&gt;Urban Strike is a trademark of Electronic Arts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP-le1fFeI/AAAAAAAAAao/sext-XSoWJ8/s1600-h/1133697s4vy20n8ea.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP-le1fFeI/AAAAAAAAAao/sext-XSoWJ8/s400/1133697s4vy20n8ea.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321510330144226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Vegas Stakes(tm) Game&lt;br /&gt;Player 1 settings work in both the Vegas adventure and multi-player &lt;br /&gt;games.VEGAS&lt;br /&gt;&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF81-A4D7 Player 1 starts with $488&lt;br /&gt;2 DF8B-AF07 Player 2 starts with $488&lt;br /&gt;3 DF8A-AD67 Player 3 starts with $488&lt;br /&gt;4 DF83-A7A7 Player 4 starts with $488&lt;br /&gt;5 D681-A4D7 Player 1 starts with $2280&lt;br /&gt;6 D68B-AF07 Player 2 starts with $2280&lt;br /&gt;7 D68A-AD67 Player 3 starts with $2280&lt;br /&gt;8 D683-A7A7 Player 4 starts with $2280&lt;br /&gt;9 4181-A4D7 Player 1 starts with $9960&lt;br /&gt;10 418B-AF07 Player 2 starts with $9960&lt;br /&gt;11 418A-AD67 Player 3 starts with $9960&lt;br /&gt;12 4183-A7A7 Player 4 starts with $9960&lt;br /&gt;13 D481-A707 Player 1 starts with $132,072 (highroller &lt;br /&gt;status)&lt;br /&gt;14 D48B-A467 Player 2 starts with $132,072&lt;br /&gt;15 D48A-AFA7 Player 3 starts with $132,072&lt;br /&gt;16 D48E-AFD7 Player 4 starts with $132,072&lt;br /&gt;CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION&lt;br /&gt;17 DDA0-A4AD You only need $34,464 to get highroller &lt;br /&gt;status&lt;br /&gt;18 DDA8-640D You only need $38,527 to win the game &lt;br /&gt;instead of $10 million&lt;br /&gt;19 0AA8-640D You only need $5,019,263 to win the game&lt;br /&gt;20 DD87-04EC Player wins pushes in blackjack&lt;br /&gt;21 DF87-04EC Dealer wins pushes in blackjack&lt;br /&gt;Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-YX5qhaI/AAAAAAAAAaY/IZZu6Q9qSok/s1600-h/1457745k8p286od3g.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-YX5qhaI/AAAAAAAAAaY/IZZu6Q9qSok/s400/1457745k8p286od3g.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321285130323362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Waialae Country Club(tm) Game&lt;br /&gt;Aloha! Welcome to the wonderful world of Waialae. This is a great simulation of the real game. The many features make it quite a challenge. There are only 3 WAIA codes, but they are most interesting. Code 3, all holes are par 4, is a good one to make the going smoother. Code 1, most holes have new par value, can give the game a whole new twist.&lt;br /&gt;WAIA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 1C6A-67D9 + D081-046A Most holes have new par values&lt;br /&gt;2 CE6A-64A9 All holes are par 5 &lt;br /&gt;3 CE6A-64A9 + 1A6A-67D9 All holes are par 4&lt;br /&gt;Waialae Country Club is a trademark of Waialae Country Club. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wayne's World(tm) Game&lt;br /&gt;Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) by running and jumping around and firing your guitar. The best thing about this game is that it's excellent. Try HURL Code 10 for infinite Worthiness(tm).&lt;br /&gt;HURL&lt;br /&gt;CODE KEY IN . . .  EFFECT . . . &lt;br /&gt;1 DFAA-A764 Start with 1 life&lt;br /&gt;2 D7AA-A764 Start with 3 lives&lt;br /&gt;3 D5AA-A764 Start with 7 lives&lt;br /&gt;4 DBAA-A764 Start with 9 lives&lt;br /&gt;5 C28F-0704 Infinite lives&lt;br /&gt;6 DF87-0764 Start with 1 Worthiness(tm) point&lt;br /&gt;7 D787-0764 Start with 3 Worthiness points&lt;br /&gt;8 D587-0764 Start with 7 Worthiness points&lt;br /&gt;9 DB87-0764 Start with 9 Worthiness points&lt;br /&gt;10 C2BC-D728 Infinite Worthiness&lt;br /&gt;11 C2B5-04BC Worthiness item worth nothing on pick-up&lt;br /&gt;12 C2B0-04BC Schwing(tm) item worth nothing on pick-up&lt;br /&gt;13 C269-0DBB Infinite Schwings if you have at least 1&lt;br /&gt;14 EEB3-DF98 Invincibility lasts longer after getting hit &lt;br /&gt;15 FDB3-DF98 Invincibility does not last as long after &lt;br /&gt;getting hit&lt;br /&gt;16 82BB-0FF8 Invincibility lasts forever after getting &lt;br /&gt;hit (Wayne(tm) blinks)&lt;br /&gt;17 6DBB-D428 Invincibility (Wayne doesn't blink)&lt;br /&gt;18 DDBB-D4BC Amp power-up worth nothing on pick-up&lt;br /&gt;19 D0BB-D4BC Amp power-up gives you Distortion-&lt;br /&gt;type chords&lt;br /&gt;20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords &lt;br /&gt;21 D7BB-D4BC Amp power-up gives you &lt;br /&gt;Chorus-type chords&lt;br /&gt;22 D9BB-D4BC Amp power-up gives you Homer-type chords&lt;br /&gt;23 DDBD-0DFC Distortion power-up worth nothing &lt;br /&gt;on pick-up&lt;br /&gt;24 DFBD-0DFC Distortion power-up gives you &lt;br /&gt;Amp-type chords&lt;br /&gt;25 D4BD-0DFC Distortion power-up gives you &lt;br /&gt;Mega-Amp-type chords&lt;br /&gt;26 D7BD-0DFC Distortion power-up gives you  Chorus-type-chords&lt;br /&gt;27 D9BD-0DFC Distortion power-up gives you &lt;br /&gt;Homer-type-chords&lt;br /&gt;28 C2BB-079C Heart item worth nothing&lt;br /&gt;Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We're Back(tm) Game&lt;br /&gt;1 FEB1-C14C Super jump&lt;br /&gt;2 4EB1-C14C Mega jump&lt;br /&gt;3 DB8B-C030 9 lives&lt;br /&gt;4 D18B-C030 6 lives&lt;br /&gt;5 DF8B-C030 1 life&lt;br /&gt;6 C2B2-C54B Infinite energy&lt;br /&gt;7 C265-41CB Infinite lives&lt;br /&gt;8 D48B-C110 + D466-49CC Start with less energy&lt;br /&gt;9 D76D-111C Less grain to get for tail swipe&lt;br /&gt;10 DB6D-103C Less grain to get for stomp&lt;br /&gt;FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH &lt;br /&gt;YOU PICK THEM UP OR UNTIL YOU DIE&lt;br /&gt;11 C2C6-C148 Infinite vorb when picked up&lt;br /&gt;12 C2C1-301B Infinite elsa when picked up&lt;br /&gt;13 C2C5-4038 Infinite dweebs when picked up&lt;br /&gt;14 C2C1-194C Infinite woog when picked up&lt;br /&gt;15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan - &lt;br /&gt;zone 2'&lt;br /&gt;16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'&lt;br /&gt;17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'&lt;br /&gt;18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction &lt;br /&gt;in the city'&lt;br /&gt;19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving &lt;br /&gt;- zone 1'&lt;br /&gt;20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving &lt;br /&gt;- zone 2'&lt;br /&gt;21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-&lt;br /&gt;out'&lt;br /&gt;22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park &lt;br /&gt;- zone 1'&lt;br /&gt;23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park &lt;br /&gt;- zone 2'&lt;br /&gt;24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'&lt;br /&gt;25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric &lt;br /&gt;panic'&lt;br /&gt;26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the &lt;br /&gt;circus'&lt;br /&gt;27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus - zone &lt;br /&gt;1'&lt;br /&gt;28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus - zone &lt;br /&gt;2'&lt;br /&gt;29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the &lt;br /&gt;box'&lt;br /&gt;30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state &lt;br /&gt;building'&lt;br /&gt;31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship - &lt;br /&gt;zone 1'&lt;br /&gt;32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship - &lt;br /&gt;zone 2'&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wheel of Fortune(tm) Game&lt;br /&gt;Everybody loves this game. Here are codes to add some more variety.&lt;br /&gt;WHEEL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 F3B1-DF64 3/4 of normal time to choose&lt;br /&gt;2 F0B1-DF64 1/2 of normal time to choose&lt;br /&gt;3 DCB1-DF64 1/4 of normal time to choose&lt;br /&gt;4 C264-DF0F Infinite time to choose&lt;br /&gt;5 DD62-DF07 Vowels are free is you have at least $250&lt;br /&gt;6 7462-DF07 Vowels cost $50 if you have at least $250&lt;br /&gt;7 1062-DF07 Vowels cost $100 if you have at least $250 &lt;br /&gt;8 B162-DF07 Vowels cost $150 if you have at least $250&lt;br /&gt;9 A662-DF07 Vowels cost $200 if you have at least $250&lt;br /&gt;10 C2BE-DFDF Don't lose money when landing on Bankrupt&lt;br /&gt;Wheel of Fortune is a trademark of Califon Productions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wing Commander(tm) Game&lt;br /&gt;Use these cool codes to increase the protection for your vessel in this 3-D space combat simulator. These codes are best used for combat only.&lt;br /&gt;WING&lt;br /&gt;CODE KEY IN . . . EFFECT . . . &lt;br /&gt;1 7ABC-3713 Increase front shield on Hornet &lt;br /&gt;2 7AB4-4D1E Increase rear shield on Hornet&lt;br /&gt;3 0DBB-4F1E Increase front armor on Hornet&lt;br /&gt;4 0DBD-141E Increase rear armor on Hornet&lt;br /&gt;5 0DBE-1D1E Increase left side armor on Hornet&lt;br /&gt;6 0DB5-171E Increase right side armor on Hornet&lt;br /&gt;7 17B8-3D13 Increase front shield on Scimitar &lt;br /&gt;8 17B4-4F1E Increase rear shield on Scimitar&lt;br /&gt;9 17BB-441E Increase front armor on Scimitar&lt;br /&gt;10 17BD-171E Increase rear armor on Scimitar&lt;br /&gt;11 17BE-1F1E Increase left side armor on Scimitar&lt;br /&gt;12 17B6-1D1E Increase right side armor on Scimitar&lt;br /&gt;13 EEBC-37C3 Mega front shields on Hornet&lt;br /&gt;14 EEB4-4DCE Mega rear shields on Hornet&lt;br /&gt;15 99B8-3DC3 Mega front shields on Scimitar&lt;br /&gt;16 99B4-4FCE Mega rear shields on Scimitar&lt;br /&gt;Wing Commander is a trademark of Origin Systems, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wing Commander: The Secret Missions(tm) Game&lt;br /&gt;1. C2A6 4D0D Infinite blaster power&lt;br /&gt;2. C2C8 14AD Infinite fuel&lt;br /&gt;3. D668 C402 Start on mission 8&lt;br /&gt;4. D068 C402 Start on mission 4&lt;br /&gt;5. 3C66 C7A1 Infinite missiles&lt;br /&gt;Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wings 2--Aces High(tm) Game&lt;br /&gt;There aren't a lot of codes for this action game, which features fun dogfighting and bombing, but the ones we've got are powerful.&lt;br /&gt;WING&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 828A-040B Infinite lives--all pilots (you can still get fired)&lt;br /&gt;2 C2C6-DDD8 Infinite power-ups&lt;br /&gt;Wings 2--Aces High is a trademark of Namco Hometek, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wizardry VI(tm) Game&lt;br /&gt;1 8288-A491 The whole party doesn't take damage from &lt;br /&gt;normal enemy attacks (doesn't protect from poison or certain magic &lt;br /&gt;spells)&lt;br /&gt;2 4DBF-DD27 Create a character and he has a lot of gold&lt;br /&gt;Wizardry VI is a trademark of Sir-Tech Software, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wolfenstein 3-D(tm) Game&lt;br /&gt;1 C28D-7D0F Infinite ammo&lt;br /&gt;2 C228-E7D4 Infinite lives&lt;br /&gt;3 5-84D4 Start with 1 life&lt;br /&gt;4 D125-84D4 Start with 6 lives&lt;br /&gt;5 DB25-84D4 Start with 9 lives&lt;br /&gt;6 C2CC-5D64 Infinite energy&lt;br /&gt;7 1729-8704 + 1728-74D4 Start with more ammo&lt;br /&gt;CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE&lt;br /&gt;8 622C-7764 Start with chain gun&lt;br /&gt;9 622C-74A4 Start with machine gun&lt;br /&gt;10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine gun) and ammo&lt;br /&gt;11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launcher) and ammo&lt;br /&gt;12 C289-77DF Infinite ammo for special weapon 1&lt;br /&gt;13 C28F-84DF Infinite ammo for special weapon 2&lt;br /&gt;Wolfenstein 3-D is a trademark of Imagineer America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;World Heroes(tm) Game&lt;br /&gt;WORLD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D509-8F04 Player 2 wins a draw&lt;br /&gt;2 D409-8F04 Player 1 wins a draw&lt;br /&gt;3 4008-8FAF Infinite energy--player 1&lt;br /&gt;4 CD07-84AF Slow timer down by half&lt;br /&gt;5 5349-87D4 Player 1 starts with more energy&lt;br /&gt;6 7D49-87D4 Player 1 starts with 1/2 energy&lt;br /&gt;7 DF49-87D4 Player 1 starts with very little energy&lt;br /&gt;8 534A-8F64 Player 2/CPU starts with more energy&lt;br /&gt;9 7D4A-8F64 Player 2/CPU starts with half energy&lt;br /&gt;10 DF4A-8F64 Player 2/CPU starts with very little energy&lt;br /&gt;11 7B86-84A4 Player 1 always wins&lt;br /&gt;12 FB0C-7D64 + DD0B-77A4 3 hits to win round for either &lt;br /&gt;player&lt;br /&gt;13 7F0C-7D64 + DD0B-77A4 2 hits to win round for either &lt;br /&gt;player&lt;br /&gt;14 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)--&lt;br /&gt;either player)&lt;br /&gt;World Heroes is a trademark of SNK &amp; ADK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;World League Soccer(tm) Game&lt;br /&gt;A nice selection of codes to customize the balance of the game to suit almost any combination of players and abilities.&lt;br /&gt;WORLD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D4AC-ADA3 Each goal worth 2--player 1&lt;br /&gt;2 D7AC-ADA3 Each goal worth 3--player 1&lt;br /&gt;3 D0AC-ADA3 Each goal worth 4--player 1 &lt;br /&gt;4 D9AC-ADA3 Each goal worth 5--player 1&lt;br /&gt;5 D1AC-ADA3 Each goal worth 6--player 1&lt;br /&gt;6 D5AC-ADA3 Each goal worth 7--player 1&lt;br /&gt;7 D6AC-ADA3 Each goal worth 8--player 1&lt;br /&gt;8 DBAC-ADA3 Each goal worth 9--player 1&lt;br /&gt;9 D4AD-D7DE Each goal worth 2--player 2&lt;br /&gt;10 D7AD-D7DE Each goal worth 3--player 2 &lt;br /&gt;11 D0AD-D7DE Each goal worth 4--player 2&lt;br /&gt;12 D9AD-D7DE Each goal worth 5--player 2&lt;br /&gt;13 D1AD-D7DE Each goal worth 6--player 2&lt;br /&gt;14 D5AD-D7DE Each goal worth 7--player 2&lt;br /&gt;15 D6AD-D7DE Each goal worth 8--player 2&lt;br /&gt;16 DBAD-D7DE Each goal worth 9--player 2&lt;br /&gt;World League Soccer is a trademark of Mindscape Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WWF RAW(tm) Game&lt;br /&gt;D7ED-1C7D Start withhalf energy&lt;br /&gt;C231-36E3 Nobody gets hurt&lt;br /&gt;C2E3-C653 No  out of ring timer&lt;br /&gt;WWF RAW is a trademark of Acclaim&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WWF Super WrestleMania(tm) Game&lt;br /&gt;Take 'em down! This game has great graphics, and you can crank up the challenge with MANIA Code 4, which makes punches and kicks do no damage. These codes apply to both one-on-one and tag team matches. Note that they work only for some of the wrestlers in the survivor series.&lt;br /&gt;MANIA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DAC6-6FDD Both players start with 1/4 energy&lt;br /&gt;2 F6C6-6FDD Both players start with 1/2 energy&lt;br /&gt;3 40C6-6FDD Both players start with 3/4 energy&lt;br /&gt;4 DDB1-DF07 Punches and kicks (except flying drop kick) do no  damage&lt;br /&gt;5 D7B1-DF07 Punches and kicks (except flying drop kick) do  more damage&lt;br /&gt;6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage&lt;br /&gt;7 DDB0-0FA7 Stomps do no damage &lt;br /&gt;8 D7B0-0FA7 Stomps do more damage &lt;br /&gt;9 D1B0-0FA7 Stomps do a lot more damage&lt;br /&gt;10 DDEE-DF91 Elbow drops do no damage &lt;br /&gt;11 D9EE-DF91 Elbow drops do more damage &lt;br /&gt;12 D6EE-DF91 Elbow drops do a lot more damage&lt;br /&gt;13 DDEE-DF21 Flying elbow drops do no damage &lt;br /&gt;14 D5EE-DF21 Flying elbow drops do more damage &lt;br /&gt;15 DCEE-DF21 Flying elbow drops do a lot more damage&lt;br /&gt;16 DDBB-0407 Headbutts do no damage &lt;br /&gt;17 D1BB-0407 Headbutts do more damage &lt;br /&gt;18 DBBB-0407 Headbutts do a lot more damage&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;WWF Super WrestleMania is a trademark of TitanSports, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WWF WrestleMania: The Arcade Game(tm) Game&lt;br /&gt;&lt;br /&gt;1. 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy&lt;br /&gt;2. OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy&lt;br /&gt;3. 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy&lt;br /&gt;4. C9D2-8FDA Do mega damage and don't die&lt;br /&gt;5. 3CF0-7B91 Infinite time&lt;br /&gt;6. 4DDF-7D6A Opponent starts with 1/4 energy&lt;br /&gt;7. 0EDF-7D6A Opponent starts with 1/2 energy&lt;br /&gt;8. 56DF-7D6A Opponent starts with 3/4 energy&lt;br /&gt;9. CBF0-84DE + 6DF0-84AE Combo meter is at max&lt;br /&gt;WWF and WrestleMania are trademarks of TitanSports, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-QBsZw7I/AAAAAAAAAaQ/n6qHVAsSGxE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-QBsZw7I/AAAAAAAAAaQ/n6qHVAsSGxE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321141730165682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Xardion(tm) Game&lt;br /&gt;See if you can save the solar system with the aid of these powerful codes.&lt;br /&gt;XAR&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 4A25-0FB4 Immune to most collisions&lt;br /&gt;2 4A31-6DFD Immune to most bullets&lt;br /&gt;3 DDE2-07CD Start characters at level 12 &lt;br /&gt;Xardion is a trademark of Asmik Corporation of America.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-HlCXs8I/AAAAAAAAAaI/_Hmr621BgV4/s1600-h/727097kjhd9gidla.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-HlCXs8I/AAAAAAAAAaI/_Hmr621BgV4/s400/727097kjhd9gidla.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320996598723522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yoshi's Cookie(tm) Game&lt;br /&gt;Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds.&lt;br /&gt;COOKI&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 6D8F-DF3B In Action mode, passing a stage &lt;br /&gt;advances to the next round&lt;br /&gt;2 D48D-AD36 Immediately complete current &lt;br /&gt;Action level whenever effects switch  is turned on (keep switch off to play) &lt;br /&gt;3 14C6-0436 All 99 Action rounds available without &lt;br /&gt;the secret code&lt;br /&gt;4 DF86-A71C In VS mode, only 1 win is required &lt;br /&gt;instead of 3--player 2 always wins the  set (2-player only)&lt;br /&gt;5 C2A0-DF48 In VS mode, the fuses don't count down&lt;br /&gt;6 D685-A766+DD86-AF66 In VS mode, play against tougher &lt;br /&gt;opponents without the secret code&lt;br /&gt;7 DD3C-6738 In Puzzle mode, passing a stage &lt;br /&gt;advances to the next round&lt;br /&gt;8 C2EA-671B Unlimited moves in puzzle mode &lt;br /&gt;(turn effects switch off to use up moves &lt;br /&gt;if the level becomes impossible) &lt;br /&gt;Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yoshi's Island: Super Mario World 2(tm) Game&lt;br /&gt;1. C2EE-649F Infinite lives&lt;br /&gt;2. C23F-ADDD Star timer doesnÍt decrease when hit&lt;br /&gt;3. D9B7-0023 Start with 5 lives&lt;br /&gt;4. DCB7-0023 Start with 10 lives&lt;br /&gt;5. FBB7-0023 Start with 25 lives&lt;br /&gt;6. 74B7-0023 Start with 50 lives&lt;br /&gt;7. 17B7-0023 Start with 99 lives&lt;br /&gt;8. DC36-010D Continue with 5 lives&lt;br /&gt;9. FB36-010D Continue with 10 lives&lt;br /&gt;10. 7436-010D Continue with 25 lives&lt;br /&gt;11. 1736-010D Continue with 50 lives&lt;br /&gt;12. 1736-010D Continue with 99 lives&lt;br /&gt;13. CB69-006D + 3069-00AD All levels are completed with 100 points&lt;br /&gt;14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points&lt;br /&gt;15. 1D26-AFA1 Power-ups donÍt get used up&lt;br /&gt;16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed&lt;br /&gt;17. D98A-AF7B Red !Ís stay on for over twice as long&lt;br /&gt;18. DB8A-AF7B Red !Ís stay on for over four times as long&lt;br /&gt;19. 5E8A-AF7B Red !Ís stay on for a very, very long time&lt;br /&gt;Yoshi's Island is a trademark of Nintendo of America&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yoshi's Safari(tm) Game&lt;br /&gt;WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 &lt;br /&gt;MIN.&lt;br /&gt;1 DFC9-4F82 1 minute for stage 1 instead of 4&lt;br /&gt;2 DBC9-4F82 9 minutes for stage 1&lt;br /&gt;3 DFC9-4472 1 minute for stage 2 instead of 4&lt;br /&gt;4 DBC9-4472 9 minutes for stage 2&lt;br /&gt;5 C2E9-47DE Infinite time&lt;br /&gt;6 DF6B-1D60 + DF26-15DF Lose power more quickly&lt;br /&gt;7 D96B-1D00 + D926-11AF Lose power more slowly&lt;br /&gt;8 DF6C-1460 + DF2B-156F Gain power more quickly&lt;br /&gt;9 4D6C-1400 + 4D2B-150F Gain power more slowly&lt;br /&gt;10 DD6B-1D00 + DD26-11AF Infinite power&lt;br /&gt;11 DBEF-1D6E 1-up with every coin after you get 10&lt;br /&gt;WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10&lt;br /&gt;12 F3EF-1D6E 1-up with every coin after you get 30&lt;br /&gt;13 14EF-1D6E 1-up with every coin after you get 99&lt;br /&gt;14 DD67-1D50 Start with 1 life&lt;br /&gt;15 D067-1D50 Start with 5 lives&lt;br /&gt;16 DB67-1D50 Start with 10 lives&lt;br /&gt;17 C228-376D Infinite lives&lt;br /&gt;18 C221-116D + C283-4FAE Almost infinite health&lt;br /&gt;19 C28F-3D02 Don't lose coins when you miss a jump&lt;br /&gt;Yoshi's Safari is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Young Merlin(tm) Game&lt;br /&gt;1 D9B7-14F9 Faster Merlin&lt;br /&gt;2 D46B-1030 Slower mine cart&lt;br /&gt;3 D186-C1D1 Start with 6 heart containers-new game only&lt;br /&gt;4 D686-C1D1 Start with 8 heart containers-new game only&lt;br /&gt;5 D4C0-CD6F 2 energy hearts from rainbow water bottle&lt;br /&gt;6 D7C0-CD6F 3 energy hearts from rainbow water bottle&lt;br /&gt;Young Merlin is a trademark of Westwood Studios, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ys - Wanderers from Ys III(tm) Game&lt;br /&gt;Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total.&lt;br /&gt;WISE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C2B3-D092 Protection from most enemies&lt;br /&gt;2 DF8E-00BE Start with 488 gold instead of 1,000&lt;br /&gt;3 D58E-00BE Start with 2,024 gold&lt;br /&gt;4 498E-00BE Start with 9,704 gold &lt;br /&gt;5 038E-00BE Start with 20,200 gold&lt;br /&gt;6 BA8E-00BE Start with 40,168 gold&lt;br /&gt;7 EE8E-00BE Start with 65,512 gold&lt;br /&gt;8 CBBB-A192 Gain experience quicker &lt;br /&gt;9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker&lt;br /&gt;10 1082-012E Start with 100 hit points instead of 20&lt;br /&gt;11 A682-012E Start with 200 hit points&lt;br /&gt;12 6DEB-D46F + DCEB-D4AF Items are free if you have   enough money&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9twia5GI/AAAAAAAAAZw/tu_H_ri_OCg/s1600-h/187841zzukfm12dl.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9twia5GI/AAAAAAAAAZw/tu_H_ri_OCg/s400/187841zzukfm12dl.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320553009341538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zombies Ate My Neighbors(tm) Game&lt;br /&gt;ZOMB&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DB66-4DD4 Start with 10 lives&lt;br /&gt;2 D166-4DD4 Start with 7 lives&lt;br /&gt;3 DD66-4DD4 Start with 1 life&lt;br /&gt;4 82AA-CF07 Infinite lives&lt;br /&gt;USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE &lt;br /&gt;NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20&lt;br /&gt;5 DD6B-4DA4 Start with 50 shots in squirtgun&lt;br /&gt;6 DD6B-4D64 Start with 100 shots in squirtgun&lt;br /&gt;7 D96B-4DA4 Start with 550 shots in squirtgun&lt;br /&gt;8 DB6B-4DA4 Start with 950 shots in squirtgun&lt;br /&gt;FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. &lt;br /&gt;START WITH FIRST AID KIT&lt;br /&gt;9 266B-4704 Start with soda pop cans Instead of &lt;br /&gt;squirtguns&lt;br /&gt;10 216B-4704 Start with bazookas&lt;br /&gt;11 2C6B-4704 Start with tomatoes&lt;br /&gt;12 A36B-4704 Start with fire extinguishers&lt;br /&gt;13 2A6B-4704 Start with ice pops&lt;br /&gt;14 236B-4704 Start with "peppers"&lt;br /&gt;15 2D6B-4704 Start with martian bubble guns&lt;br /&gt;16 246B-4704 Start with weed-eaters&lt;br /&gt;17 206B-4704 Start with ancient artifacts&lt;br /&gt;18 3D6B-4704 Start with plates&lt;br /&gt;19 346B-4704 Start with silverware&lt;br /&gt;20 306B-4704 Start with footballs&lt;br /&gt;21 DD30-1FA7 Infinite weapons&lt;br /&gt;22 DB6B-4F04 Start with 9 first aid kits instead of 1&lt;br /&gt;FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM&lt;br /&gt;23 D36C-4DD4 Start with speed shoes instead if a first aid &lt;br /&gt;kit&lt;br /&gt;24 FD6C-4DD4 Start with a monster potion&lt;br /&gt;25 F46C-4DD4 Start with a ghost potion&lt;br /&gt;26 F06C-4DD4 Start with a random potion&lt;br /&gt;27 FA6C-4DD4 Start with a pandora's box&lt;br /&gt;28 F36C-4DD4 Start with a skeleton key&lt;br /&gt;29 4D6C-4DD4 Start with a decoy&lt;br /&gt;30 DD39-34D4 Infinite special items--except keys and &lt;br /&gt;random potions&lt;br /&gt;31 DD3F-1DD4 Infinite keys once you have at least one&lt;br /&gt;32 DBEC-4704 Package of 99 squirtgun shots worth 999&lt;br /&gt;33 BBE8-44D4 Package of 20 Soda pop cans worth 99&lt;br /&gt;34 BBE8-4464 Package of 20 tomatoes worth 99&lt;br /&gt;35 BBE8-4FA4 Package of 5 bazookas worth 999&lt;br /&gt;36 DBEF-1F04 Each first aid kit worth 9 on pick up&lt;br /&gt;37 DBED-1FA4 Each key worth 9 on pick up&lt;br /&gt;38 D965-4464 Start with 1/2 health&lt;br /&gt;39 D921-1DD4 Continue with 1/2 health&lt;br /&gt;40 3C20-4D0D Infinite health&lt;br /&gt;FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL &lt;br /&gt;VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER&lt;br /&gt;41 DF63-14DF Only 1 victim to rescue per level&lt;br /&gt;42 BAA1-44A4 Can advance to next level after getting 1 &lt;br /&gt;victim&lt;br /&gt;43 D46E-1D0F Start on level 2&lt;br /&gt;44 D76E-1D0F Start on level 3&lt;br /&gt;45 D06E-1D0F Start on level 4&lt;br /&gt;46 D96E-1D0F Start on level 5&lt;br /&gt;47 D16E-1D0F Start on level 6&lt;br /&gt;48 D56E-1D0F Start on level 7&lt;br /&gt;49 D66E-1D0F Start on level 8&lt;br /&gt;50 DB6E-1D0F Start on level 9&lt;br /&gt;51 DC6E-1D0F Start on level 10&lt;br /&gt;52 D86E-1D0F Start on level 11&lt;br /&gt;53 DA6E-1D0F Start on level 12&lt;br /&gt;54 D26E-1D0F Start on level 13&lt;br /&gt;55 D36E-1D0F Start on level 14&lt;br /&gt;56 DE6E-1D0F Start on level 15&lt;br /&gt;57 FD6E-1D0F Start on level 16&lt;br /&gt;58 FF6E-1D0F Start on level 17&lt;br /&gt;59 F46E-1D0F Start on level 18&lt;br /&gt;60 F76E-1D0F Start on level 19&lt;br /&gt;61 F06E-1D0F Start on level 20&lt;br /&gt;62 F96E-1D0F Start on level 21&lt;br /&gt;63 F16E-1D0F Start on level 22&lt;br /&gt;64 F56E-1D0F Start on level 23&lt;br /&gt;65 F66E-1D0F Start on level 24&lt;br /&gt;66 FB6E-1D0F Start on level 25&lt;br /&gt;67 FC6E-1D0F Start on level 26&lt;br /&gt;68 F86E-1D0F Start on level 27&lt;br /&gt;69 FA6E-1D0F Start on level 28&lt;br /&gt;70 F26E-1D0F Start on level 29&lt;br /&gt;71 F36E-1D0F Start on level 30&lt;br /&gt;72 FE6E-1D0F Start on level 31&lt;br /&gt;73 4D6E-1D0F Start on level 32&lt;br /&gt;74 4F6E-1D0F Start on level 33&lt;br /&gt;75 446E-1D0F Start on level 34&lt;br /&gt;76 476E-1D0F Start on level 35&lt;br /&gt;77 406E-1D0F Start on level 36&lt;br /&gt;78 496E-1D0F Start on level 37&lt;br /&gt;79 416E-1D0F Start on level 38&lt;br /&gt;80 456E-1D0F Start on level 39&lt;br /&gt;81 466E-1D0F Start on level 40&lt;br /&gt;82 4B6E-1D0F Start on level 41&lt;br /&gt;83 4C6E-1D0F Start on level 42&lt;br /&gt;84 486E-1D0F Start on level 43&lt;br /&gt;85 4A6E-1D0F Start on level 44&lt;br /&gt;86 426E-1D0F Start on level 45&lt;br /&gt;87 436E-1D0F Start on level 46&lt;br /&gt;88 4E6E-1D0F Start on level 47&lt;br /&gt;89 7D6E-1D0F Start on level 48&lt;br /&gt;90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)&lt;br /&gt;91 776E-1D0F Start on bonus level Day of the Tentacle(tm)&lt;br /&gt;92 706E-1D0F Start on bonus level Someplace Very &lt;br /&gt;Warm(tm)&lt;br /&gt;93 796E-1D0F Start on bonus level Curse of the &lt;br /&gt;Pharaohs(tm)&lt;br /&gt;94 716E-1D0F Start on bonus level Mushroom Men(tm)&lt;br /&gt;95 756E-1D0F Start on bonus level Cheerleaders vs the &lt;br /&gt;Monsters(tm)&lt;br /&gt;96 7F6E-1D0F Start on credit level Monsters Among Us(tm)&lt;br /&gt;Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle, &lt;br /&gt;Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, &lt;br /&gt;Cheerleaders vs the Monsters and Monsters Among Us are trademarks &lt;br /&gt;of Lucasarts Entertainment Company.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamegeniecodes.blogspot.com"&gt;Game Genie Codes for SNES (from Galoob) A Thru D&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamegeniecode.blogspot.com"&gt;SNES Game Genie Codes: (E-thru-N)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://snesgamegeniecodes.blogspot.com"&gt;SNES Game Genie Codes (O-thru-S)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://snesgamegenie.blogspot.com"&gt;SNES Game Genie (Super Adventure Island-until-Z)&lt;/a&gt;&lt;a href="http://mensrightsmovement.net"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;br /&gt;  &lt;div&gt;&lt;input type="hidden" name="cx" value="partner-pub-6012962389911565:rwzo4v-maah" /&gt;&lt;input type="hidden" name="ie" value="ISO-8859-1" /&gt;&lt;input type="text" name="q" size="35" /&gt;&lt;input type="submit" name="sa" value="Search" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s1600-h/y3.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 75px; height: 15px;" src="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s200/y3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5307223131937596162" /&gt;&lt;/a&gt;&lt;form method="get"action="http://search.yahoo.com/search"&gt;&lt;br /&gt;&lt;input type="text" name="p" /&gt;&amp;nbsp; &lt;input type="submit" value="Search Yahoo!" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s1600-h/logo_ask1.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 30px; height: 18px;" src="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s200/logo_ask1.gif" border="0"alt=""id="BLOGGER_PHOTO_ID_5307223211318477746" /&gt;&lt;/a&gt;&lt;form method="get" action="http://www.ask.com/web" /&gt;&lt;input type="text" name="q" /&gt;&lt;input type="submit" value="search ask.com" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;--- go to the 3rd party site, hosted by Devo  &lt;br /&gt;&lt;a href='http://gamingcodes.blogspot.com/'&gt;http://gamingcodes.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;or, the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://mensrightsmovement.net/page3articles.html'&gt;&lt;/a&gt;&lt;br /&gt;Or, a new 3rd party Site:&lt;br /&gt;&lt;a href='http://jollyoldsaintnick.net/gaming.html'&gt;http://jollyoldsaintnick.net/gaming&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SyuZkbdEDLA&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SyuZkbdEDLA&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;style&gt;/* Webfetti Layout Begins Here */h1, h2, h3, h4, h5 {margin:0px;}#content {width:740px;margin:0px;text-align:left;}#main {width:485px;float:left;margin:0px;}#main2 {float:left;width:100%;padding:0px;}#sidebar {width:240px;float:right;margin:0px;}body {text-align:center;background-color:transparent;background-image:url(http://ak.webfetti.com/assets/layouts/g/excite_358.jpg);background-repeat:repeat;background-attachment:scroll;background-position:left top;}body, p, .post-body {}a:link, a:active, a:visited, a.username_dark:link, a.username_dark:active, a.username_dark:visited, a.link_blue:link, a.link_blue:active, a.link_blue:visited, a.link_profile_left:link, a.link_profile_left:active, a.link_profile_left:visited, a.link_profile_left_small:link, a.link_profile_left_small:active, a.link_profile_left_small:visited, a.link_white:link, a.link_white:active, a.link_white:visited {}a:hover, a.username_dark:hover, a.link_blue:hover, a.link_profile_left:hover, a.link_profile_left_small:hover, a.link_white:hover {}.post {margin-bottom:20px;padding:10px;}.date-header, .sidebar-title {}#blog-title {padding-left:10px;padding-top:5px;}strong, b {}.post-title {}.date-header, .comment-timestamp {}#blog-title {background-repeat:no-repeat;background-attachment:scroll;background-position:left top;height:115px;width:768px;}a:link img {}a:hover img {}/* Webfetti Layout Ends Here */&lt;/style&gt;&lt;style type="text/css"&gt;.button_sizeL {border-style:none;border-width:0;height:71px;width:120px;}.wfbuttonL {background:url(http://ak.webfetti.com/badge_04.gif) no-repeat left top;display:block;height:71px;text-align:left;width:120px;position:absolute;top:30px;left:10px;z-index:10000;}.wfbuttonL a:link,.wfbuttonL a:visited {display:block;background-color:transparent;}.wfbuttonL a:hover,.wfbuttonL a:active {background:url(http://ak.webfetti.com/badge_04.gif) no-repeat left top;display:block;height:71px;width:120px;}&lt;/style&gt;&lt;div class="wfbuttonL"&gt;&lt;a href="http://webfetti.smileycentral.com/download/index.jhtml?partner=ZKzeb149_ZKfox000&amp;utm_campaign=wf_layout&amp;utm_source=backgrounds_1052334&amp;utm_medium=wf_blogger"&gt;&lt;img 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