Super Adventure Island(tm) Game
Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number.
ISLE
CODE KEY IN . . . EFFECT . . .
1 DD6A-646F Start with 1 life instead of 3
2 D06A-646F Start with 5 lives
3 DB6A-646F Start with 10 lives
4 D36A-646F Start with 15 lives
5 F66A-646F Start with 25 lives
6 7F6A-646F Start with 50 lives
7 146A-646F Start with 99 lives
8 C2B3-D46D Infinite lives
9 DD6A-67AF Start with 1 credit
10 D96A-67AF Start with 6 credits
11 C2CD-0F0D Infinite credits
12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy
WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE.
CODES DON'T WORK FOR SKATEBOARD
13 798C-DF0D Super jump
14 408C-DF0D Mega-jump
15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die--may give you
unusual weapons
16 D766-0FD7 Start in area 1, stage 2
17 D966-0FD7 Start in area 1 bonus round
18 D566-0FD7 Start in area 1, stage 3
19 DC66-0FD7 Start in area 2, stage 1
20 DA66-0FD7 Start in area 2, stage 2
21 D366-0FD7 Start in area 2 bonus round
22 FF66-0FD7 Start in area 2, stage 3
23 F066-0FD7 Start in area 3, stage 1
24 F666-0FD7 Start in area 3, stage 2
25 FC66-0FD7 Start in area 3, stage 3
26 F266-0FD7 Start in area 4, stage 1
27 FE66-0FD7 Start in area 4, stage 2
28 4D66-0FD7 Start in area 4 bonus round
29 4066-0FD7 Start in area 4, stage 3
30 4566-0FD7 Start in area 5, stage 1
31 4B66-0FD7 Start in area 5, stage 2
32 4866-0FD7 Start in area 5, stage 3
33 4266-0FD7 Start in area 5, bonus round
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.
Super Adventure Island II(tm) Game
C29B-EF0F Infinite energy
C2D6-8FAB Almost invincible after getting hit
CB45-ED6D Stacks of cash
C2B4-7D8E Small potions donÍt restore energy
DFF1-770B Fall slowly
DDF1-770B Dont fall at all--switch off to touch the ground again
Super Adventure Island II is a trademark of Hudson soft Co.,Ltd.
Super Baseball Simulator 1.000(tm) Game
This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts.
1.000
CODE KEY IN . . . EFFECT . . .
1 DDCD-646C Infinite added points
2 783E-DF6C Fewer "HR" points to distribute--
standard game
3 9D3E-D4DC Fewer "R" points to distribute--
standard game
4 F03E-D46C Fewer "F" points to distribute--
standard game
5 DB3F-070C More "AV" points to distribute--
moderate game
6 DF3F-07AC + BD3F-076C More "HR" points to distribute-- moderate game
7 1634-0DDC + DF34-0D0C More "R" points to distribute--
moderate game
8 1034-0D6C More "F" points to distribute--
moderate game
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.
Super Bases Loaded(tm) Game
In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2.
BASES
CODE KEY IN . . . EFFECT . . .
1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning
2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings
3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings
4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings
5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings
6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out
7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out
8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out
9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out
10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out
11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out
12 C2E8-DF0D Batter never strikes out
13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball
14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls
15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls
16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls
17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls
18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls
19 C2EA-D40D Batter never walks
20 DDE7-07AD 1 out per inning
21 DFE7-07AD 2 outs per inning
22 D7E7-07AD 4 outs per inning
23 D0E7-07AD 5 outs per inning
24 D1E7-07AD 7 outs per inning
25 D6E7-07AD 9 outs per inning
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Bases Loaded is a trademark of Jaleco USA Inc.
Super Batter Up(tm) Game
Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up.
BATUP
CODE KEY IN . . . EFFECT . . .
1 C2B2-0D6A Batter never walks
2 DFB2-040A 1 ball per wal
3 D4B2-040A 2 balls per walk
4 D7B2-040A 3 balls per wal
5 D9B2-040A 5 balls per wal
6 D1B2-040A 6 balls per wal
7 D5B2-040A 7 balls per wal
8 C2BD-64DA Batter never strikes out
9 DFBD-67AA 1 strike per out
10 D4BD-67AA 2 strikes per out
11 D0BD-67AA 4 strikes per out
12 D9BD-67AA 5 strikes per out
Super Batter Up is a trademark of Namco Ltd.
Super Battletank(tm) Game
Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players.
BATANK
CODE KEY IN . . . EFFECT . . .
1 4ABD-DDA4 Infinite weapon ammo--not for smoke
screens or machine gun
2 C9AC-0D67 Take no damage from most enemies or mines
3 1022-D7D4 More cannon ammo on each mission
4 D923-DF04 More laser shells on each mission
5 D923-D7A4 More smoke screens on each mission
6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4
7 FB22-D7D4 Less cannon ammo on each mission
8 DD23-DF04 No laser shells on each mission
9 DD23-D7A4 No smoke screens on each mission
10 482E-D4D4 Less machine gun ammo on stages 1 thru 4
Super Battletank is a trademark of Absolute Entertainment, Inc.
Super Bowling(tm) Game
Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball.
SUPBOL
CODE KEY IN . . . EFFECT . . .
1 4ACA-0464 No spin on ball
2 D1C5-DDAD Faster spin meter
3 D4C5-DDAD Slower spin meter
4 DFC5-DDAD Really slow spin meter
5 D1C5-D4DD Faster power meter
6 D4C5-D4DD Slower power meter
7 DFC5-D4DD Really slow power meter
Super Bowling is a trademark of American Technos Inc.
Super Buster Bros.(tm) Game
Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon!
BUST
CODE KEY IN . . . EFFECT . . .
1 DF61-0DDA Start with 2 lives
2 D461-0DDA Start with 3 lives
3 D061-0DDA Start with 5 lives
4 D961-0DDA Start with 6 lives
5 D561-0DDA Start with 8 lives
6 DB61-0DDA Start with 10 lives
7 DD61-0DDA Start with 1 life
8 DDB2-07A4 Infinite lives
9 FB83-0D64 Clock runs faster
10 1083-0D64 Clock runs slower
11 A683-0D64 Clock runs much slower
12 DD83-0704 Clock is frozen (no time limit)
13 DD61-0D0A 1 credit
14 DF61-0D0A 2 credits
15 D461-0D0A 3 credits
16 D761-0D0A 4 credits
17 D961-0D0A 6 credits
18 D561-0D0A 8 credits
19 EE61-0D0A No credits
20 C9B9-6D04 Infinite credits
21 D42B-A7D0 Extra credit after 2 food items
instead of 10
22 D02B-A7D0 Extra credit after 4 food items
23 D12B-A7D0 Extra credit after 6 food items
24 D62B-A7D0 Extra credit after 8 food items
25 3C2B-A460 Food items never earn extra credit
26 D184-ADA8 Double harpoon pick-up gives
you machine gun
27 C96E-6FD6 Retain weapon after dying or advancing thru stages
28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99
29 D180-DDD4 + D181-DF04 Panic mode has 5 levels
30 D880-DDD4 + D881-DF04 Panic mode has 10 levels
31 F980-DDD4 + F981-DF04 Panic mode has 20 levels
Super Buster Bros. is a trademark of Capcom USA, Inc.
Super Castlevania IV(tm) Game
Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you.
VANIA
CODE KEY IN . . . EFFECT . . .
1 DD6C-DD66 Infinite lives--switch off effects to get a password
2 FDB2-D4AF Start with 10 lives--first game only
3 DFB2-D4AF Start with 1 life--first game only
4 A689-0FD7 Infinite shots for most weapons
5 BBB3-D40F Start with 99 hearts --1st life only
6 9DB3-D40F Start with 50 hearts --1st life only
7 D22F-07D7 No energy lost when hit by some enemies
8 6D6D-DF06 Stop timer
9 5E6D-DDA6 Slower timer
10 FE6D-DDA6 Faster timer
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Castlevania IV and Simon are trademarks of Konami, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Double Dragon(tm) Game
The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer.
SDD
CODE KEY IN . . . EFFECT . . .
1 DF8C-070B 1 extra credit--2-player game A
2 DB86-070B 9 lives--1-player game
3 D186-070B 6 lives--1-player game
4 DF86-070B 1 life--1-player game
5 DB88-0D6B 9 lives--2-player game A
6 D188-0D6B 6 lives--2-player game A
7 DF88-0D6B 1 life--2-player game A
8 4A86-6F05 Infinite lives--player 1
9 DDB3-A7F1 Dragon power increases faster
10 D7B2-A7B5 Prolonged maximum dragon power
Super Double Dragon is a trademark of Technos Japan Corporation.
Super Empire Strikes Back(tm) Game
1 6DE9-47AF Infinite thermal detonators
2 6D23-47F9 Start with all force abilities
3 C229-14F9 Elevation & Freeze don't drain force bar
4 DDCC-1DDA Saber control doesn't drain force bar
5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible
don't drain force bar
6 C238-C70F Infinite lives
7 DF21-C465 Continue with 2 lives on Easy
8 D921-C465 Continue with 6 lives on Easy
9 F021-C465 Continue with 21 lives on Easy
10 7421-C465 Continue with 51 lives on Easy
11 DF21-C7D5 Start with 2 lives on Brave
12 D921-C7D5 Start with 6 lives on Brave
13 F021-C7D5 Start with 21 lives on Brave
14 1721-C7D5 Start with 100 lives on Brave
15 DF21-C765 Continue with 2 lives on Jedi(tm)
16 D921-C765 Continue with 6 lives on Jedi
17 F021-C765 Continue with 21 lives on Jedi
18 1721-C765 Continue with 100 lives on Jedi
19 F425-CDD5 Start with 1/2 as much health on Easy
20 F625-CDD5 Start with 3/4 as much health on Easy
21 4C25-CDD5 Start with more health on Easy
22 7D25-CDD5 Start with much more health on Easy
23 0025-CDD5 Start with maximum health on Easy
24 FD25-CD65 Start with 1/2 as much health on Brave
25 F625-CD65 Start with 3/4 as much health on Brave
26 4C25-CD65 Start with more health on Brave
27 7D25-CD65 Start with much more health on Brave
28 0025-CD65 Start with maximum health on Brave
29 D325-CFD5 Start with half as much health on Jedi
30 F925-CFD5 Start with 3/4 as much health on Jedi
31 483F-376F Almost invincible--except spikes (works for
enemy too)
32 DD2C-CDA5 Start with no continues
33 DF2C-CDA5 Start with 1 continue
34 D92C-CDA5 Start with 5 continues
35 DB2C-CDA5 Start with 9 continues
36 C229-4DD1 Infinite continues
37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health
38 7D20-CF2F Tauntaun starts with 3/4x usual health
39 0020-CF2F Tauntaun starts with a little more health
than usual
40 622C-47D0 Start with Flame gun--1st life only
41 C238-CD6F Keep gun power-ups after dying
42 DD81-3DD4 Shield power-ups don't last as long
43 D481-3DD4 Shield power-ups last longer
44 D781-3DD4 Shield power-ups last much longer
45 DE81-3DD4 Shield power-ups last a very long time
46 D484-37A4 Health sword power-ups add 1/2 as much
47 D684-37A4 Health sword power-ups add 2x as much
48 FD84-37A4 Health sword power-ups add 4x as much
49 F68B-3764 Force orbs add 1/2 as much
50 1D8B-3764 Force orbs add 2x as much
51 EE8B-3764 Force orbs fill force bar
52 DF2B-C465 Small hearts heal less on Easy
53 D12B-C465 Small hearts heal 2x as much on Easy
54 DA2B-C465 Small hearts heal 4x as much on Easy
55 4D2B-C465 Small hearts heal very much on Easy
56 002B-C465 Small hearts heal completely on Easy
57 DF2B-C7D5 Small hearts heal less on Brave level
58 D02B-C7D5 Small hearts heal 2x as much on Brave
59 D62B-C7D5 Small hearts heal 4x as much on Brave
60 4D2B-C7D5 Small hearts heal very much on Brave
61 002B-C7D5 Small hearts heal completely on Brave
62 DF2B-C765 Small hearts heal less on Jedi level
63 D02B-C765 Small hearts heal 2x as much on Jedi
64 D62B-C765 Small hearts heal 4x as much on Jedi
65 4D2B-C765 Small hearts heal very much on Jedi
66 002B-C765 Small hearts heal completely on Jedi
67 3C8D-3D04 Big hearts heal 1/2 your health instead of
1/4
68 DC8D-3D04 Big hearts heal completely
69 D469-1707 Start on level 1-2
70 D169-1707 Start on level 1-3
71 D769-1707 Start on level 1-4
72 D969-1707 Start on level 1-5
73 D069-1707 Start on level 1-6
74 DB69-1707 Start on level 1-7
75 F969-1707 Start on level 1-8
76 D569-1707 Start on level 1-10
77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
78 D669-1707 Start on level 1-11
79 F469-17D7 + DD69-1707 Start on Asteroids level
80 DA69-1707 Start on level 3-1
81 D269-1707 Start on level 3-2
82 D369-1707 Start on level 3-3
83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
84 DE69-1707 Start on level 4-2
85 F769-1707 Start on level 4-3
86 F469-1707 Start on level 4-4
87 FD69-1707 Start on level 4-5
88 F569-1707 Start on level 4-6
89 F669-1707 Start on level 4-7
90 F169-1707 Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and
Darth Vader are trademarks of Lucasfilm Ltd.
Super Ghouls 'N Ghosts(tm) Game
Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5?
GHOUL
CODE KEY IN . . . EFFECT . . .
1 A2C1-AD01 Infinite lives
2 DDB6-67FF Infinite continues
3 DFC0-A401 Start with 1 continue
4 DBC0-A401 Start with 9 continues
5 A286-0F01 Stop timer
6 9386-0D01 Slower timer
7 FE86-0D01 Faster timer
8 DBC3-0465 Start with 9 minutes on timer
Remember, you can pick 'n mix your codes!
Super Ghouls 'N Ghosts is a trademark of Capcom USA, In
Super Mario All-Stars(tm) Game
"FILE A" codes affect only the game stored in FILE A.
ALL
CODE KEY IN . . . EFFECT . . .
Super Mario Bros.(tm) Game Codes
1 DFDF-FAAD Start FILE A game with 2 lives
2 DBDF-FAAD Start FILE A game with 10 lives
3 7FDF-FAAD Start FILE A game with 50 lives
4 17DF-FAAD Start FILE A game with 100 lives
5 C2C1-D4AA Infinite lives
6 6D84-DF03 Infinite time
7 C26B-0FBF 1-up worth nothing
8 D5DF-FADD Allows you to select any world for FILE A
9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH
OFF EFFECTS IF YOU GET STUCK
10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
12 D62F-6DAE Invincibility does not last as long
13 9D2F-6DAE Invincibility lasts longer
The Lost Levels(tm) Game Codes
1 DFDF-FEDD Start FILE A game with 2 lives
2 DBDF-FEDD Start FILE A game with 10 lives
3 7FDF-FEDD Start FILE A game with 50 lives
4 17DF-FEDD Start FILE A game with 100 lives
5 C2B6-A455 Infinite lives
6 6D82-0F79 Infinite time
7 DADF-F30D + D7DF-F36D Allows you to select any world or
level for FILE A
Super Mario Bros. 2(tm) Game Codes
1 DF61-05D0 1 life after continue
2 DB61-05D0 9 lives after continue
3 FB61-05D0 25 lives after continue
4 7461-05D0 50 lives after continue
5 1761-05D0 99 lives after continue
6 C26E-D5A6 Infinite lives
7 DF6B-A9A1 Continue with 3 hearts instead of 2
8 D46B-A9A1 Continue with 4 hearts
9 DD32-6966 Never lose hearts
10 7A60-A966 Jumping in place charges super jump
11 D1D4-FA0D Allows you to select any world for FILE A
Super Mario Bros. 3(tm) Game
1 DDAF-A8A3 Fly at any time (run meter always full)
2 EEA4-AB63 You can fly for as long as you want, until you
land
3 E1A3-D60A Start and continue as Big Mario(tm)
4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you
go to the map
5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm)
whenever you go to the map
6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm)
whenever you go to the map
7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm)
whenever you go to the map
8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm)
whenever you go to the map
9 CB69-AC07 + D169-AC67 Change to Sledgehammer
Mario(tm) when you go to the map
10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe
Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE
COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
11 D4A8-6CAA Collisions turn you into Big Mario
12 D7A8-6CAA Collisions turn you into Fire Mario
13 D0A8-6CAA Collisions turn you into Raccoon Mario--can
make him get "tangled" in collisions--turn off effects to get loose
14 D9A8-6CAA Collisions turn you into Frog Mario
15 D1A8-6CAA Collisions turn you into Tanooki Mario
16 D5A8-6CAA Collisions turn you into Sledgehammer Mario
17 C23B-680D After getting star, invincible until end of
level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP
17 DFBB-DBAF 1 life after continue
18 DBBB-DBAF 10 lives after continue
19 FBBB-DBAF 26 lives after continue
20 74BB-DBAF 51 lives after continue
21 17BB-DBAF 100 lives after continue
22 82BB-0C6D Infinite lives
23 D93E-6C49 Gain lots of lives with each 5 coins (up to 99
lives)
FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
24 D93E-6819 You only need 5 coins for a free extra life
25 DC3E-6819 You only need 10 coins for a free extra life
26 FB3E-6819 You only need 25 coins for a free extra life
27 743E-6819 You only need 50 coins for a free extra life
28 AD3E-6801 Power jump
29 863E-6801 Super jump
30 8D3E-6801 Mega-jump
31 C63E-6801 Ultra power jump
32 DDA9-A603 Skywalking (stay up until you release the
jump button)
33 6D3D-6619 Infinite time
34 D5D4-F36D Select any world for FILE A game--DOESN'T
WORK ON WORLD 8
Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario
Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki
Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo
of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Mario World(tm) Game
Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm).
SUPER
CODE KEY IN . . . EFFECT . . .
1 DDB4-6F07 Start with 1 life instead of 5
2 D6B4-6F07 Start with 9 lives
3 D3B4-6F07 Start with 15 lives
4 F6B4-6F07 Start with 25 lives
5 7FB4-6F07 Start with 50 lives
6 14B4-6F07 Start with 99 lives
7 C222-D4DD Infinite lives
8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100
9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins
10 F064-A7D7 + F067-AFA7 Extra life at 20 coins
11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins
12 DD32-6DAD Start and stay invincible most of
the time
13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or
Cape Mario(tm) when you get hit--extra
items may still fall out of box at top of
screen
14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or
Cape Mario(tm) when you fall and die
15 D02C-AF6F Low jump
16 D42C-AF6F Super jump
17 DF2C-AF6F Mega-jump
WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH
OFF EFFECTS TO ADVANCE
18 C264-64D7 Infinite time
19 D2E5-A7AD Extra life with every dragon coin
instead of 5
20 31B7-6F07 Start as Super Mario
21 CBB7-6D67 + D4B7-6DA7
+ 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario
22 CBB7-6D67 + D7B7-6DA7
+ 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario
23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi
after eating just 1 enemy instead of 5
24 D4CE-64A0 Little Yoshi grows into big Yoshi
after eating just 2 enemies
25 D7CE-64A0 Little Yoshi grows into big Yoshi
after eating just 3 enemies
26 D0CE-64A0 Little Yoshi grows into big Yoshi
after eating just 4 enemies
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.
Super Mario World 2: Yoshi's Island(tm) Game
1. C2EE-649F Infinite lives
2. C23F-ADDD Star timer doesnÍt decrease when hit
3. D9B7-0023 Start with 5 lives
4. DCB7-0023 Start with 10 lives
5. FBB7-0023 Start with 25 lives
6. 74B7-0023 Start with 50 lives
7. 17B7-0023 Start with 99 lives
8. DC36-010D Continue with 5 lives
9. FB36-010D Continue with 10 lives
10. 7436-010D Continue with 25 lives
11. 1736-010D Continue with 50 lives
12. 1736-010D Continue with 99 lives
13. CB69-006D + 3069-00AD All levels are completed with 100 points
14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
15. 1D26-AFA1 Power-ups donÍt get used up
16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed
17. D98A-AF7B Red !Ís stay on for over twice as long
18. DB8A-AF7B Red !Ís stay on for over four times as long
19. 5E8A-AF7B Red !Ís stay on for a very, very long time
Yoshi's Island is a trademark of Nintendo of America
Super Metroid(tm) Game
1 DD38-C4A8 Skip intro and start on Planet Zebes when
starting a new game
2 DDCF-4461 + 6DCC-47A1 Select area when loading a game
(press right on map screen to select)
3 C225-3005 No energy loss from enemies
4 C22A-456D Super jumps don't drain energy
5 C288-C5A7 Almost infinite missiles
6 C28A-C9D7 Almost infinite super missiles
7 3CA4-450D Almost infinite super bombs
8 62C5-14A6 Start with hyper gun in inventory
SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
NEW GAME
9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH
CODES 10 THRU 57
10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy
tanks
13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy
tanks
14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy
tanks
15 DCD7-F26D Maximum missiles=10
16 FBD7-F26D Maximum missiles=25
17 74D7-F26D Maximum missiles=50
18 08D7-F26D Maximum missiles=75
19 10D7-F26D Maximum missiles=100
20 52D7-F26D Maximum missiles=125
21 B1D7-F26D Maximum missiles=150
22 CED7-F26D Maximum missiles=175
23 A6D7-F26D Maximum missiles=200
24 D9D7-F36D Maximum super missiles=5
25 DCD7-F36D Maximum super missiles=10
26 FBD7-F36D Maximum super missiles=25
27 74D7-F36D Maximum super missiles=50
28 D9D7-FE6D Maximum super bombs=5
29 DCD7-FE6D Maximum super bombs=10
30 FBD7-FE6D Maximum super bombs=25
31 74D7-FE6D Maximum super bombs=50
32 DDD0-FE6D Set hours played to 0 (for better ending)
33 FDDF-F2AD Add charge beam
34 DFDF-F26D Get wave beam
35 D7DF-F26D Get ice and wave beams
36 D5DF-F26D Get ice, wave, and spazer beam
37 DEDF-F26D Get ice, wave, spazer, and plasma beams
38 D0DF-FA6D Add ball
39 D9DF-FA6D Add ball and varia suit
40 D5DF-FA6D Add ball, varia suit, spring ball
41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
42 4EDF-FA6D Add ball, varia suit, spring ball, screw
attack, gravity suit
43 FDDF-FAAD Add bomb
44 6DDF-FAAD + 6DDF-FA0D Add X-ray
45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
48 FFDF-FAAD Add bomb and hi-jump boots
49 7FDF-FAAD Add bomb, hi-jump boots and speed boots
50 77DF-FAAD Add bomb, all boots
51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-
ray
52 EED9-93DD Crateria is already mapped out
53 EED9-930D Brinstar is already mapped out
54 EED9-936D Norfair is already mapped out
55 EED9-93AD Wrecked ship is already mapped out
56 EED9-9EDD Maridia is already mapped out
57 EED9-9E0D Tourian is already mapped out
Super Metroid, Super NES and related names are trademarks of
Nintendo of America Inc.
Super Ninja Boy(tm) Game
What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract.
SUPNIN
CODE KEY IN . . . EFFECT . . .
1 822E-07B0 Protection from most
hazards--makes some side-
view enemies invincible
2 EC81-AF69 Start with 250 cash
3 6981-A4D9 Start with 40,960 cash
4 1DAF-D4D6 Don't subtract money
(must have enough to buy)
5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack,
defense, energy, max HP,
max NP)
6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50
7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100
8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255
9 DF24-A4AC 1 experience point required
for level 2
10 DF24-A76C 1 experience point required
for level 3
11 DF27-AD0C 1 experience point required
for level 4
12 DF27-AFDC 1 experience point required
for level 5
13 DD61-D725 Don't subtract M's for ninja
cyclone attack
14 DDA5-0421 Don't subtract M's for mighty
balls atta
15 D437-6420 Skulls subtract 2 M's
16 DD37-6420 Skulls don't subtract an M
17 DD30-6720 M power-ups worth nothing
(handicap)
18 D430-6720 M power-ups worth 2
19 D730-6720 M power-ups worth 3
20 D030-6720 M power-ups worth 4
21 D930-6720 M power-ups worth 5
22 F930-6720 M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.
Super Off-Road(tm) Game
Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected.
ROAD
CODE KEY IN . . . EFFECT . . .
1 D4B7-07AF + 22B0-0FDF Infinite nitros
2 2BCA-6707 Infinite cash--player 1
3 2B84-DDDD Infinite cash--player 2
4 D987-6D0F Start with $500,000
5 DB87-6D0F Start with $900,000
Remember, you can pick 'n mix your codes!
Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Off Road, The Baja(tm) Game
BAJA
CODE KEY IN . . . EFFECT . . .
1 3CA0-CD6F Infinite nitros
2 DBB6-1FDF $9,000 for brakes
3 D4B6-1FDF $2,000 for brakes
4 DBB6-1F6F $9,000 for tires
5 D4B6-1F6F $2,000 for tires
6 D4B6-14DF $2,000 for shocks
7 DBB6-14DF $9,000 for shocks
8 D4B6-146F $2,000 for lights
9 DBB6-146F $9,000 for lights
10 D4B6-17DF $2,000 for engine
11 D0B6-17DF $4,000 for engine
12 C283-34D7 Indestructible engine
13 C28A-3D67 Indestructible shocks
14 C28C-3DD7 Indestructible tires
15 1D81-37D7 Vehicle can take only about 60% damage
16 7D81-37D7 Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.
Super Play Action Football(tm) Game
This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2).
PAF
CODE KEY IN . . . EFFECT . . .
1 DFB7-D4D7 1 timeout each tea
2 10B7-D407 Player 1 has no timeouts
3 10B7-D4A7 Player 2 has no timeouts
4 4067-6FDD Infinite time to select play
5 F367-6D0D Less time to select play
6 5D67-6D0D More time to select play
Super Play Action Football is a trademark of Nintendo of America Inc.
Super Punch Out!!(tm) Game
1 C2A4 DFD4 Infinite energy from most punches
2 D9AD DDA4 Both fighters gain max energy after making a
hit
3 C2AB DFDF Some special attacks don't hurt as much
4 CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch
after first hit
5 C9E3 64DD Infinite match time
6 DDB7 0704 No rematches
7 D1B7 0704 Start with 5 rematches
8 DBB7 0704 Start with 8 rematches
9 C2B8 64A5 Infinite rematches
10 DFAB AFDD Most opponents stay down for the count
11 49BC 6F6F Both players start with half energy
12 DFBC 6F6F Both players start with very little energy
13 DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit
Super Punch Out!! is a trademark of Nintendo of America Inc.
Super R-Type(tm) Game
This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible!
TYPE
CODE KEY IN . . . EFFECT . . .
1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3
2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives
3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives
4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives
5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives
6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives
7 C2C7-6D0F Infinite lives
8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3
9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives
10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives
11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives
12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives
13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives
14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to power up
15 DD80-6DA1 Spiral motion gun takes much less time to power up
16 6D84-6F01 Spiral motion gun can't get over- charged
17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of
power--but can't exceed 1 unit
18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of
power--but can't exceed 2 units
19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of power
20 C267-A4D9 Once FORCE has been obtained,
keep it forever Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super R-Type is a trademark of Irem America Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Return of the Jedi(tm) Game
1. DD82-C7B1 Start with 1 life
2. D082-C7B1 Start with 5 lives
3. DB82-C7B1 Start with 10 lives
4. F682-C7B1 Start with 25 lives
5. C230-CF0F Infinite lives
6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly
Return of the Jedi is a trademark of Lucasfilm Ltd.
Super Return of the Jedi(tm) Game
1. DD82-C7B1 Start with 1 life
2. D082-C7B1 Start with 5 lives
3. DB82-C7B1 Start with 10 lives
4. F682-C7B1 Start with 25 lives
5. C230-CF0F Infinite lives
6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly
7. CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with very little energy
8. CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with about 1/4 energy
9. CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with about 1/2 energy
10. CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with about 3/4 energy
11. C234-34AA Infinite Force power when you use the Force Saber
12. CB6E-4704 Always have shield
13. C222-3769 Once you have thermal detonator you keep it--switch off to use force power
14. C281-3DB9 Infinite Force power when you use the Freeze Force
Return of the Jedi is a trademark of Lucasfilm Ltd.
Super Scope 6(tm) Game
This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.
SCOPE
CODE KEY IN . . . EFFECT . . .
Blastris(tm) A Game
1 DFC6-05D4 Add 1 bullets at a time
2 D7C6-05D4 Add 3 bullets at a time
3 D9C6-05D4 Add 5 bullets at a time
4 D5C6-05D4 Add 7 bullets at a time
5 DBC6-05D4 Add 9 bullets at a time
6 C9C2-D16F Infinite bullets
7 DFC9-056F Clear 1 line instead of 5 to advance to next level
8 D4C9-056F Clear 2 lines to advance to next level
9 D7C9-056F Clear 3 lines to advance to next level
10 D0C9-056F Clear 4 lines to advance to next level
Blastris B Game, Type B:
11 D968-D100 Select low mode to start on level 5
12 DE68-D100 Select low mode to start on level 15
13 FB68-D100 Select low mode to start on level 25
14 F368-D100 Select low mode to start on level 30
15 4768-D100 Select low mode to start on level 35
16 4668-D100 Select low mode to start on level 40
Mole Patrol(tm) Game, Stage Mode:
17 BAA6-01DD Clear stage after 1 Molian is hit
LazerBlazer(tm) Game, Type A:
18 8262-64A1 Take no damage
LazerBlazer Game, Type B:
19 3CB0-670B Take no damage
LazerBlazer Game, Type C:
20 C269-67DE Take no damage
Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.
Super Smash TV(tm) Game
There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out.
TV
CODE KEY IN . . . EFFECT . . .
1 DD62-076D Start with 3 lives
2 DF62-076D Start with 4 lives
3 D462-076D Start with 5 lives
4 D062-076D Start with 7 lives
5 D962-076D Start with 8 lives
6 D162-076D Start with 9 lives
7 D562-076D Start with 10 lives
8 82BB-DD04 Infinite lives
9 EEB1-D7A4 2 lives after continue--player 1
10 DDB1-D7A4 3 lives after continue--player 1
11 DFB1-D7A4 4 lives after continue--player 1
12 D4B1-D7A4 5 lives after continue--player 1
13 D0B1-D7A4 7 lives after continue--player 1
14 D9B1-D7A4 8 lives after continue--player 1
15 D1B1-D7A4 9 lives after continue--player 1
16 D5B1-D7A4 10 lives after continue--player 1
17 EEB0-DDA4 2 lives after continue--player 2
18 DDB0-DDA4 3 lives after continue--player 2
19 DFB0-DDA4 4 lives after continue--player 2
20 D4B0-DDA4 5 lives after continue--player 2
21 D0B0-DDA4 7 lives after continue--player 2
22 D9B0-DDA4 8 lives after continue--player 2
23 D1B0-DDA4 9 lives after continue--player 2
24 D5B0-DDA4 10 lives after continue--player 2
25 8284-AF03 Bonus life worth nothing
26 DD62-0F0D Start with 0 continues instead of 4
27 DF62-0F0D Start with 1 continue
28 D462-0F0D Start with 2 continues
29 D762-0F0D Start with 3 continues
30 D962-0F0D Start with 5 continues
31 D162-0F0D Start with 6 continues
32 D562-0F0D Start with 7 continues
33 D662-0F0D Start with 8 continues
34 DB62-0F0D Start with 9 continues
35 C223-D78B Infinite continues (but if continue
timer runs out and player starts, a credit gets used up)
36 6D65-6403 + DF65-6463 Once you get a mobile force field, you
are invincible (the visible effect can wear off, but you still have invincibility)
DON'T COMBINE CODES 37 AND 38
37 8283-67D7 Weapons gauge doesn't lose power
until you die
38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade
when you die, and after you die, weapon power doesn't decrease
until you get a new weapon
39 EEBF-D7A4 Player 1 joins in with 2 lives
40 DDBF-D7A4 Player 1 joins in with 3 lives
41 DFBF-D7A4 Player 1 joins in with 4 lives
42 D4BF-D7A4 Player 1 joins in with 5 lives
43 D0BF-D7A4 Player 1 joins in with 7 lives
44 D9BF-D7A4 Player 1 joins in with 8 lives
45 D1BF-D7A4 Player 1 joins in with 9 lives
46 D5BF-D7A4 Player 1 joins in with 10 lives
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Smash TV is a trademark of Williams Electronic Games, Inc.
Super Soccer(tm) Game
For this enjoyable soccer game, a variety of codes to let you match player skill levels.
SUSOC
CODE KEY IN . . . EFFECT . . .
1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1
2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1
3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1
4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1
5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1
6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1
7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1
8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1
9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2
10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2
11 1B22-0465 + D722-04A5 Each goal worth 4--player 2
12 1B22-0465 + D022-04A5 Each goal worth 5--player 2
13 1B22-0465 + D922-04A5 Each goal worth 6--player 2
14 1B22-0465 + D122-04A5 Each goal worth 7--player 2
15 1B22-0465 + D522-04A5 Each goal worth 8--player 2
16 1B22-0465 + D622-04A5 Each goal worth 9--player 2
17 DDA6-0DD1 Timer continues to count when it is
normally stopped (pause can still stop time)
Super Soccer is a trademark of Human Inc.
Super Soccer Champ(tm) Game
Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack.
CHAMP
CODE KEY IN . . . EFFECT . . .
1 F32B-D400 Faster timer
2 5D2B-D400 Slower timer
3 D4E7-6DEF Faster Brazil strikers
4 D4E0-6DEF Faster USA strikers
5 D4ED-6DEF Faster England strikers
6 D4E3-0DEF Faster Germany strikers
7 D4EF-6DEF Faster Italy strikers
8 D4E4-6DEF Faster Holland strikers
9 D4EE-0DEF Faster Argentina strikers
10 D4E9-6DEF Faster France strikers
Super Soccer Champ is a trademark of Taito Corp.
Super Star Wars(tm) Game
Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set.
SPRSTR
CODE KEY IN . . . EFFECT . . .
1 DF35-CDA0 Start with 2 lives
2 D935-CDA0 Start with 6 lives
3 D535-CDA0 Start with 8 lives
4 DC35-CDA0 Start with 11 lives
5 DE35-CDA0 Start with 16 lives
6 FB35-CDA0 Start with 26 lives
7 7435-CDA0 Start with 51 lives
8 1735-CDA0 Start with 100 lives
9 C232-14D4 + CB6C-3767 Infinite lives
10 DD3B-C760 Start with no continues
11 D93B-C760 Start with 5 continues
12 D53B-C760 Start with 7 continues
13 DC3B-C760 Start with 10 continues
14 DE3B-C760 Start with 15 continues
15 FB3B-C760 Start with 25 continues
16 743B-C760 Start with 50 continues
17 173B-C760 Start with 99 continues
18 4A21-14D5 Infinite continues
19 F435-CFA0 Start with 1/2 as much health
as usual (easy level)
20 FD35-C400 Start with 1/2 as much health
as usual (brave level)
21 D335-C4A0 Start with 1/2 as much health as usual (Jedi(tm) level)
22 0635-CFA0 Start with twice as much health
as usual (easy level)
23 0D35-C400 Start with twice as much health
as usual (brave level)
24 7635-C4A0 Start with twice as much health
as usual (Jedi level)
25 1D34-C704 Protection against most damage
26 D43B-CF00 Small hearts restore half as much
health as usual (easy level)
27 DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
28 DF3B-C400 Small hearts restore half as much
health as usual (Jedi level)
29 D13B-CF00 Small hearts restore twice as much
health as usual (easy level)
30 D03B-CFA0 Small hearts restore twice as much
health as usual (brave level)
31 D03B-C400 Small hearts restore twice as much
health as usual (Jedi level)
32 DA3B-CF00 Small hearts restore 4 times as much
health as usual (easy level)
33 D63B-CFA0 Small hearts restore 4 times as much
health as usual (brave level)
34 D63B-C400 Small hearts restore 4 times as much
health as usual (Jedi level)
35 DDB0-C767 Begin the game with the lightsaber
36 DD88-37A5 Han Solo(tm) & Chewbacca(tm) begin
with a blaster
37 D488-37A5 Han Solo & Chewbacca begin with
a seeker gun
38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
39 D088-37A5 Han Solo & Chewbacca begin with
a plasma gun
40 553A-1764 Blaster power-ups remain after dying
41 DDB9-CF67 All 3 characters selectable at the
beginning of the game
42 DF67-4FAF + DF60-4D6F Only 1 Jawa(tm) needed to pass
landspeeder levels
43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass
landspeeder levels
44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass
landspeeder levels
45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass
landspeeder levels
46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels
47 F467-4D0F Start with half fuel on landspeeder
levels
48 0667-4D0F Start with double fuel on landspeeder
levels--you can't tell how much you
have, but it works
49 6DA5-4D04 No fuel maximum (for fuel power-ups)
--you can't tell how much you have, but it works
50 40A1-47D4 Fuel power-ups completely refill the
landspeeder
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.
Super Strike Eagle(tm) Game
Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage.
EAGLE
CODE KEY IN . . . EFFECT . . .
1 DD3F-0F61 Start with 0 chaff instead of 12
2 D13F-0F61 Start with 6 chaff
3 743F-0F61 Start with 50 chaff
4 173F-0F61 Start with 99 chaff
5 3C2A-4707 Infinite chaff
6 DD3F-04A1 Start with 0 flares instead of 12
7 D13F-04A1 Start with 6 flares
8 743F-04A1 Start with 50 flares
9 173F-04A1 Start with 99 flares
10 3C26-4FD7 Infinite flares
11 D437-0401 Start with 2 sidewinder missiles instead of 12
12 FB37-0401 Start with 25 sidewinder missiles
13 7437-0401 Start with 50 sidewinder missiles
14 1737-0401 Start with 99 sidewinder missiles
15 C92F-44A7 Infinite sidewinder missiles
16 0D3D-0701 Start with less fuel
17 C9BD-47A4 Infinite fuel
18 82CD-3FD7 Infinite maverick missiles
19 DD2A-3D64 Infinite ammo--air-to-air mode
20 DC2A-3D64 Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.
Super Tennis(tm) Game
In this game, you can choose from among 20 players--and we let you choose super speed for each of them!
TEN
CODE KEY IN . . . EFFECT . . .
1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt
2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy
3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian
4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki
5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil
6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa
7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John
8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin
9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer
10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna
11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich
12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie
13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro
14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette
15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve
16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy
17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob
18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka
19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar
20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb
Super Tennis is a trademark of Tonkin House.
Super Turrican(tm) Game
Don your Turrican(tm) assault suit and take out the evil "Machine"(tm) to save the planet Katakis(tm). TURR Code 8 will give you infinite lives and Code 23 will give you invincibility to make an unstoppable combination.
TURR
CODE KEY IN . . . EFFECT . . .
1 DD61-6D0D Start with 1 life--Normal/Hard only
2 DF61-6D0D Start with 2 lives--Normal/Hard only
3 D061-6D0D Start with 5 lives--Normal/Hard only
4 DB61-6D0D Start with 10 lives--Normal/Hard only
5 F661-6D0D Start with 25 lives--Normal/Hard only
6 7F61-6D0D Start with 50 lives--Normal/Hard only
7 1461-6D0D Start with 99 lives--Normal/Hard only
8 C22D-ADDF Infinite lives
9 DF6F-6DDD Start with 1 continue--Easy/Normal only
10 D46F-6DDD Start with 2 continues--Easy/Normal only
11 D96F-6DDD Start with 5 continues--Easy/Normal only
WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW
12 DC6F-6DDD Start with 10 continues--Easy/Normal only
13 FB6F-6DDD Start with 25 continues--Easy/Normal only
14 746F-6DDD Start with 50 continues--Easy/Normal only
15 176F-6DDD Start with 99 continues--Easy/Normal only
16 C266-DD6F Infinite continues
17 D083-6D0D+BA83-67DD Start with all weapons at maximum
power (4 power-ups)
18 6D22-640F+F122-646F Don't decrease weapon power after dying
19 DF83-6D0D Start with blue weapon--DON'T USE
WITH CODE 17
20 D483-6D0D Start with yellow weapon--DON'T USE
WITH CODE 17
21 4A82-AF0D Never change weapon type (use with
Code 19 or 20 for blue or yellow, or by
itself for red)
22 C22D-0404 Infinite wheel time
23 C226-DDD4 Invincibility (falling in a hole still kills you)
24 6D28-ADDF Level timer doesn't count down
(infinite time)
25 DD8E-6DDD Start with no "smart lines"
26 DF8E-6DDD Start with 1 "smart line"
27 D48E-6DDD Start with 2 "smart lines"
28 D08E-6DDD Start with 4 "smart lines" --only 3 shown at once
29 D98E-6DDD Start with 5 "smart lines"
--only 3 shown at once
30 DC8E-6DDD Start with 10 "smart lines"
--only 3 shown at once
31 FB8E-6DDD Start with 25 "smart lines"
--only 3 shown at once
32 748E-6DDD Start with 50 "smart lines"
--only 3 shown at once
33 178E-6DDD Start with 99 "smart lines"
--only 3 shown at once
34 C226-D704 Infinite "smart lines"
35 D46D-64DD Start on level 2
36 D76D-64DD Start on level 3
37 D06D-64DD Start on level 4
38 D96D-64DD Start on level 5
39 D16D-64DD Start on level 6
40 D56D-64DD Start on level 7
41 D66D-64DD Start on level 8
42 DB6D-64DD Start on level 9
43 DC6D-64DD Start on level 10
44 D86D-64DD Start on level 11
45 DA6D-64DD Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.
Super Turrican 2(tm) Game
1. DDC3-1D05 Start with 0 bombs
2. DFC3-1D05 Start with 1 bomb
3. D9C3-1D05 Start with 5 bombs
4. DCC3-1D05 Start with 10 bombs
5. DDC3-1FA5 Start with 1 life
6. D0C3-1FA5 Start with 5 lives
7. DBC3-1FA5 Start with 10 lives
8. D3C3-1FA5 Start with 15 lives
9. DFC3-1705 Start your first life with very little energy
10. D7C3-1705 Start your first life with 1/4 energy
11. D5C3-1705 Start your first life with 1/2 energy
12. DCC3-1705 Start your first life with 3/4 energy
13. DFC3-34A7 Start all lives after your first with very little energy
14. D7C3-34A7 Start all lives after your first with 1/4 energy
15. D5C3-34A7 Start all lives after your first with 1/2 energy
16. DCC3-34A7 Start all lives after your first with 3/4 energy
17. C2C6-1FD7 Almost infinite energy
18. C266-44A5 Infinite smart bombs
19. C2C5-37A7 Almost infinite lives unless you fall off screen
20. C2CD-3FA6 Can't pick up anymore smart bombs
21. D0A7-37D7 Weapon powerups give you full power
22. D4A0-34A7 Start with flame thrower
23. 82C1-4FAF Infinite energy wheel energy
24. D7BC-3F6F Start with very little energy wheel energy
25. D8BC-3F6F Start with 1/4 energy wheel energy
26. F9BC-3F6F Start with 1/2 energy wheel energy
27. 44BC-3F6F Start with 3/4 energy wheel energy
28. C2C5-CF66 Hearts are worth nothing
29. C28C-C400 Infinite time
Super Turrican 2 is a trademark of Rainbow Arts Gmbh.
Super Valis IV(tm) Game
Plenty o' action and adventure as you fight your way to freedom against the evil king, using the potent Valis(tm) sword and picking up special attacks as you move along. VAL Code 1 is an obvious choice for a quick advantage, Code 2 gives you infinite use of your special attacks, and Code 3 protects you.
VAL
CODE KEY IN . . . EFFECT . . .
1 042C-ADD7 Allows you to select easy mode on the
options screen
2 DD66-A7A7 Infinite usage for all special attacks
3 C2AA-0DAF Protection from most enemy attacks
4 F684-0F0D Heart worth more
5 4684-0F0D Heart worth much more
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WOR
6 CB62-6767 + D762-67A7 Item is always search
7 CB62-6767 + DF62-67A7 Item is always three-way bea
8 CB62-6767 + D462-67A7 Item is always bomber
9 CB62-6767 + D062-67A7 Item is always homing
10 CB62-6767 + D962-67A7 Item is always heart
11 CB62-6767 + D162-67A7 Item is always armor
12 826F-A467 Selecting an item does not remove it
from the menu of available items Super Valis IV is a trademark of Atlus.
Syndicate(tm)
1. 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash
2. CBAB-CD01 All agents have infinite ammo for pistols
Syndicate is a trademark of Electronic Arts Ltd.
T2 The Arcade Game(tm) Game
1 DD2A-476B Infinite missiles--player 1
2 DD2E-4DDB Infinite missiles--player 2
3 6D33-47D6 Infinite energy--player 1
4 6D3F-1DA6 Infinite energy--player 2
5 5E27-44A7 Shields lasts longer
6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1
7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2
8 C267-47A5 Keep P.P.E. for that level once picked up--P1
9 C260-4765 Keep P.P.E. for that level once picked up--P2
10 D12D-4707 Get 6 missiles for each 1--player 1
11 DB2D-4707 Get 9 missiles for each 1--player 1
12 D124-4D67 Get 6 missiles for each 1--player 2
13 DB24-4D67 Get 6 missiles for each 1--player 2
14 C9B7-1407 Infinite gunpower--player 1
15 C9B9-17D7 Infinite gunpower--player 2
16 FDB3-476F Gunpower replenishes slower--player 1
17 FDB0-1F0F Gunpower replenishes slower--player 2
18 FD3E-C7A3 10 credits
19 F93E-C7A3 15 credits
20 4D3E-C7A3 20 credits
21 D12B-44A7 P.P.E. does extra damage--player 1
22 F42B-44A7 P.P.E. does massive damage--player 1
T2 The Arcade Game and related names are trademarks of Carolco
Pictures Inc.
Taz-Mania(tm) Game
Better help Taz(tm) find food fast before She-Devil(tm) gets to him--he's hungry! (So what else is new?) Here we have great stage select codes, and with MANIA Code 43 you're practically invincible. RRRRAAAAARRRRR!
MANIA
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after
getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23
24 DF3F-15C0 Start with 1 continue instead of 3
25 D93F-15C0 Start with 5 continues
26 D53F-15C0 Start with 7 continues
27 DB3F-15C0 Start with 9 continues
28 743F-15C0 Start with 50 continues
29 173F-15C0 Start with 99 continues
30 C238-1140 Infinite continues
WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31 DD3B-C0C0 Infinite time
32 D035-C540 Faster timer
33 DF64-41C0 You have 1 minute to complete
act 1, level 1
34 D964-41C0 You have 5 minutes to complete act 1, level 1
WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds
40 D522-3545 Start with 1/4 normal health
41 DE22-3545 Start with 1/2 normal health
42 F922-3545 Start with 3/4 normal health
43 C935-40C0 Infinite health
Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.
Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game
This is the latest and greatest Turtles(tm) saga, adapted from the arcade hit. It's fun beating up all the enemies there are to beat up. Beware the bosses, though, the last one in particular. They have a weapon that makes you lose a life immediately! Don't fear, however, because TMNT Code 2 protects against this (but Code 1 does not). Used together, they will make you most awesomely invincible. Experts, try Code 3.
TMNT
CODE KEY IN . . . EFFECT . . .
1 892F-0DD7 Protection against most enemy attacks
2 DDAC-6F67 Infinite lives
WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN
3 DD28-67D9 Start with 1 life instead of 3
4 D028-67D9 Start with 5 lives
5 DB28-67D9 Start with 10 lives
6 4028-67D9 Start with 25 lives
7 0B28-67D9 Start with 50 lives
8 5028-67D9 Start with 75 lives
9 BB28-67D9 Start with 100 lives
10 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ DFB8-A4BF Start on level 2
11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3
12 69B8-A42F + 6FB8-A7FF + DDB8-A79F +
D7B8-A4BF Start on level 4
13 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D0B8-A4BF Start on level 5
14 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D9B8-A4BF Start on level 6
15 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D1B8-A4BF Start on level 7
16 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D5B8-A4BF Start on level 8
17 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D6B8-A4BF Start on level 9
18 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ DBB8-A4BF Start on level 10
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc.
Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
2 D8CA-1405 Leonardo is replaced by Karai(tm)
3 DCCA-14A5 Raphael(tm) is replaced by Rat King
4 D8CA-14A5 Raphael is replaced by Karai
5 DCCA-1705 Donatello(tm) is replaced by Rat King
6 D8CA-1705 Donatello is replaced by Karai
7 F6E9-3D25 Both players start with 1/4 health
8 7DE9-3D25 Both players start with 1/2 health
9 06E9-3D25 Both players start with 3/4 health
10 DDB1-CF60 Start with no continues (leave menu option on
3)
11 D4B1-CF60 Start with 1 continue
12 D0B1-CF60 Start with 3 continues
13 D1B1-CF60 Start with 5 continues
14 D6B1-CF60 Start with 7 continues
15 82A6-4FA4 Automatic and infinite continues
FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16 FD86-4F00 Matches are 10 seconds long
17 F986-4F00 Matches are 15 seconds long
18 4D86-4F00 Matches are 20 seconds long
19 5986-4F00 Matches are 75 seconds long
DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20 DFCA-44A3 Ultimate attack can be done any time the bar
isn't empty
21 F0CA-44A3 Ultimate attack can be done with about 1/4
energy
22 46CA-44A3 Ultimate attack can be done with about 1/2
energy
23 7ACA-44A3 Ultimate attack can be done with about 3/4
energy
24 DDC1-1D03 Energy bar doesn't go down over time
25 D4C1-1D03 Energy bar goes down twice as fast
26 F0C3-4463 After doing an ultimate attack, energy bar
goes to about 1/4
27 46C3-4463 After doing an ultimate attack, energy bar
goes to about 1/2
28 7AC3-4463 After doing an ultimate attack, energy bar
goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and
Donatello are trademarks of Mirage Studios. Tournament Fighters is
a trademark of Konami (America) Inc.
Tecmo Super Bowl(tm) Game
1 DD66-14AC Player 1 touchdowns worth 0 points
2 D766-14AC Player 1 touchdowns worth 3 points
3 D966-14AC Player 1 touchdowns worth 5 points
4 D666-14AC Player 1 touchdowns worth 8 points
5 DD61-34DC Player 1 extra points worth 0 points
6 D761-34DC Player 1 extra points worth 3 points
7 D961-34DC Player 1 extra points worth 5 points
8 DB61-34DC Player 1 extra points worth 9 points
9 DD63-37AB Player 1 field goals worth 0 points
10 DF63-37AB Player 1 field goals worth 1 points
11 D963-37AB Player 1 field goals worth 5 points
12 DB63-37AB Player 1 field goals worth 9 points
13 DDB0-17AB Player 1 safeties worth 0 points
14 DFB0-17AB Player 1 safeties worth 1 points
15 D9B0-17AB Player 1 safeties worth 5 points
16 DBB0-17AB Player 1 safeties worth 9 points
17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0
points
18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3
points
19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5
points
20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9
points
21 DDB5-34AB Player 2 extra points worth 0 points
22 D7B5-34AB Player 2 extra points worth 3 points
23 D9B5-34AB Player 2 extra points worth 5 points
24 DBB5-34AB Player 2 extra points worth 9 points
25 DDBD-4DDB Player 2 field goals worth 0 points
26 DFBD-4DDB Player 2 field goals worth 1 points
27 D9BD-4DDB Player 2 field goals worth 5 points
28 DBBD-4DDB Player 2 field goals worth 9 points
29 DD67-17DC Player 2 safeties worth 0 points
30 DF67-17DC Player 2 safeties worth 1 points
31 D967-17DC Player 2 safeties worth 5 points
32 DB67-17DC Player 2 safeties worth 9 points
33 DDA5-1F2D Both players get 0 timeouts for the first half
34 D4A5-1F2D Both players get 2 timeouts for the first half
35 D5A5-1F2D Both players get 7 timeouts for the first half
36 DBA5-1F2D Both players get 9 timeouts for the first half
37 10A5-14FD Player 1 gets 0 timeouts for the first half
38 10A5-14BD Player 2 gets 0 timeouts for the first half
39 DDAA-14FD Both players get 0 timeouts for the second
half
40 D4AA-14FD Both players get 2 timeouts for the second
half
41 D5AA-14FD Both players get 7 timeouts for the second
half
42 DBAA-14FD Both players get 9 timeouts for the second
half
43 10AA-149D Player 1 gets 0 timeouts for the second half
44 10AA-142D Player 2 gets 0 timeouts for the second half
45 C9AA-149D Player 1's timeouts are not reset at half-
time
46 C9AA-142D Player 2's timeouts are not reset at half-
time
47 DFBA-170C 1 play to get a 1st down
48 D4BA-170C 2 plays to get a 1st down
49 D7BA-170C 3 plays to get a 1st down
50 D9BA-170C 5 plays to get a 1st down
51 D5BA-170C 7 plays to get a 1st down
52 C9BA-14DC Always 1st down
Super Bowl is a trademark of the National Football League. Tecmo is
a trademark of Tecmo, Ltd.
Tecmo Super Bowl III(tm) Game
1. DF67-4709 3 minute quarters only last 1 minute
2. C9B7-CD08 Infinite downs
3. DFBA-17AC Touchdowns are worth 0
4. DFBA-17AC Touchdowns are worth 1
5. DFBA-17AC Touchdowns are worth 2
6. DFBA-17AC Touchdowns are worth 5
7. DFBA-17AC Touchdowns are worth 9
8. DB63-CDDC Safety is worth 0
9. DB63-CDDC Safety is worth 1
10. DB63-CDDC Safety is worth 5
11. DB63-CDDC Safety is worth 7
12. DB63-CDDC Safety is worth 9
13. D7AE-4706 Field Goals are worth 0
14. D7AE-4706 Field Goals are worth 1
15. D7AE-4706 Field Goals are worth 2
16. D7AE-4706 Field Goals are worth 5
17. D7AE-4706 Field Goals are worth 9
18. C2C0-47DC Computer can't score
19. DBA3-172D Start with 0 time-outs
20. DBA3-172D Start with 1 time-out
21. DBA3-172D Start with 5 time-outs
22. DBA3-172D Start with 7 time-outs
23. DBA3-172D Start with 9 time-outs
24. A9EE-44DB Infinite time-outs
Tecmo Super Bowl III is a trademark of Tecmo
Terminator(tm) Game
Protect Sarah Connor(tm) from the Terminator(tm) in this challenging and explosive side-scrolling jumping and shooting game.
TERM
CODE KEY IN . . . EFFECT . . .
1 DCAB-A7FC 10 grenades on pick-up
2 D4AB-A7FC 2 grenades on pick-up
3 4AA3-0F96 Infinite grenades
4 C2A5-0D98 Infinite missiles
5 C286-17DD Infinite lives--not on car stages
6 EE81-0D9C Longer invulnerability after being hit
7 FE81-0D9C Shorter invulnerability after being hit
8 DBA2-C4AF Start with 9 lives
9 DFA2-C4AF Start with 1 life
10 4AA9-04F6 Don't lose grenades on dying
11 4AA9-0F96 Don't lose missiles on dying
12 D7A9-0D96 Get rapid fire on dying
13 D767-CFAD Start with rapid fire
Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership.
Tetris(tm) & Dr. Mario(tm) Game
Tetris
6DB4-1F65 Level never increases
DFB4-1405 After the first level your level increases every line
CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops
CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed
Dr. Mario(tm)
CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-until you hit the change button
CB67-37DC + DC67-370C + 3C67-376C The same peice always drops
Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.
Tetris 2(tm) Game
1 9DBD-3DF4 Select any round (1-player mode only)-at
round select meter, keep pressing 'right' on d-pad
2 CBC5-4FDC + DDC5-4F0C + DDC5-4F6C Tile speed always at 0
3 CBC5-4FDC + EEC5-4F0C + DDC5-4F6C Tile speed always at
255
4 6DB1-346B More time to place the blocks where you want
them-even after they hit the ground (left and right only once on
ground)
Tetris 2 is a trademark of Elorg.
Thunder Spirits(tm) Game
It's a shooter. It has good graphics and lots of different weapons. It's got these codes, including stage selects (SPIRITS Codes 22 thru 28) and one that lets you keep a captured weapon (Code 29).
SPIRITS
CODE KEY IN . . . EFFECT . . .
1 C7BF-0DAD Start with 1 credit
instead of 4
2 84BF-0DAD Start with 2 credits
3 B4BF-0DAD Start with 3 credits
4 BEBF-0DAD Start with 5 credits
5 68BF-0D6D + C4BF-0DAD Start with 8 credits
6 D0BF-0D6D + C3BF-0DAD Start with 12 credits
7 3CAC-67DF Infinite credits
8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3
9 DDB3-DD0D + CBB3-DDDD Start with 2 lives
10 D7B3-DD0D + CBB3-DDDD Start with 5 lives
11 D9B3-DD0D + CBB3-DDDD Start with 7 lives
12 D5B3-DD0D + CBB3-DDDD Start with 9 lives
13 F5B3-DD0D + CBB3-DDDD Start with 25 lives
14 7DB3-DD0D + CBB3-DDDD Start with 50 lives
15 14B3-DD0D + CBB3-DDDD Start with 100 lives
16 CBCC-0407 Infinite lives
17 BAAD-ADDF Continue with 1 life
instead of 3
18 DDAE-670F + CBAE-67DF Continue with 2 lives
19 D7AE-670F + CBAE-67DF Continue with 5 lives
20 D9AE-670F + CBAE-67DF Continue with 7 lives
21 D5AE-670F + CBAE-67DF Continue with 9 lives
22 DF65-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 2
23 D465-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 3
24 D765-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 4
25 D065-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 5
26 D965-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 6
27 D165-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 7
28 D565-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 8
29 C2C8-0407 + C2C8-0767 Keep captured weapon
until game ends (except claw and shield)
Thunder Spirits is a trademark of Technosoft/Toshiba EMI
The Tick(tm) Game
1. DDC7-1F6F Infinite lives
2. DA60-1352 Most kicks are stronger
3. FE60-1352 Most kicks kill most enemies
The Tick is a trademark of Ben Edlund
Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks and slides through six different stages--everything from going to school to rescuing princesses. Keep alive with TOON Code 25 (infinite health), and keep your dash meter up with Code 27. Experts, start and continue with one life using Codes 1 and 7.
TOON
CODE KEY IN . . . EFFECT . . .
1 DF6F-14DF Start with 1 life
2 D96F-14DF Start with 5 lives
3 FD6F-14DF Start with 10 lives
4 496F-14DF Start with 25 lives
5 9D6F-14DF Start with 50 lives
6 BB6F-14DF Start with 99 lives
7 DFC0-CFAF Continue with 1 life
8 D9C0-CFAF Continue with 5 lives
9 FDC0-CFAF Continue with 10 lives
10 49C0-CFAF Continue with 25 lives
11 9DC0-CFAF Continue with 50 lives
12 BBC0-CFAF Continue with 99 lives
13 DD34-37D7 Infinite lives--except football level
14 DDC0-3F07 Infinite lives--football level
15 DD6D-47D0 Start with no continues on normal level
--handicap
16 D56D-47D0 Start with 7 continues on normal level
17 DB6D-47D0 Start with 9 continues on normal level
18 DD6D-4700 Start with no continues on challenge level
19 D96D-4700 Start with 5 continues on challenge level
20 D56D-4700 Start with 7 continues on challenge level
21 DB6D-4700 Start with 9 continues on challenge level
22 DFCD-4FAF Start with 1 heart on Children or Normal
difficulty levels --DON'T PICK
CHALLENGE LEVEL
23 D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge
24 D9CD-4FAF Start with 5 hearts on Children or
Normal difficulty levels, 3 on Challenge
25 3CE9-448A Infinite health (when hit, a fake empty
heart appears)
26 D184-C4A1 5 heart maximum on challenge level
27 C927-47AD Dash meter doesn't go down
28 D46B-CFAF 1-up gives 2 free guys--not on mystery
weight challenge level, or if you get 1-up by collecting stars
29 D43E-C48E Small star worth 2 stars
30 D93E-C48E Small star worth 5 stars
31 FD3E-C48E Small star worth 10 stars
32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
34 C9CE-1F0F Choose bonus level after completing a level
35 7036-C001 Passwords work on any difficulty level
(not just Children level)
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros.
TKO Super Championship Boxing(tm) Game
Take your best shot at the title. The punch meter is a realistic touch in this game, alerting you to the drawbacks of constantly throwing punches. Put together the combination of TKO Code 7, infinite punch meter for you, and Code 5, only 3 punches in punch meter for your opponent. Heavyweight champs can try 3 punches on their punch meters with Code 4, and try to last against their opponents for 9 grueling minutes a round with code 1.
TKO
CODE KEY IN . . . EFFECT . . .
1 DB60-A7D4 9 minutes per round
2 D160-A7D4 6 minutes per round
3 DF60-A7D4 1 minute per round
4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches
in punch meter instead of 6
5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches
in punch meter
6 4088-AF00 Infinite punch meters--both players
7 40BF-04DD Infinite punch meter--player 1
8 40B0-076D Infinite punch meter--player 2
TKO Super Championship Boxing is a trademark of Sofel Corporation.
Top Gear(tm) Game
In Top Gear(tm) racing, nitro is the name of the game. Fuel, too. Select from TOP codes that start you with less (Codes 1, 2 and 5 thru 7) or more (practically all the others). When you have more than 3 nitro boosts, the count on the screen will not be accurate (it always shows either 0, 1, 2, or 3). For infinite nitros (Codes 10 and 11), the count goes down from 3 to 2 but then back to 3 again. Code 14 allows you to select any country without entering a password.
TOP
CODE KEY IN . . . EFFECT . . .
1 972B-0F64 Start with 1/2 fuel
2 5A2B-0F64 Start with 3/4 fuel
3 C225-6429 Infinite fuel--player 1
4 C223-6D95 Infinite fuel--player 2
5 DD63-6DDD Start with no nitro boosts instead of 3
6 DF63-6DDD Start with 1 nitro boost
7 D463-6DDD Start with 2 nitro boosts
8 D163-6DDD Start with 6 nitro boosts
9 DB63-6DDD Start with 9 nitro boosts
10 3C84-6D64 Infinite nitro boosts--player 1
11 3C86-64A4 Infinite nitro boosts--player 2
12 C280-6FA4 Nitro boost lasts until end of race--player 1
13 C288-6DD4 Nitro boost lasts until end of race--player 2
14 6DB7-AFEA Race in any country
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Top Gear is a trademark of Kemco America, Inc.
Top Gear 2(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DD2A-4D6D Start with no nitros instead of 6
2 D42A-4D6D Start with 2 nitros
3 D02A-4D6D Start with 4 nitros
4 D62A-4D6D Start with 8 nitros
5 DC2A-4D6D Start with 10 nitros
6 C267-CD07 Infinite nitros for Player 1
7 C2CB-CF0F Infinite nitros for Player 2
8 C9BD-1F04 Fuel never runs out
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE
OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED
PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0
29 F039-355A 1st place is worth 20 points instead of 10
30 F039-35EA 2nd place is worth 20 points instead of 6
31 F031-305A 3rd place is worth 20 points instead of 4
32 F031-30EA 4th place is worth 20 points instead of 3
33 F031-395A 5th place is worth 20 points instead of 2
34 F031-39EA 6th place is worth 20 points instead of 1
35 F031-315A 7th place is worth 20 points instead of 0
36 F031-31EA 8th place is worth 20 points instead of 0
37 F031-355A 9th place is worth 20 points instead of 0
38 F031-35EA 10th place is worth 20 points instead of 0
49 0BC4-49EE + 52C3-3083 Everything is free (must have
enough to buy)
50 DFC5-405E 2nd engine costs $1K instead of $30K
51 DEC5-405E 2nd engine costs $15K instead of $30K
52 DFC5-40EE 3rd engine costs $1K instead of $50K
53 FBC5-40EE 3rd engine costs $25K instead of $50K
54 DFC5-495E 4th engine costs $1K instead of $80K
55 46C5-495E 4th engine costs $40K instead of $80K
56 DDC5-415E 2nd wet tires are free
57 DDC5-41EE 3rd wet tires are free
58 DDC5-455E 4th wet tires are free
59 DDC6-405E 2nd dry tires are free
60 DDC6-40EE 3rd dry tires are free
61 DDC6-495E 4th dry tires are free
62 DFC6-415E 2nd gear box costs $1K instead of $10K
63 D9C6-415E 2nd gear box costs $5K instead of $10K
64 DFC6-41EE 3rd gear box costs $1K instead of $30K
65 DEC6-41EE 3rd gear box costs $15K instead of $30K
66 DFC6-455E 4th gear box costs $1K instead of $50K
67 FBC6-455E 4th gear box costs $25K instead of $50K
68 DFCB-405E 2nd nitro costs $1K instead of $5K
69 D4CB-405E 2nd nitro costs $2K instead of $5K
70 DFCB-40EE 3rd nitro costs $1K instead of $15K
71 D5CB-40EE 3rd nitro costs $7K instead of $15K
72 DFCB-495E 4th nitro costs $1K instead of $30K
73 DECB-495E 4th nitro costs $15K instead of $30K
74 DFCC-405E 2nd side armor costs $1K instead of $5K
75 D4CC-405E 2nd side armor costs $2K instead of $5K
76 DFCC-40EE 3rd side armor costs $1K instead of $10K
77 D9CC-40EE 3rd side armor costs $5K instead of $10K
78 DFCC-495E 4th side armor costs $1K instead of $20K
79 DCCC-495E 4th side armor costs $10K instead of $20K
80 DFCC-415E 2nd rear armor costs $1K instead of $5K
81 D4CC-415E 2nd rear armor costs $2K instead of $5K
82 DFCC-41EE 3rd rear armor costs $1K instead of $10K
83 D9CC-41EE 3rd rear armor costs $5K instead of $10K
84 DFCC-455E 4th rear armor costs $1K instead of $20K
85 DCCC-455E 4th rear armor costs $10K instead of $20K
86 DFC8-405E 2nd front armor costs $1K instead of $5K
87 D4C8-405E 2nd front armor costs $2K instead of $5K
88 DFC8-40EE 3rd front armor costs $1K instead of $10K
89 D9C8-40EE 3rd front armor costs $5K instead of $10K
90 DFC8-495E 4th front armor costs $1K instead of $20K
91 DCC8-495E 4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.
Total Carnage(tm) Game
1 DFC3-44D2 Start with 2 lives
2 DBC3-44D2 Start with 10 lives
3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb
4 DBCD-1DD2 Start with 9 time bombs
5 DFBC-47D4 Join in with 2 lives and 3 time bombs
6 DBBC-47D4 Join in with 10 lives and 9 time bombs
7 C932-341E Infinite lives
8 4029-3F12 Infinite time bombs
9 D6B3-C764 Shields last longer
10 DDB3-C764 Shields don't last last as long
11 6D27-441E Immune to damage from enemy
12 C930-4D4A Weapons don't run out until you die or change
weapons
Total Carnage is a trademark of Midway Manufacturing Company.
Toy Story(tm) Game
1. CEB9-3914 Infinite lives
2. C2B7-3914 Invincible
3. D63D-C7BA Start with 5 more lives than usual
4. DE3D-C7BA Start with 10 more lives than usual
5. F33D-C7BA Start with 25 more lives than usual
6. 753D-C7BA Start with 50 more lives than usual
7. DFA6-3DC4 Start on level 2
8. D4A6-3DC4 Start on level 3
9. D7A6-3DC4 Start on level 4
10. D0A6-3DC4 Start on level 5
11. D9A6-3DC4 Start on level 6
12. D1A6-3DC4 Start on level 7
13. D5A6-3DC4 Start on level 8
14. D6A6-3DC4 Start on level 9
15. DBA6-3DC4 Start on level 10
16. DCA6-3DC4 Start on level 11
17. D8A6-3DC4 Start on level 12
18. DAA6-3DC4 Start on level 13
19. D2A6-3DC4 Start on level 14
20. D3A6-3DC4 Start on level 15
21. DEA6-3DC4 Start on level 16
22. FDA6-3DC4 Start on level 17
Toy Story is a trademark of The Walt Disney Company.
Toys(tm) Game
TOY Codes 1 and 4 should give you real help in stopping the evil General Zevo(tm) from manufacturing his military weapons. However, if you're still having a problem, Codes 7 and 10 will make the job even easier.
TOY
CODE KEY IN . . . EFFECT . . .
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives
4 C2B6-3F5C + C2A4-3F8C Protection against most hazards
5 DC85-4D34 Fewer toys gained from floor boxes
6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes
8 DC69-CF47 Fewer toys gained from carousel
9 7969-CF47 More toys gained from carousel
10 1E69-CF47 Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.
Tuff E Nuff(tm) Game
TUFF
CODE KEY IN . . . EFFECT . . .
1 6D65-14D4 Each round is 80 seconds
2 1D65-14D4 Each round is 60 seconds
3 0D65-14D4 Each round is 40 seconds
4 4D65-14D4 Each round is 20 seconds
5 DDAE-CDA5 Allows you to select same player vs. same
player in a 1-player vs. 2-player game (must select 2nd player using
right button, not left)
6 EEA3-C7A1 Allows you to select any character in a vs.
computer game.
7 F1CE-1FD9 Start with 1/4 health--player 1 only
8 4ACE-1FD9 Start with 1/2 health--player 1 only
9 04CE-1FD9 Start with 3/4 health--player 1 only
USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE
LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE
LEVEL INDICATION
10 D066-446F Play stage 2 in story
11 D166-446F Play stage 3 in story
12 D666-446F Play stage 4 in story
13 DC66-446F Play stage 5 in story
14 DA66-446F Play stage 6 in story
15 D366-446F Play stage 7 in story
16 FD66-446F Play stage 8 in story
17 F466-446F Play stage 9 in story
18 F066-446F Play final stage in story
FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2
CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT
IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT
WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY
TAKE DAMAGE IF HE BLOCKS
19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm)
does more damage
20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does
more damage
21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm)
does more damage--from close up only
22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no
damage
23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does
more damage--from close up only
24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more
damage
25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more
damage
26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's
Dragon Blade(tm) does more damage
27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does
more damage
28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more
damage
29 F339-3614 Kotono's Flying Swallow Double Drop(tm)
does more damage
30 F624-3C37 Kotono's Flying Side Kick does more damage
31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does
more damage
32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does
more damage
33 F633-3B14 Kotono's Double Edge(tm) does more damage
34 403B-364F Kotono's Special Kick does more damage
35 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage
36 F630-4B49 Vortz's Low Kick does more damage
37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more
damage
38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does
more damage
39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more
damage
40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
41 4C30-18C9 Vortz's Lightning Tackle(tm) does more
damage
Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel
Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm
Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping
Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break,
Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big
Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning
Tackle are trademarks of Jaleco USA, Inc.
Ultima: Runes of Virtue II(tm) Game
ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE
CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE
1. 7760.47D8 Start with Crossbow
2. 7060.47D8 Start with Longbow
3. 7560.47D8 Start with Fireball wand
4. 7660.47D8 Start with Boomerang
5. 4E60.47D8 Start with Shuriken
6. 7D60.4768 Start with 30 intelligence
7. D960.4768 Start with 5 intelligence
8. C2C3.47A7 Infinite energy--makes enemies invincible too
9. DF69.4FD8 Start with less stars
10. CB3B.1464 Stars never recharge
11. CB67.3764 Almost infinite stars
12. CB6C.4D68 + 4A6C.4DA8 Start with a stronger armor
Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems
Ultraman(tm) Game
Ultraman(tm) has a mammoth task on his hands. Mutant monsters have invaded earth, and they're not leaving until they've eaten . . . everybody! Fortunately, to help with this rather serious problem we have the following ULTRA codes. Codes 1 and 8 give you infinite lives and energy, and Code 12 means the mutants will recover more slowly from Ultraman's attacks.
ULTRA
CODE KEY IN . . . EFFECT . . .
1 4024-6FA7 Infinite chances
2 DD6C-0467 Start with 1 chance
3 D96C-0467 Start with 6 chances
4 DB6C-0467 Start with 9 chances
5 DBB4-DD6D 9 minutes per stage
6 D1B4-DD6D 6 minutes per stage
7 D4B4-DD6D 2 minutes per stage
8 4ABA-67DF Infinite energy
9 DFAC-D76E Weaker punch
10 DFA8-DDDE Weaker ki
11 DD8F-DF0D Quicker energy replenishment
12 3C80-DDDD Less energy replenishment for enemies
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Ultraman is a trademark of Tsuburaya Productions Co., Ltd.
UN Squadron(tm) Game
Destroying Project 4(tm) is the ultimate dogfighting victory for an ace of the skies. But even the best fighter pilot has an off day. If you do, try these codes to put you right. With Codes 3 thru 5, you start the continues with the normal number of lives.
SQUAD
CODE KEY IN . . . EFFECT . . .
1 A923-DDDF + A923-DD6F Infinite lives
2 AD2C-0D0F Infinite continues
3 DF89-040D Start with 1 life and 1 continue
4 D989-040D Start with 5 lives and 5 continues
5 DB89-040D Start with 9 lives and 9 continues
6 2238-A72F Infinite shots for all weapons
7 A98E-07D4 Infinite money
8 DD80-0DAD Start with no money
9 BD80-0DAD Start with $9,000
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
UN Squadron and Project 4 are trademarks of Capcom USA Inc.
Urban Strike(tm) Game
1. DD3C-1682 + DD3C-16E2 Start with 0 missiles
2. 103C-1682 + DD3C-16E2 Start with 100 missiles
3. A63C-1682 + DD3C-16E2 Start with 200 missiles
4. E73C-1682 + DF3C-16E2 Start with 500 missiles
5. 363C-1682 + D73C-16E2 Start with 1000 missiles
6. EE3C-1682 + 5E3C-16E2 Start with MEGA missiles
7. DD35-1B82 + DD35-1BE2 Start with 0 rockets
8. 1035-1B82 + DD35-1BE2 Start with 100 rockets
9. A635-1B82 + DD35-1BE2 Start with 200 rockets
10. E735-1B82 + DF35-1BE2 Start with 500 rockets
11. 3635-1B82 + D735-1BE2 Start with 1000 rockets
12. EE35-1B82 + 5E35-1BE2 Start with MEGA rockets
13. DD3E-4682 + DD3E-46E2 Start with 0 shots for the gun
14. 103E-4682 + DD3E-46E2 Start with 100 shots for the gun
15. A63E-4682 + DD3E-46E2 Start with 200 shots for the gun
16. E73E-4682 + DF3E-46E2 Start with 500 shots for the gun
17. 363E-4682 + D73E-46E2 Start with 1000 shots for the gun
18. EE3E-4682 + 5E3E-46E2 Start with MEGA shots for the gun
19. DD8E-CB72 + DD8E-CB52 Start with 0 armor
20. 108E-CB72 + DD8E-CB52 Start with 100 armor
21. A68E-CB72 + DD8E-CB52 Start with 200 armor
22. E78E-CB72 + DF8E-CB52 Start with 500 armor
23. 368E-CB72 + D78E-CB52 Start with 1000 armor
24. EE8E-CB72 + 5E8E-CB52 Start with MEGA armor
25. C2C9-C4DD Infinite fuel
26. 3CAC-360F Infinite ammo
27. DF84-42D6 Start with 1 life
28. D984-42D6 Start with 5 lives
29. DB84-42D6 Start with 9 lives
30. 7484-42D6 Start with 50 lives
31. 1084-42D6 Start with 100 lives
32. C2C5-4D0F Infinite lives
Urban Strike is a trademark of Electronic Arts
Vegas Stakes(tm) Game
Player 1 settings work in both the Vegas adventure and multi-player
games.VEGAS
CODE KEY IN . . . EFFECT . . .
1 DF81-A4D7 Player 1 starts with $488
2 DF8B-AF07 Player 2 starts with $488
3 DF8A-AD67 Player 3 starts with $488
4 DF83-A7A7 Player 4 starts with $488
5 D681-A4D7 Player 1 starts with $2280
6 D68B-AF07 Player 2 starts with $2280
7 D68A-AD67 Player 3 starts with $2280
8 D683-A7A7 Player 4 starts with $2280
9 4181-A4D7 Player 1 starts with $9960
10 418B-AF07 Player 2 starts with $9960
11 418A-AD67 Player 3 starts with $9960
12 4183-A7A7 Player 4 starts with $9960
13 D481-A707 Player 1 starts with $132,072 (highroller
status)
14 D48B-A467 Player 2 starts with $132,072
15 D48A-AFA7 Player 3 starts with $132,072
16 D48E-AFD7 Player 4 starts with $132,072
CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17 DDA0-A4AD You only need $34,464 to get highroller
status
18 DDA8-640D You only need $38,527 to win the game
instead of $10 million
19 0AA8-640D You only need $5,019,263 to win the game
20 DD87-04EC Player wins pushes in blackjack
21 DF87-04EC Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.
Waialae Country Club(tm) Game
Aloha! Welcome to the wonderful world of Waialae. This is a great simulation of the real game. The many features make it quite a challenge. There are only 3 WAIA codes, but they are most interesting. Code 3, all holes are par 4, is a good one to make the going smoother. Code 1, most holes have new par value, can give the game a whole new twist.
WAIA
CODE KEY IN . . . EFFECT . . .
1 1C6A-67D9 + D081-046A Most holes have new par values
2 CE6A-64A9 All holes are par 5
3 CE6A-64A9 + 1A6A-67D9 All holes are par 4
Waialae Country Club is a trademark of Waialae Country Club.
Wayne's World(tm) Game
Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) by running and jumping around and firing your guitar. The best thing about this game is that it's excellent. Try HURL Code 10 for infinite Worthiness(tm).
HURL
CODE KEY IN . . . EFFECT . . .
1 DFAA-A764 Start with 1 life
2 D7AA-A764 Start with 3 lives
3 D5AA-A764 Start with 7 lives
4 DBAA-A764 Start with 9 lives
5 C28F-0704 Infinite lives
6 DF87-0764 Start with 1 Worthiness(tm) point
7 D787-0764 Start with 3 Worthiness points
8 D587-0764 Start with 7 Worthiness points
9 DB87-0764 Start with 9 Worthiness points
10 C2BC-D728 Infinite Worthiness
11 C2B5-04BC Worthiness item worth nothing on pick-up
12 C2B0-04BC Schwing(tm) item worth nothing on pick-up
13 C269-0DBB Infinite Schwings if you have at least 1
14 EEB3-DF98 Invincibility lasts longer after getting hit
15 FDB3-DF98 Invincibility does not last as long after
getting hit
16 82BB-0FF8 Invincibility lasts forever after getting
hit (Wayne(tm) blinks)
17 6DBB-D428 Invincibility (Wayne doesn't blink)
18 DDBB-D4BC Amp power-up worth nothing on pick-up
19 D0BB-D4BC Amp power-up gives you Distortion-
type chords
20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords
21 D7BB-D4BC Amp power-up gives you
Chorus-type chords
22 D9BB-D4BC Amp power-up gives you Homer-type chords
23 DDBD-0DFC Distortion power-up worth nothing
on pick-up
24 DFBD-0DFC Distortion power-up gives you
Amp-type chords
25 D4BD-0DFC Distortion power-up gives you
Mega-Amp-type chords
26 D7BD-0DFC Distortion power-up gives you Chorus-type-chords
27 D9BD-0DFC Distortion power-up gives you
Homer-type-chords
28 C2BB-079C Heart item worth nothing
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC.
We're Back(tm) Game
1 FEB1-C14C Super jump
2 4EB1-C14C Mega jump
3 DB8B-C030 9 lives
4 D18B-C030 6 lives
5 DF8B-C030 1 life
6 C2B2-C54B Infinite energy
7 C265-41CB Infinite lives
8 D48B-C110 + D466-49CC Start with less energy
9 D76D-111C Less grain to get for tail swipe
10 DB6D-103C Less grain to get for stomp
FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH
YOU PICK THEM UP OR UNTIL YOU DIE
11 C2C6-C148 Infinite vorb when picked up
12 C2C1-301B Infinite elsa when picked up
13 C2C5-4038 Infinite dweebs when picked up
14 C2C1-194C Infinite woog when picked up
15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan -
zone 2'
16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'
17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'
18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction
in the city'
19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving
- zone 1'
20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving
- zone 2'
21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-
out'
22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park
- zone 1'
23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park
- zone 2'
24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'
25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric
panic'
26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the
circus'
27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus - zone
1'
28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus - zone
2'
29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the
box'
30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state
building'
31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship -
zone 1'
32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship -
zone 2'
Wheel of Fortune(tm) Game
Everybody loves this game. Here are codes to add some more variety.
WHEEL
CODE KEY IN . . . EFFECT . . .
1 F3B1-DF64 3/4 of normal time to choose
2 F0B1-DF64 1/2 of normal time to choose
3 DCB1-DF64 1/4 of normal time to choose
4 C264-DF0F Infinite time to choose
5 DD62-DF07 Vowels are free is you have at least $250
6 7462-DF07 Vowels cost $50 if you have at least $250
7 1062-DF07 Vowels cost $100 if you have at least $250
8 B162-DF07 Vowels cost $150 if you have at least $250
9 A662-DF07 Vowels cost $200 if you have at least $250
10 C2BE-DFDF Don't lose money when landing on Bankrupt
Wheel of Fortune is a trademark of Califon Productions.
Wing Commander(tm) Game
Use these cool codes to increase the protection for your vessel in this 3-D space combat simulator. These codes are best used for combat only.
WING
CODE KEY IN . . . EFFECT . . .
1 7ABC-3713 Increase front shield on Hornet
2 7AB4-4D1E Increase rear shield on Hornet
3 0DBB-4F1E Increase front armor on Hornet
4 0DBD-141E Increase rear armor on Hornet
5 0DBE-1D1E Increase left side armor on Hornet
6 0DB5-171E Increase right side armor on Hornet
7 17B8-3D13 Increase front shield on Scimitar
8 17B4-4F1E Increase rear shield on Scimitar
9 17BB-441E Increase front armor on Scimitar
10 17BD-171E Increase rear armor on Scimitar
11 17BE-1F1E Increase left side armor on Scimitar
12 17B6-1D1E Increase right side armor on Scimitar
13 EEBC-37C3 Mega front shields on Hornet
14 EEB4-4DCE Mega rear shields on Hornet
15 99B8-3DC3 Mega front shields on Scimitar
16 99B4-4FCE Mega rear shields on Scimitar
Wing Commander is a trademark of Origin Systems, Inc.
Wing Commander: The Secret Missions(tm) Game
1. C2A6 4D0D Infinite blaster power
2. C2C8 14AD Infinite fuel
3. D668 C402 Start on mission 8
4. D068 C402 Start on mission 4
5. 3C66 C7A1 Infinite missiles
Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.
Wings 2--Aces High(tm) Game
There aren't a lot of codes for this action game, which features fun dogfighting and bombing, but the ones we've got are powerful.
WING
CODE KEY IN . . . EFFECT . . .
1 828A-040B Infinite lives--all pilots (you can still get fired)
2 C2C6-DDD8 Infinite power-ups
Wings 2--Aces High is a trademark of Namco Hometek, Inc.
Wizardry VI(tm) Game
1 8288-A491 The whole party doesn't take damage from
normal enemy attacks (doesn't protect from poison or certain magic
spells)
2 4DBF-DD27 Create a character and he has a lot of gold
Wizardry VI is a trademark of Sir-Tech Software, Inc.
Wolfenstein 3-D(tm) Game
1 C28D-7D0F Infinite ammo
2 C228-E7D4 Infinite lives
3 5-84D4 Start with 1 life
4 D125-84D4 Start with 6 lives
5 DB25-84D4 Start with 9 lives
6 C2CC-5D64 Infinite energy
7 1729-8704 + 1728-74D4 Start with more ammo
CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
8 622C-7764 Start with chain gun
9 622C-74A4 Start with machine gun
10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine gun) and ammo
11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launcher) and ammo
12 C289-77DF Infinite ammo for special weapon 1
13 C28F-84DF Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.
World Heroes(tm) Game
WORLD
CODE KEY IN . . . EFFECT . . .
1 D509-8F04 Player 2 wins a draw
2 D409-8F04 Player 1 wins a draw
3 4008-8FAF Infinite energy--player 1
4 CD07-84AF Slow timer down by half
5 5349-87D4 Player 1 starts with more energy
6 7D49-87D4 Player 1 starts with 1/2 energy
7 DF49-87D4 Player 1 starts with very little energy
8 534A-8F64 Player 2/CPU starts with more energy
9 7D4A-8F64 Player 2/CPU starts with half energy
10 DF4A-8F64 Player 2/CPU starts with very little energy
11 7B86-84A4 Player 1 always wins
12 FB0C-7D64 + DD0B-77A4 3 hits to win round for either
player
13 7F0C-7D64 + DD0B-77A4 2 hits to win round for either
player
14 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)--
either player)
World Heroes is a trademark of SNK & ADK.
World League Soccer(tm) Game
A nice selection of codes to customize the balance of the game to suit almost any combination of players and abilities.
WORLD
CODE KEY IN . . . EFFECT . . .
1 D4AC-ADA3 Each goal worth 2--player 1
2 D7AC-ADA3 Each goal worth 3--player 1
3 D0AC-ADA3 Each goal worth 4--player 1
4 D9AC-ADA3 Each goal worth 5--player 1
5 D1AC-ADA3 Each goal worth 6--player 1
6 D5AC-ADA3 Each goal worth 7--player 1
7 D6AC-ADA3 Each goal worth 8--player 1
8 DBAC-ADA3 Each goal worth 9--player 1
9 D4AD-D7DE Each goal worth 2--player 2
10 D7AD-D7DE Each goal worth 3--player 2
11 D0AD-D7DE Each goal worth 4--player 2
12 D9AD-D7DE Each goal worth 5--player 2
13 D1AD-D7DE Each goal worth 6--player 2
14 D5AD-D7DE Each goal worth 7--player 2
15 D6AD-D7DE Each goal worth 8--player 2
16 DBAD-D7DE Each goal worth 9--player 2
World League Soccer is a trademark of Mindscape Inc.
WWF RAW(tm) Game
D7ED-1C7D Start withhalf energy
C231-36E3 Nobody gets hurt
C2E3-C653 No out of ring timer
WWF RAW is a trademark of Acclaim
WWF Super WrestleMania(tm) Game
Take 'em down! This game has great graphics, and you can crank up the challenge with MANIA Code 4, which makes punches and kicks do no damage. These codes apply to both one-on-one and tag team matches. Note that they work only for some of the wrestlers in the survivor series.
MANIA
CODE KEY IN . . . EFFECT . . .
1 DAC6-6FDD Both players start with 1/4 energy
2 F6C6-6FDD Both players start with 1/2 energy
3 40C6-6FDD Both players start with 3/4 energy
4 DDB1-DF07 Punches and kicks (except flying drop kick) do no damage
5 D7B1-DF07 Punches and kicks (except flying drop kick) do more damage
6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage
7 DDB0-0FA7 Stomps do no damage
8 D7B0-0FA7 Stomps do more damage
9 D1B0-0FA7 Stomps do a lot more damage
10 DDEE-DF91 Elbow drops do no damage
11 D9EE-DF91 Elbow drops do more damage
12 D6EE-DF91 Elbow drops do a lot more damage
13 DDEE-DF21 Flying elbow drops do no damage
14 D5EE-DF21 Flying elbow drops do more damage
15 DCEE-DF21 Flying elbow drops do a lot more damage
16 DDBB-0407 Headbutts do no damage
17 D1BB-0407 Headbutts do more damage
18 DBBB-0407 Headbutts do a lot more damage
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
WWF Super WrestleMania is a trademark of TitanSports, Inc.
WWF WrestleMania: The Arcade Game(tm) Game
1. 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy
2. OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy
3. 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy
4. C9D2-8FDA Do mega damage and don't die
5. 3CF0-7B91 Infinite time
6. 4DDF-7D6A Opponent starts with 1/4 energy
7. 0EDF-7D6A Opponent starts with 1/2 energy
8. 56DF-7D6A Opponent starts with 3/4 energy
9. CBF0-84DE + 6DF0-84AE Combo meter is at max
WWF and WrestleMania are trademarks of TitanSports, Inc.
Xardion(tm) Game
See if you can save the solar system with the aid of these powerful codes.
XAR
CODE KEY IN . . . EFFECT . . .
1 4A25-0FB4 Immune to most collisions
2 4A31-6DFD Immune to most bullets
3 DDE2-07CD Start characters at level 12
Xardion is a trademark of Asmik Corporation of America.
Yoshi's Cookie(tm) Game
Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds.
COOKI
CODE KEY IN . . . EFFECT . . .
1 6D8F-DF3B In Action mode, passing a stage
advances to the next round
2 D48D-AD36 Immediately complete current
Action level whenever effects switch is turned on (keep switch off to play)
3 14C6-0436 All 99 Action rounds available without
the secret code
4 DF86-A71C In VS mode, only 1 win is required
instead of 3--player 2 always wins the set (2-player only)
5 C2A0-DF48 In VS mode, the fuses don't count down
6 D685-A766+DD86-AF66 In VS mode, play against tougher
opponents without the secret code
7 DD3C-6738 In Puzzle mode, passing a stage
advances to the next round
8 C2EA-671B Unlimited moves in puzzle mode
(turn effects switch off to use up moves
if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.
Yoshi's Island: Super Mario World 2(tm) Game
1. C2EE-649F Infinite lives
2. C23F-ADDD Star timer doesnÍt decrease when hit
3. D9B7-0023 Start with 5 lives
4. DCB7-0023 Start with 10 lives
5. FBB7-0023 Start with 25 lives
6. 74B7-0023 Start with 50 lives
7. 17B7-0023 Start with 99 lives
8. DC36-010D Continue with 5 lives
9. FB36-010D Continue with 10 lives
10. 7436-010D Continue with 25 lives
11. 1736-010D Continue with 50 lives
12. 1736-010D Continue with 99 lives
13. CB69-006D + 3069-00AD All levels are completed with 100 points
14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
15. 1D26-AFA1 Power-ups donÍt get used up
16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed
17. D98A-AF7B Red !Ís stay on for over twice as long
18. DB8A-AF7B Red !Ís stay on for over four times as long
19. 5E8A-AF7B Red !Ís stay on for a very, very long time
Yoshi's Island is a trademark of Nintendo of America
Yoshi's Safari(tm) Game
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2
MIN.
1 DFC9-4F82 1 minute for stage 1 instead of 4
2 DBC9-4F82 9 minutes for stage 1
3 DFC9-4472 1 minute for stage 2 instead of 4
4 DBC9-4472 9 minutes for stage 2
5 C2E9-47DE Infinite time
6 DF6B-1D60 + DF26-15DF Lose power more quickly
7 D96B-1D00 + D926-11AF Lose power more slowly
8 DF6C-1460 + DF2B-156F Gain power more quickly
9 4D6C-1400 + 4D2B-150F Gain power more slowly
10 DD6B-1D00 + DD26-11AF Infinite power
11 DBEF-1D6E 1-up with every coin after you get 10
WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12 F3EF-1D6E 1-up with every coin after you get 30
13 14EF-1D6E 1-up with every coin after you get 99
14 DD67-1D50 Start with 1 life
15 D067-1D50 Start with 5 lives
16 DB67-1D50 Start with 10 lives
17 C228-376D Infinite lives
18 C221-116D + C283-4FAE Almost infinite health
19 C28F-3D02 Don't lose coins when you miss a jump
Yoshi's Safari is a trademark of Nintendo of America Inc.
Young Merlin(tm) Game
1 D9B7-14F9 Faster Merlin
2 D46B-1030 Slower mine cart
3 D186-C1D1 Start with 6 heart containers-new game only
4 D686-C1D1 Start with 8 heart containers-new game only
5 D4C0-CD6F 2 energy hearts from rainbow water bottle
6 D7C0-CD6F 3 energy hearts from rainbow water bottle
Young Merlin is a trademark of Westwood Studios, Inc.
Ys - Wanderers from Ys III(tm) Game
Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total.
WISE
CODE KEY IN . . . EFFECT . . .
1 C2B3-D092 Protection from most enemies
2 DF8E-00BE Start with 488 gold instead of 1,000
3 D58E-00BE Start with 2,024 gold
4 498E-00BE Start with 9,704 gold
5 038E-00BE Start with 20,200 gold
6 BA8E-00BE Start with 40,168 gold
7 EE8E-00BE Start with 65,512 gold
8 CBBB-A192 Gain experience quicker
9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker
10 1082-012E Start with 100 hit points instead of 20
11 A682-012E Start with 200 hit points
12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.
Zombies Ate My Neighbors(tm) Game
ZOMB
CODE KEY IN . . . EFFECT . . .
1 DB66-4DD4 Start with 10 lives
2 D166-4DD4 Start with 7 lives
3 DD66-4DD4 Start with 1 life
4 82AA-CF07 Infinite lives
USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE
NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5 DD6B-4DA4 Start with 50 shots in squirtgun
6 DD6B-4D64 Start with 100 shots in squirtgun
7 D96B-4DA4 Start with 550 shots in squirtgun
8 DB6B-4DA4 Start with 950 shots in squirtgun
FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM.
START WITH FIRST AID KIT
9 266B-4704 Start with soda pop cans Instead of
squirtguns
10 216B-4704 Start with bazookas
11 2C6B-4704 Start with tomatoes
12 A36B-4704 Start with fire extinguishers
13 2A6B-4704 Start with ice pops
14 236B-4704 Start with "peppers"
15 2D6B-4704 Start with martian bubble guns
16 246B-4704 Start with weed-eaters
17 206B-4704 Start with ancient artifacts
18 3D6B-4704 Start with plates
19 346B-4704 Start with silverware
20 306B-4704 Start with footballs
21 DD30-1FA7 Infinite weapons
22 DB6B-4F04 Start with 9 first aid kits instead of 1
FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23 D36C-4DD4 Start with speed shoes instead if a first aid
kit
24 FD6C-4DD4 Start with a monster potion
25 F46C-4DD4 Start with a ghost potion
26 F06C-4DD4 Start with a random potion
27 FA6C-4DD4 Start with a pandora's box
28 F36C-4DD4 Start with a skeleton key
29 4D6C-4DD4 Start with a decoy
30 DD39-34D4 Infinite special items--except keys and
random potions
31 DD3F-1DD4 Infinite keys once you have at least one
32 DBEC-4704 Package of 99 squirtgun shots worth 999
33 BBE8-44D4 Package of 20 Soda pop cans worth 99
34 BBE8-4464 Package of 20 tomatoes worth 99
35 BBE8-4FA4 Package of 5 bazookas worth 999
36 DBEF-1F04 Each first aid kit worth 9 on pick up
37 DBED-1FA4 Each key worth 9 on pick up
38 D965-4464 Start with 1/2 health
39 D921-1DD4 Continue with 1/2 health
40 3C20-4D0D Infinite health
FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL
VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41 DF63-14DF Only 1 victim to rescue per level
42 BAA1-44A4 Can advance to next level after getting 1
victim
43 D46E-1D0F Start on level 2
44 D76E-1D0F Start on level 3
45 D06E-1D0F Start on level 4
46 D96E-1D0F Start on level 5
47 D16E-1D0F Start on level 6
48 D56E-1D0F Start on level 7
49 D66E-1D0F Start on level 8
50 DB6E-1D0F Start on level 9
51 DC6E-1D0F Start on level 10
52 D86E-1D0F Start on level 11
53 DA6E-1D0F Start on level 12
54 D26E-1D0F Start on level 13
55 D36E-1D0F Start on level 14
56 DE6E-1D0F Start on level 15
57 FD6E-1D0F Start on level 16
58 FF6E-1D0F Start on level 17
59 F46E-1D0F Start on level 18
60 F76E-1D0F Start on level 19
61 F06E-1D0F Start on level 20
62 F96E-1D0F Start on level 21
63 F16E-1D0F Start on level 22
64 F56E-1D0F Start on level 23
65 F66E-1D0F Start on level 24
66 FB6E-1D0F Start on level 25
67 FC6E-1D0F Start on level 26
68 F86E-1D0F Start on level 27
69 FA6E-1D0F Start on level 28
70 F26E-1D0F Start on level 29
71 F36E-1D0F Start on level 30
72 FE6E-1D0F Start on level 31
73 4D6E-1D0F Start on level 32
74 4F6E-1D0F Start on level 33
75 446E-1D0F Start on level 34
76 476E-1D0F Start on level 35
77 406E-1D0F Start on level 36
78 496E-1D0F Start on level 37
79 416E-1D0F Start on level 38
80 456E-1D0F Start on level 39
81 466E-1D0F Start on level 40
82 4B6E-1D0F Start on level 41
83 4C6E-1D0F Start on level 42
84 486E-1D0F Start on level 43
85 4A6E-1D0F Start on level 44
86 426E-1D0F Start on level 45
87 436E-1D0F Start on level 46
88 4E6E-1D0F Start on level 47
89 7D6E-1D0F Start on level 48
90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)
91 776E-1D0F Start on bonus level Day of the Tentacle(tm)
92 706E-1D0F Start on bonus level Someplace Very
Warm(tm)
93 796E-1D0F Start on bonus level Curse of the
Pharaohs(tm)
94 716E-1D0F Start on bonus level Mushroom Men(tm)
95 756E-1D0F Start on bonus level Cheerleaders vs the
Monsters(tm)
96 7F6E-1D0F Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle,
Someplace Very Warm, Curse of the Pharaohs, Mushroom Men,
Cheerleaders vs the Monsters and Monsters Among Us are trademarks
of Lucasarts Entertainment Company.
Game Genie Codes for SNES (from Galoob) A Thru D
SNES Game Genie Codes: (E-thru-N)
SNES Game Genie Codes (O-thru-S)
SNES Game Genie (Super Adventure Island-until-Z)
--- go to the 3rd party site, hosted by Devo
http://gamingcodes.blogspot.com/
or, the upcoming website from D & D Blazers
http://thegamelord.com/
Or, a new 3rd party Site:
http://jollyoldsaintnick.net/gaming
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